Seravin's Tales of the Night Below (Two Updates this Week - 07/24/07)

The Pillars of the World

Ashimar crept forward through the darkened tunnel, trying to use the irregularities in the walls for cover. Three months of near constant danger had raised the new-made priest’s alertness to an uncanny level and he had learned to pay attention to what his senses told him. There was a reason he volunteered to scout ahead for the party

The walls roze up to either side of him in the muted black and white vision conferred by Jallarzi’s spell, almost like some gargantuan creature had burrowed through the rock, leaving rippled striations in the rock. The air was cool this far beneath the ground, but not quite frigid, and filled with a strange, musky scent. The predominant sounds were that of Kellron’s clanking armor some thirty feet behind him and the minute, scuffing sound his own feet made as he padded down the dusty, rocky tunnel.

“Tik. Shsst.” Two sounds in the darkness, so faint they almost weren’t heard. For a moment Ashimar wasn’t sure he had heard them, but he stopped anyway and peered to the edges of his spell-enhanced vision.

There. Almost fifty feet away, where the tunnel widened from its fifteen foot width to twenty five feet, were two lumps. Even with good light a casual observer wouldn’t have noticed the lumps, but Ashimar saw the break in the pattern of the walls. Two creatures were there, hiding underneath expert camouflage and they were holding something in their hands just behind the curve of the walls; those somethings were almost certainly weapons. The creatures were apparently waiting expectantly though it was hard to tell at that distance with their camouflage. He wasn’t sure if they saw him or not.

A clank from behind reminded Ashimar that even if the creatures ahead (almost certainly troglodytes) didn’t see him yet, they almost certainly knew of Kellron behind him. One of the creatures shifted slightly and finally showed the spear it had been hiding, bringing it to a near-ready position.

That decided it for Ashimar. “Jallarzi!” Called out the former rogue. “Ambush! About fifty feet ahead of me!”

----

Drkt’lok was the eldest scout of the tribe and it was his duty to slow and hopefully deter the trolls before they came down this holy tunnel. If need be he would die defending the holiest cave from the trolls; though if it came to a fight he probably would die against the ravening beasts.

The clanking sound had been coming closer and he wondered if it heralded the death that had come to the Topknots. Certainly no troll made metal noises. Drkt’lok signaled his companions to ready themselves, best to be ready just in case. If they were trolls they would release their musk from hiding. If it was the troll-death they would do the same, or perhaps bargain with it if it was willing.

Then came the shout and Drkt’lok swore. He hadn’t seen the orc-sized creature get that close. Briefly he wondered what it was yelling. Then there was a higher pitched voice from further behind the orc-creature and Drkt’lok’s world exploded in fire.


-----

“Hells!” Swore Ashimar. “There were more of them than I thought and I think one got away.” He started to move down the hallway. “I’ll go after it.”

“No.” Disputed Kellron. “I can’t move fast in this armor and we’re not splitting up.”

Ashimar came up short and then nodded. “So what do we do? Go after them?”

The time-lost paladin of Sarath looked at the fire-scorched walls about them. “We could wait for them here and let them come to us.”

So words to deed, the foursome prepared themselves and waited. They didn’t have to wait long.

-----

Ruk’tk the Great, chieftan of the Bone-Dagger troglodytes, snarled at his scout’s report and almost killed the scout for the news he brought. Revenge would have to wait though, for the troll-killers were apparently coming here. After this was over he would disembowel the scout and feed the hearts to the women of the tribe.

Ruk’tk thought fast. The troll-killers were probably looking for more trolls to kill and treasure to take. They wore armor of metal and conjured magic fire. The chieftan wondered if it was possible to talk to the troll-killers. It wasn’t something Ruk’tk normally considered, but these strangers had wiped out the Top-Knots to a troll and took all their goods.

“Gather with me and we’ll meet these killers.” He barked to his tribe. “Bring the spears and knives. We will meet them all at once and see what they want. If they wish to fight they will die. If they wish to talk, we will send them to the troll and feed well on cooked troll-flesh.”

There was a rumble of agreement. Together they were strong.


----

“They’re out there. I can hear them.” Reported Ashimar.

Kestral nodded her agreement. While her senses were not quite as acute as Ashimar’s, the young woman was still capable of paying attention to what she heard.

