Send In The Clowns… (or, Converting the Oddballs)


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I like the high Con, personally--killer trees should be tough. But racial penalties have been done before (see the grell for the only example I can come up with off the top of my head).
 

Interesting point about the grell. Well, a penalty seems fine here, especially as this is kind of a "joke" critter. Sort of.
 




Summarizing...

Fell Crush (Ex): When a killer spruce is destroyed in melee combat, it attempts to fall atop as many adversaries as possible and crush them. This special attack affects as many creatures of up to two size categories smaller than the killer spruce as can fit under it's body. Creatures in the affected area must succeed on a DC 24 Reflex save or be pinned, automatically taking 3d6+15 points of bludgeoning damage during the each round unless the killer spruce's corpse is removed. To determine the escape DC, treat the killer spruce as if it were alive and making a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape. The save DC is Strength-based.

Poison (Ex): Injury, Fortitude DC 16, initial damage sleep for 1 minute, secondary damage sleep for 1 hour. The save DC is Constitution-based and includes a -4 racial penalty.
 




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