Here's the straight story:
Northern Crown: New World Adventures is slated for an early 2005 release from Atlas Games. Michelle Nephew has already completed a close edit of the manuscript (at nearly 300,000 words, a monumental effort) and the ball is back in my court for final edits and revisions. It looks like I will also be illustrating it.
For those of you unfamiliar with it, Northern Crown is a campaign setting for d20 System adventures in an alternate-history early colonial America, with a time frame of 1600-1800, a swashbuckling/baroque setting with monsters, magic, and "sailpunk" science-fiction. I have run it as a campaign since 1997, with material appearing on the web as early as 1998. A free PDF appeared on my site in 2002, but has since been withdrawn, being by now extremely incomplete and out-of-date compared with the new manuscript.
The published product will include 3.5e versions of the popular gunpowder and renaissance martial arts rules from the old PDF, the witch and natural philosopher core classes, several new core classes and prestige classes, and a greatly expanded set of cultural backgrounds for PCs including four native American cultures, a Nyambe-based culture, and many Euro-based cultures.
Entirely new sections will include new magic spells and items, treasure tables, encounter tables, lots of monsters and high-level NPCs, feats, weapons, armor, equipment, and a huge gazetteer with nearly 200 locations stuffed full of adventure hooks, descriptions, and NPCs.
In the meantime, I'm going to be putting up a web page on atlas-games.com with previews, artwork, and a free introductory mini-adventure -- look for it sometime soon.
Before I step off the soapbox, thanks to Piratecat and all the ENWorlders who played at the Boston game day back in November and to everyone who has supported the game over the years.