“It would be better if we make them come to us.” Remarked Ashimar. “We don’t want to get in the open cave and get surrounded by all of them.” Unspoken was that leaving Jallarzi and Kestral undefended would be a bad tactical decision.

Unspoken but not unheard. Kellron finally nodded and looked at Kestral. “Can you provoke them into charging us?”

Her eyes widened slightly at that and Kellron shrugged and pointed to the still smoking corpses behind them. “It’s not like we haven’t already provoked them.” He pointed out. “We might as well try and get them to do what we want.”

Kestral nodded and turned to face down the tunnel and shouted out something. No one understood it, but everyone flinched at the vehemence. Kestral coughed slightly, clearing her throat and said something different this time, though it sounded just as foul.

There was a moment of silence and then there was a cry of rage.

“I don’t know what you said, but here they come.” Said Kellron.

Kestral got her bow ready and moved back to stand beside Jallarzi. “You’re too nice to know.” She told him as she moved past him.*

----

The troglodytes came upon the four adventures in two waves. The first wave was repulsed, blasted really, as they bunched up around Ashimar and Kellron. The two warriors held them off long enough for Jallarzi to lay down a fireball from her wand.

The troglodytes were fanatical though for they had nowhere else to go and their honor had been wounded. On orders the troglodytes fighting Kellron and Ashimar broke ranks and rushed to the back ranks looking for the spellcaster. Ashimar lashed out a few times as these creatures left combat with him, as did Kellron, but then the second wave of troglodytes broke over the pair.

The fighting became fast and furious and Kestral was forced to drop her bow and draw her blade while Kellron and Ashimar fought their way back to defend the wizard. Jallarzi needed very little defending though, laying about with magic missiles and flaming spheres. The musk of the troglodytes was nauseating to all, but the four surface-folk shrugged it off as they laid about them.

Then the trolls came.

Three of the ugly brutes, attracted by the explosions and the flashes of light, and they came from the tunnel behind Jallarzi and Kestral. As the first troll laid into Jallarzi she experienced a flash of deja-vu as a deadly claw pierced her bracer’s magical armor and slashed through cloth and skin. Fortunately her protections held against the rest of the assault.

Kellron broke away from the troglodyte he was fighting and moved towards the trolls. Ashimar was less able, caught up with four troglodytes, including the largest of them who appeared to be the chieftan.

The fight lasted over two minutes from start to finish and when it was done not a troll or troglodyte was left standing. Kellron invoked Sarath’s grace to heal his companions and what he could not heal was set to right with the potions they carried. Cautiously they proceeded into the great cavern the troglodytes had been lairing in; a huge cavern some one hundred and fifty feet across and almost three hundred feet long, with the ceiling vaulting up overhead out of sight.


----

It stood before the four of them, rising up out the ground like some massive pillar raised to lift the vault of heaven itself; a gray and black column of rock some twenty feet around and rising up to the ceiling well out of sight of their enhanced vision.

“What is it?” Whispered Kestral, a touch of reverence in her voice.

“A Pillar of the World.” Replied Jallarzi. “A gift of Tasa, the world-mother and builder of bodies. Panther told me a story of them one night. If you leave a gift for the guardian it is said that she will take impurities from your body, healing the gifter and making them stronger.”**

The four friends conferred briefly on what they should do. In the end they decided. Digging into their bags and opening the hut to look through their foot lockers, the group took out four thousand golden lions worth of gems and coins and laid them against the pillar

At first nothing happened and then there was a sound, like rock flowing against rock and a figure stepped out of the stone column, leaving no trace of its exit. The figure stood over ten feet tall and was vaguely woman shaped, and was made of the same black and gray stone. It looked upon the four friends.

:You have rid these caverns of an ugly presence that would not observe the proper rituals. You have my thanks and the thanks of Tasa herself. Speak of what you wish and the goddess will remake you through me.;

One by one the four friends stepped forward and made their requests and one by one those requests were granted.

Kellron asked for leadership ability and was given greater charisma.
Ashimar asked for wisdom and was so granted.
Jallarzi wished to become the most talented wizard and her intelligence was raised.
Finally, Kestral asked for both mental and verbal quickness and found that her dexterity and charisma were modestly enhanced (the bonuses were split).

----

*Kestral’s player wasn’t there that session. She had been discussing trying to find a peaceful solution to the troglodyte problem.

