Send In The Clowns… (or, Converting the Oddballs)


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Ok, so we just need treasure and CR.

First, we'll need CR to figure out how big the treasure is (since the treasure should include the equipment). I'd guess around CR 12 or 13. What say you?
 

Ok, so we just need treasure and CR.

First, we'll need CR to figure out how big the treasure is (since the treasure should include the equipment). I'd guess around CR 12 or 13. What say you?

That feels about right. He may be tough to get rid of, but he's not that formidable. Donald's notably weak at ranged attacks, for a start.
 



Ok, good, but only if we bring the spinach.

Someone feel like working out what treasure level that means he has?
 


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