Separate Base/Core Classes for Non-Humans

Roman

First Post
The standard classes such as barbarian or ranger or other core/base classes are designed with humans or humanoids in mind. If, however, your campaign focuses heavily on a certain type of non-humanoid monster such as for example dragons, or simply something other than humanoids, would it make sense for these dragons or other monsters to have separate base/core classes that are more appropriate to them? I think so - what are your opinions?
 

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Hm. I think that point has somewhat been adressed, in the sense that I've seen a couple of monster-specific Prestige Class around (instead of Base, 20-level classes). Also, most monsters can advance in "monster" classes (ie more HD).

If you had a campaign where the players weren't playing the usual humanoid races, it would make perfect sense to throw the base classes out the window and use different ones, but it'd be a hassle to come up with brand new base classes that'd fit (for example) dragons.

Let's take your Dragons example and see how the base classes fit with them (IMO):

Barbarian: The idea of a "savage" dragon is pretty good to me, but simply giving a dragon barbarian levels isn't enough, and the barbarian abilities do not necessarily fit well with the general abilities of a dragon. Rage would need to be pumped up to matter. Uncanny dodge sounds silly for a giant creature, and so does Trap sense. Damage reduction could also be pumped up. Indompitable Will is still good, as are the other Rage-related abilities.
Bard: The idea of a bardic dragon is really cool, IMO. The bard class could pretty much stay as it is.
Cleric: A Dragon could be devoted to one of the dragon gods, or to a particular philosophical concept. Turn/Rebuke undead could be granted to Dragons that actually worship something that has to do with life/death/undeath. Dragons should get domains.
Druid: A Druidic dragon is an interesting idea, but some abilities wouldn't really be appropriate: Animal companion, Woodland stride, Trackless step, etc. A Wild-shaped dragon is an interesting idea as well.
Fighter: The feat list would have to be changed a bit
Monk: Doesn't really apply, now, does it?
Paladin: Again, i'd have some difficulty accepting a Dragon paladin.
Ranger: doesn't fit.
Rogue: doesn't fit.
Sorcerer: the most obvious choice for a Dragon class.
Wizard: Also a good choice, but familiar rules would need to be revised.

As for other non-core base classes, the Mystic (DLCS), the Favored Soul (CD), the Marshal (miniHB), the Shugenja (CD), the Spirit Shaman (CD), are, IMO, good base classes to start with.

AR
 

Altamont Ravenard said:
Hm. I think that point has somewhat been adressed, in the sense that I've seen a couple of monster-specific Prestige Class around (instead of Base, 20-level classes). Also, most monsters can advance in "monster" classes (ie more HD).

True, it has been somewhat addressed with prestige classes and monster advancement.

If you had a campaign where the players weren't playing the usual humanoid races, it would make perfect sense to throw the base classes out the window and use different ones, but it'd be a hassle to come up with brand new base classes that'd fit (for example) dragons.

Yes, that's what I was trying to say - basically in a campaign that centers on creatures other than humans or humanoids it seems to me that new base/core classes specific to monsters (+ possibly the modification of some 'standard' base/core classes) would make sense. It could be a hassle to come up with them but it could also be quite rewarding.

Let's take your Dragons example and see how the base classes fit with them (IMO):

Barbarian: The idea of a "savage" dragon is pretty good to me, but simply giving a dragon barbarian levels isn't enough, and the barbarian abilities do not necessarily fit well with the general abilities of a dragon. Rage would need to be pumped up to matter. Uncanny dodge sounds silly for a giant creature, and so does Trap sense. Damage reduction could also be pumped up. Indompitable Will is still good, as are the other Rage-related abilities.
Bard: The idea of a bardic dragon is really cool, IMO. The bard class could pretty much stay as it is.
Cleric: A Dragon could be devoted to one of the dragon gods, or to a particular philosophical concept. Turn/Rebuke undead could be granted to Dragons that actually worship something that has to do with life/death/undeath. Dragons should get domains.
Druid: A Druidic dragon is an interesting idea, but some abilities wouldn't really be appropriate: Animal companion, Woodland stride, Trackless step, etc. A Wild-shaped dragon is an interesting idea as well.
Fighter: The feat list would have to be changed a bit
Monk: Doesn't really apply, now, does it?
Paladin: Again, i'd have some difficulty accepting a Dragon paladin.
Ranger: doesn't fit.
Rogue: doesn't fit.
Sorcerer: the most obvious choice for a Dragon class.
Wizard: Also a good choice, but familiar rules would need to be revised.

Not a bad assessment at all! :cool:
 



Altamont Ravenard said:
Paladin: Again, i'd have some difficulty accepting a Dragon paladin.
Rogue: doesn't fit.

Just curious about these two.

How about a gold dragon paladin? I could see that, I think.

For the rogue, I can imagine a small/young black dragon (or other evil dragon) with a few levels, maybe. Not for the trap sense or disable device or whatever, but for the sneak attack. That could make some amount of sense, I suppose.
 

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