**This wasn’t in the module. I wanted to see how stat enhancers would affect the game so put this in to see if anyone would purchase a +2 stat increase – they all did.

As I said earlier, I accidentally wrote Panther out of this sequence. In the actual game he was the person who recognized it (love bardic lore) and he was the first person to lay down his gift. The others were trying to figure out how much money was a suitable gift, he just looked at his character sheet and said “I have 1000gp on me, I leave it all there.” It was very cool.

On a side note, I didn’t find these little +2 inherent stat bonuses that unbalancing.

edit: Thanks to Kestral's player again for catching all those little typo's.
 
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Seravin said:
On a side note, I didn’t find these little +2 inherent stat bonuses that unbalancing.

Woa! 3 updates in 3 days. This feels like Christmas :D

About those bonuses..

Did you treat them as a permanent increase to their stats or something inherent but that could be dispelled (and thus would prevent them from using magic items giving similar bonuses) ?
 
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Mortepierre said:
Woa! 3 updates in 3 days. This feels like Christmas :D

About those bonuses..

Did you treat them as a permanent increase to their stats or something inherent but that could be dispelled (and thus would prevent them from using magic items giving similar bonuses) ?

:D

They were inherent bonuses, exactly like a book gives. Though in my game I allow the bonuses to stack up to a maximum of +5. It hasn't been a problem to date.
 

Wow! I loose track of this thread for awhile, and you've got a bazillion updates! Very enjoyable to get caught up. I really like the use of activation of the elemental command ring as an RP opportunity. This is giving me lots of ideas.

Most recently, my group just successfully bluffed the orcs into opening the doors - with no keys collected - and spent two sessions in the resulting combat. Almost a TPK, but they pulled through.

RedShirt
 

RedShirtNo5 said:
Wow! I loose track of this thread for awhile, and you've got a bazillion updates! Very enjoyable to get caught up. I really like the use of activation of the elemental command ring as an RP opportunity. This is giving me lots of ideas.

Most recently, my group just successfully bluffed the orcs into opening the doors - with no keys collected - and spent two sessions in the resulting combat. Almost a TPK, but they pulled through.

RedShirt

A bazillion and one updates shortly. Apparently all the other SH writers are correct, you just have to sit down and write to get these posts out. :)

Thanks for the praise and I'm glad my group is providing some ideas.

The orc cave was a brutal fight, no other way around it. Especially if you have the orcs attack in waves or if they find a way to surround the party. Everyone in my group had fun in that fight though and they all worked for that victory.
 

The Task now Done

Mortepierre said:
Woa! 3 updates in 3 days. This feels like Christmas :D

Happy New Year. :p

This is probably the last post for the week. The next installment actually veers away from the entire module for a little while. The party and myself both needed some time from the trolls so I pulled out a little product called 'Den of Thieves' and got the party involved in a little bit of mystery and murder.
On the whole it wasn't as successfull as a later side-quest, but that was because I decided to focus more on Kestral and Panther (who's on-again/off-again player was currently in on-mode) and their diplomatic skills, leaving Kellron, Jallarzi, and Ashimar not as much to do for the first part.

But this adventure allowed for a truly wicked sequel. :]

--------------------------------

“Eleven trolls?” Asked Carmeneren, using a spell of speaking to grant herself the Imperial tounge. “That is all that was left?” The gnome and her guests sat at low (for humans) table. Indeed, the four surface-worlders found it easier to sit and kneel at the table while Carmeneren sat upon her ornate stone bench.

Kestral smiled deprecatingly. “I wouldn’t quite say all that was left. Eleven trolls was certainly dangerous enough, and it’s not like we fought them all at once.” Perhaps it was pride, but Kestral neglected to mention that a few of those final trolls had been diseased. “The scary thing though was that lumpy, tentacled garbage monster that grabbed me.”

Carmeneren’s eyes glittered in the enchanted torchlight set out for the human guests. “An otyugh is a dangerous creature. That you fought one in addition to the trolls shows you are as skillfull as we had hoped and our faith was not misplaced. She smiled, “You have our most profound thanks for clearing those caverns of the trolls and troglodytes, you have truly made this place that much safer. We also thank you for telling us of the orc patrol you encountered on your journey back.”* She motioned to one of her attendants who quickly marched over with a small bluish-stone coffer and placed it before the priestess. He bowed low once and then marched back to his post.

