I used to love adventure path type adventures, but I've grown pretty sick of them at this point.
type of sandboxy, homebase oriented adventure with recurring NPCs as friends and enemies really is what I've been looking for ... I love the opportunity at the end of Lost Mine of Phandelver to take over the keep and use it as a base for the PCs...
I'm considering taking all the recent sword coast stuff and trying to tie it all together... Anybody know of any other adventures in the area that could be appropriated... Or suggestions for other modules that match these parameters would be great!
So glad I found this thread.
mal
Other than Lost Mines, you've got:
Scourge of the Sword Coast, set in Daggerdale just south east of Waterdeep. Levels 1-6 or 7 ( It's a little bit longer than Lost Mines.) It'd be pretty easy to up the levels a hit and still provide a good challenge for a post-Phalandrin party.
I don't recommend going to the next adventure on that series without a whole lot of work. ( Dead in Thay) It's a cooperative mega dungeon designed for four parties simultaneously clearing it out. I'm going to mine it for adventure seeds, but don't want to do the whole thing.
There are two chapters of note in Horde of the Dragon Queen that take place roughly in the area, the Castle in Mere of Dead Men, between Waterdeep and Never winter. The second is in a hunting Lodge. It'd be easy to change some motivations to tie them into a non-Tiamat plot. I want to say they're level 6 or 7.
The 4e book Neverwinter has a bunch of detail about the general area, and some ready made plots.
Ghosts of Dragonspear Castle is another D&D Next adventure that takes place around Daggerdale. I don't own it, so I don't know how good it is personally. It does have good ratings here. ( As good as Lost Mines and Scourge of the Sword Coast.)
Last edited: