The Third Basement
The third basement of The Blue Diamond tavern serves mainly for training and planning. There are a few private rooms on this level for the senior taskmasters, but for the most part the organization’s members are uncomfortable living this far below ground.
Like the two other floors above, the third basement is entirely paneled in a worn dark wood and lit by magical torches that emit neither heat nor smoke. There is however a slight musty smell reminiscent of several unwashed people forced into close proximity. Unlike the floors above where various sections are separated by hidden doors, the bulk of the third basement rooms are open to each other with only a few hidden areas.
The third basement’s first training room is filled with a variety of items, including a variety of mats, hanging ropes for climbing, and a small fighting ring. The room is large and of the same size as the two rooms directly above it. Unlike the first two room above, the first training room has an actual door that leads out as well as an open archway that leads to a narrow corridor.
The small corridor wraps around the south end of the first training room which apparently leads to a dead end. Suspicious people will quickly find the secret door at the far end that leads to the first set of hidden rooms. For the most part these rooms are unoccupied; however there are a couple rooms occupied by night workers who have squirreled away a few coins and trinkets. Predicatably Ashimar and Kellron decided against searching these rooms as they came across them and choose to search the hallway finding yet another secret door that led into the second training room
The second training room is of similar size and equipment as the first training room. Three normal doors lead out from it, one on the east wall that leads back to the first training room and two on the west wall. One of the doors leads to a small guardstation, but this was undiscovered on the night of the raid, for the other door on the west wall was investigated first and leads to a far more interesting room, filled with a variety of locks and a variety of doors in free-standing frames.
The room of locks is obviously a training ground for those learning how to bypass mechanical defenses. Ashimar and Kestral were impressed by the variety and quality of the locks, ranging from the simple to wickedly complex. It took only a brief discussion between the four friends to decide to search the room and the three locked doors leading out of the room.
Jallarzi, Sarah the cat, and Kellron walked around the room looking for anything obvious while Ashimar and Kestral checked out the three locked doors leading out of this room.
Ashimar hit pay-dirt with what was obviously an armory filled with quality made weapons. A small assortment of every type of weapon was represented; some bearing obvious marks of the empire and the Watch.
It was Kestral who had the biggest find however. Behind the locked door she choose to open the former courier found a complete counterfeiting outfit, including a coin minting set. Close examination revealed that the minting set had two complete coin dies for every imperial denomination.
“Guys, look at this!” She called out after looking around the room. “They were making their own coins here; shaving them too.”
Kellron and Ashimar joined her immediately in the room; Kellron out of a sense of protection and Ashimar more out of professional curiousity.
Kestral held out her palms, showing the two men a single set of coin dies. “Copper, silver, gold, and platinum. They could make anything they wanted here.”
Ashimar let out a low whistle. “This just made getting in here worth it.”
Kestral nodded and offered up the four coin dies to Kellron. “You take them in case something happens.”
Kellron nodded gravely and accepted the set of dies, proud of Kestral’s caution and honesty. It never occurred to either man to ask if there had been a second set and where it might be. Which was just as well as they were hastily concealed in Kestral's pouch.
The third locked door led through a small hallway into yet another training room, this one obviously meant to train for rooftop work. Two walls were set up for climbing and there were balance beams and low tightropes set up throughout the room.
Two more doors, the last of which was spell-trapped with a lightning bolt were passed and eventually the four friends made their way down to the fourth basement. If they had thought about it and applied carefully calculation they would have realized they were now under the very warehouse that Kestral and Ashimar had robbed two nights previous.
The third basement of The Blue Diamond tavern serves mainly for training and planning. There are a few private rooms on this level for the senior taskmasters, but for the most part the organization’s members are uncomfortable living this far below ground.
Like the two other floors above, the third basement is entirely paneled in a worn dark wood and lit by magical torches that emit neither heat nor smoke. There is however a slight musty smell reminiscent of several unwashed people forced into close proximity. Unlike the floors above where various sections are separated by hidden doors, the bulk of the third basement rooms are open to each other with only a few hidden areas.
The third basement’s first training room is filled with a variety of items, including a variety of mats, hanging ropes for climbing, and a small fighting ring. The room is large and of the same size as the two rooms directly above it. Unlike the first two room above, the first training room has an actual door that leads out as well as an open archway that leads to a narrow corridor.
The small corridor wraps around the south end of the first training room which apparently leads to a dead end. Suspicious people will quickly find the secret door at the far end that leads to the first set of hidden rooms. For the most part these rooms are unoccupied; however there are a couple rooms occupied by night workers who have squirreled away a few coins and trinkets. Predicatably Ashimar and Kellron decided against searching these rooms as they came across them and choose to search the hallway finding yet another secret door that led into the second training room
The second training room is of similar size and equipment as the first training room. Three normal doors lead out from it, one on the east wall that leads back to the first training room and two on the west wall. One of the doors leads to a small guardstation, but this was undiscovered on the night of the raid, for the other door on the west wall was investigated first and leads to a far more interesting room, filled with a variety of locks and a variety of doors in free-standing frames.
The room of locks is obviously a training ground for those learning how to bypass mechanical defenses. Ashimar and Kestral were impressed by the variety and quality of the locks, ranging from the simple to wickedly complex. It took only a brief discussion between the four friends to decide to search the room and the three locked doors leading out of the room.
Jallarzi, Sarah the cat, and Kellron walked around the room looking for anything obvious while Ashimar and Kestral checked out the three locked doors leading out of this room.
Ashimar hit pay-dirt with what was obviously an armory filled with quality made weapons. A small assortment of every type of weapon was represented; some bearing obvious marks of the empire and the Watch.
It was Kestral who had the biggest find however. Behind the locked door she choose to open the former courier found a complete counterfeiting outfit, including a coin minting set. Close examination revealed that the minting set had two complete coin dies for every imperial denomination.
“Guys, look at this!” She called out after looking around the room. “They were making their own coins here; shaving them too.”
Kellron and Ashimar joined her immediately in the room; Kellron out of a sense of protection and Ashimar more out of professional curiousity.
Kestral held out her palms, showing the two men a single set of coin dies. “Copper, silver, gold, and platinum. They could make anything they wanted here.”
Ashimar let out a low whistle. “This just made getting in here worth it.”
Kestral nodded and offered up the four coin dies to Kellron. “You take them in case something happens.”
Kellron nodded gravely and accepted the set of dies, proud of Kestral’s caution and honesty. It never occurred to either man to ask if there had been a second set and where it might be. Which was just as well as they were hastily concealed in Kestral's pouch.
The third locked door led through a small hallway into yet another training room, this one obviously meant to train for rooftop work. Two walls were set up for climbing and there were balance beams and low tightropes set up throughout the room.
Two more doors, the last of which was spell-trapped with a lightning bolt were passed and eventually the four friends made their way down to the fourth basement. If they had thought about it and applied carefully calculation they would have realized they were now under the very warehouse that Kestral and Ashimar had robbed two nights previous.
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