Carmeneren nodded her thanks and continued to speak. “However, you did not do this for free, so now is the time for our agreed upon payment.” She looked to Ashimar and then to Kestral, Jallarzi, and finally Kellron. “First though, I would like to personally thank you all for bringing back the body of poor Yurickrun and his belongings. The dagger you returned was an heirloom of his family and they are quite grateful for its and his return.” Carmeneren opened up the coffer and pulled out a small cloth bundle which she laid carefully on the table and unfolded.

Nestled within the folds of the cloth was a blue-green gem the size of Kellron’s thumb. Carmeneren touched the crystal lightly and looked gravely at the group. “They wished for me to give this to you, in appreciation and thanks.”

Kestral had been paying close attention to the rituals of the svirfneblin and so did not immediately rush to pick up the gem. “We are honored by their gift.” She said simply and sincerely.

Carmeneren bowed and folded the bundle up and placed it back in the small stone coffer, which she then moved to the side and promptly disregarded it for the box was no longer the property of her clan. Instead she pulled out a rolled up piece of hide and unfurled it on the table before her.

“We have created a map using our scout’s knowledge and bravery. This copy is for you to use. We are over here.” She said pointing to one side of the map. “A place known as the City of the Glass Pool is here, filled with a race of creatures called kuo-toa.” This time she pointed at the opposite side of the map. A group of surface-worlders passed down this central tunnel here not so long before you arrived. We do know that they did not survive the journey and the members died off one by one as they continued down the tunnel.” The priestess let that sink in.

“What’s this tunnel?” Asked Jallazri, pointing to a side tunnel that was marked.”

“It says ‘great reptiles’. We know there are two, great scaled beasts living in the caverns at the end of that tunnel. None of my scouts who got close enough to discover what type of beast returned to tell us what they learned. I would suggest you avoid the area for now unless you are truly confident of your abilities. Even then I would not advise it though divinations sugges they have great treasures.”

“But it’s what beyond them that may prove most worthwhile.” This was spoken impulsively by Carmeneren’s attendant, who had been shifting from foot to foot, barely able to contain himself.

Carmeneren glared at the young attendant who immediately shut up, embarrassed. The priestess looked back to the party. “He is young. In truth we do not know what lies beyond the reptile caverns for the area resists all scoutings, scryings, and divinations. Great magic lies there, and not evil I think, but we truly know not what.

Because of this, I would suggest you explore the main tunnel, gathering what strength you can along the way. This grand tunnel leads all the way to the City of the Glass Pool and that is where you will find the humans who have been brought down below.”

Kellron looked at the map. “Will we meet these illithids along the way?”

The wisened little priestess shook her head. “I do not believe so. Those creatures have their own passages that they take their captives down. That entrance to that passageway is warded and none of my clan my pass through it. Being humans, you might be able to. When you are ready we will take you there and you may try if you like.”

Carmeneren’s demeanor, normally grave, suddenly turned fierce, and even Kellron felt like stepping back momentarily. “Just before you reach the City of the Glass Pool you will find the Diregund.”

The room in the air turned electric and it seemed as if every gnome in the chamber had hissed at the name. Carmeneren’s face twisted in a mask of fury. “When you find them, kill them. Kill them all. When they are dead you may return here and we will tell you what else we know of the kuo-toa and their cursed city.”

The meeting did not end there of course. As a natural diplomat, Kestral wouldn’t have let it. The party soon discovered that the Diregund were a twisted race of maligned dwarfs who had nearly destroyed the svirfneblin in the area twice before. Kellron was uncomfortable with this obvious hatred and demurred about wiping these Diregund out until he had leared more.

However it was decided that they would follow the priestess’ advice and follow the main tunnel, assuming they couldn’t use the same passages that the illithids used; but that would be for later. All of them wanted to go to the surface again for a little while. Kellron wished to check on his inn and they all wanted to go to Corlean for various reasons.

That night the group was feasted and thanked again. In the morning they set out for the surface. First to Kupier’s house to collect their horses and then onwards to Thurmaster and finally Corlean. They would be back again in a month if all went well.


