Pants said:This is a problem that comes from any edition when you have players that read the monster manuals. How many of you have seen/heard this?
Even if you have a player in 3.x who doesn't read the MM, they'll probably be able to figure out the various abilities of a troll fairly quickly, though only if they read the MM will they get down the number of HD, rend damage, and regeneration amount.
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Crothian said:First edtiion the players didn't know what they needed to save or to hit people.
Mark said:In short, if your "sense of wonder" is informed by the words written on the page, as opposed to coming from the moments around the table (actual gameplay) then as soon as the players have read through the books there is a danger that "sense of wonder" will be gone.
To expand on that, if a player's sense of wonder comes from not knowing that a creature has a certain number of HD, once that number of HD is known, the wonder is gone. If, however, the DM builds the sense of wonder around an idea that the creature has hidden a strip of cloth in a secret pocket within its trousers, and that piece of cloth is made only in one place (two countries west) and imported by the Archduke, whom the creature serves, and the players use a Knowledge (local) check DC 27 to have a "Eureka" moment to discover such a thing and solve the mystery of who is behind a rash of killings, then the HD of the creature doesn't make much difference.
A DM needs to be more than what is written for him in the books he buys.
"Gobbledegook", indeed!![]()
Mark said:...and once you do, you can never go back to not knowing. I think the primary trouble with many games is the reliance on using the knowledge from the written page as a carrot. Once those pages have been turned, much of the mystery is gone. I believe the "sense of wonder" is best instilled in the moment. The rules and the trappings of the game should be downplayed as much as can be. They are finite, but there are conceivably an infinite number of potential moments.
Pants said:This is a problem that comes from any edition when you have players that read the monster manuals. How many of you have seen/heard this?
It's even worse if this is the first troll encountered in a particular campaign. Most players get to know the stock MM creatures fairly quickly. Even if you have a player in 3.x who doesn't read the MM, they'll probably be able to figure out the various abilities of a troll fairly quickly, though only if they read the MM will they get down the number of HD, rend damage, and regeneration amount.
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I think I'll just do this. Screw the drow. Everything's an aboleth slave Make a home for the kuo-toa, the morkoths, skum, aboleths, kopoacinths, chuul, and all the other poor fresh-water monsters that don't have homes.I got plenty of a "sense of wonder" out of them when they first realized that my setting had huge underground oceans that few on the surface know about and the PCs didn't.