----
* I don’t have a lot of notes on this, but memory recalls that this orc encounter was far more difficult then it should have been. I think it was six orcs and they lasted almost eight rounds against the party in a 100ft of tunnel that had a slight curve that provided cover and broke lines of sight and effect. The party was using lights since the darkvision spells from the wand had run out, so they were easily visible while the bulk of the orcs could stay out of the way.
The orcs were classed and included one sorcerer I believe and were essentially an advance scouting party looking into what had happened to the orcs from the caves above. Not that the party ever found that out.
 
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On an interesting side note (for me at least). I apparently have approximately 150 pages worth of story hour (letter sized, Times, 12pt).
That's kind of cool.

My written game notes are 133 pages long (same settings), which doesn't include the handwritten combat logs.
Which I also think is kind of cool.

That's a lot of writing.
Many thanks to my players for making this little experiment fun.
And thanks again to those of you who post your comments and encouragement.
 


Meanwhile, in Corlean,

Welcome rangerjohn, I hope the SH pleases.

------------------
It was the beginning of the third quarter of the year, just after the Fall Festival. Winter was threatening to arrive early in the city of Corlean and there was chill in the air, but that didn’t stop the city’s inhabitants from going about their daily business; they just dressed warmer.

Imych Thassel, winner of last year’s Kerian College Hunt walked with no discernible purpose through the streets just north of the Central Square. Despite the chill, he appeared to be quite comfortable in his dark silk and velvet clothing. He cut quite the figure and he knew it, for his latest lady-friend had just finished telling him so – repeatedly.

Imych grinned at the memory and began to whistle a merry tune. Jaylissa was a sweet young woman. For those who paid attention, her distant elvish ancestry was quite apparent, and Imych never tired of looking at the exotic looking young woman.
She was fire and passion and inspiration….

The dagger was new-bought, fresh forged from a weapon shop popular with Sarathian officers. Its blade was some twelve inches long and about an inch wide and incredibly sharp, though not enchanted.

The new-made dagger was also coated with a gel saturated with an extract made from the poison of a wyvern. The blade pierced Imych’s enchanted cloak that warded off the chill and easily slid through the young man’s black silk shirt; and the bard’s skin provided no protection at all. The poison was quickly absorbed by the blood and quickly raced throughout the body, and whatever the poison touched, it killed.

Imych didn’t have time to scream or shout. Only a small ‘Oh’, like a sigh as his heart and lungs shut down and the dark gray stone of the city walk rose up to meet him.

“Quickly, heal the wound before he’s completely gone.” The voice was cultured and spoken with the air of an affluent Corlean-ian. Imych couldn't see the speaker as his sight blurred.

Imych felt a slight touch and then a flood of light and warmth smoothed away the edges of the raw wound that bled angrily from his back just over his right kidney.

“Good.” It was the same voice and from the sound of it still standing. There was the rustle of thick clothes and then Imych felt a hand touch his back as the cold stone walk started to cool the skin of his cheek. His enchanted cloak warded off the worst of the chill though, so at least he wouldn’t die cold.

The same cultured voice spoke again, closer this time and in the language of dragons and magic. “There, that fixes the cloak. No stain and no hole.” The voice sounded wholly satisfied. “Just business you understand.” Spoke the voice and then there was a pause. “No. I suppose you don’t. Give Vieta my best. Hopefully you’ll make better choices in the next life.”

Imych Thassel, graduate of the Kerian Bardic College passed away on the second night following the Fall Festival. The death of a man so young and vibrant was remarked upon with curiousity, but in the end the investigators declared that the man had a weak heart and too much to drink that night. It was unfortunate really, for he was so talented. The young bard would have been gratified to know that he did not leave the life un-mourned.

<edit: Kestral's player noted that I didn't explicitly state this was in Corlean.>
 
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On the Road

It was only a day since the four friends had left the svirfneblin community. They had made good time in the tunnels once past the orc caves, had opted to take the tunnel that exited near Kupier’s farm. The former scout, now farmer, was happy to see them this morning and had invited them in to breakfast. Delilah, his wife, accepted the unexpected guests gracefully and quickly produced more settings and food for the four. After the meal they had stayed only long enough to help with the morning chores and collect their horses.

Now Ashimar, Jallarzi, Kellron, and Kestral were pushing themselves hard onward to Thurmaster, for Kupier had delivered grave news. Not a week before bandits had descended upon Thurmaster and their goal had been Kellron’s inn. Fortunately no one was killed though some people had suffered minor hurts. The inn had been less fortunate for the bandits had been intent on finding some ‘great store of gold’ hidden somewhere within the building.

The bandits didn’t find what they were looking for before they were forced to flee however, for Count Parlfray’s guards were quick to respond to Thurmaster’s cry for help. Kupier had then been summoned to track the bandits down for the good Count knew that wise lords didn’t let known thieves settle in their lands. Only half the bandits had been caught though, hiding out in the forest. The other half had decided to take their chance in the swamp. No trace or trail of those bandits could be found.

Ashimar and Jallarzi were riding close together at the rear of the group, passing the time with pleasant conversation. Neither spoke of their childhood except in the vaguest of terms, but they took a companionable pleasure in recounting their feelings on their recent experiences. Both were dressed comfortably in their well worn, non-descript riding clothes, though Ashimar took obvious pride in wearing his bright mithril chain shirt.

Up taking point, Kestral sat proudly in the saddle with her shoulders back and her feet firmly in the stirrups which had been shortened to the closest notch to accomadate her small legs; only Kellron was the better rider amongst the four of them. The young woman was dressed in fine black leathers, very like she had wished she could wear when she was just a simple courier not that long ago; the style was impeccable and was obviously tailored to her vanity. The only trace of color was the jaunty leather hat dyed blue with a brim wide enough to block the sun from her eyes.

Squarely in the middle of the group rode Kellron, wearing his dented and scuffed plate armor with padding underneath. The paladin looked at Kestral and made a sound almost like a sigh of resignation. His thoughts then turned inward, churning over the events of their days in the endless nights below the ground; and the events that had occurred above the ground while they had been gone.

According to Kupier, the damage to the inn was minor. A few broken windows and doors and some smashed up furniture. Apparently Garyld, the carpenter in Milbourne and an old scouting partner of Kupier’s had already offered to fix up some new doors and furniture at a good discount, so at least that was out of the way. None of the girls had been hurt either, for which the paladin was profoundly grateful, but the bouncer Joe had his right arm busted in two places. Kellron hadn’t met the bouncer before he had left; the boy was apparently a relative of Alice’s, his defacto steward while he was gone.

Kellron shook his head, reflecting he seemed to be doing that a lot of that lately. There wasn’t anything he could have done for the inn while he was out. There was only one of him after all, for now at least. In the meantime he would have to figure out how to look after Joe, the boy… No, the man had stood up to the bandits for at least a little while. He deserved better then weeks of painful, itching healing.

Then there was his performance in the endless night below the ground. He had performed adequately and with honor he knew; but an honorable death wouldn’t necessarily help his friends. Somehow he needed to move faster so he could keep up with Ashimar. The young man was devilishly fast and still impetuous enough to want to be the hero. Kellron didn’t necessarily mind that for he could admit there was an appeal to being the hero, but if he couldn’t figure out how to speed himself up then there were going to be more deaths in the future. Compared to that, his quibble about the time it took to cause his swordblade to burst into flames was minor.

Kellron looked about at his companions again. Jallarzi and Ashimar were trailing a little behind him, still passing the time in conversation. They were talking about what they planned to do when they got to Corlean; their planned destination if all worked out in Thurmaster. Jallarzi was talking animatedly about a new wand while she held Sarah in her saddle.

Up ahead, Kestral was whistling a merry little tune. Her hat was now gone, revealing her hair done up in a mass of curls and braids held together with a silver comb in a style that would make any noblewoman preen with pride. The black, sinister looking leathers were also gone replaced with a light blue velvet blouse and matching dress, slit up one side to allow her to ride. He noted not quite absently that the one leg that was revealed was encased in white hose and she was wearing pale blue slippers.

Kellron shook his head again; he was certain it was a habit he wasn’t going to be giving up anytime soon. The sorcerer-orc they had fought underground before meeting up with the svirfneblin the last time had been wearing a strange, magical hat. Jallarzi had identified it as a magical hat that would alter a person’s guise. Kestral had immediately asked for the hat saying how it would save on her wardrobe costs. Kestral was no fluttering maiden though; she was a brilliant, determined woman with a silver tounge capable of tying a priest up in verbal knots. Kellron was well aware that Kestral was smarter than him and wondered what sort of trouble she was going to get into.
 

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