On my drive home today, I started (for some reason or another) to think about WFRP and how it relates to the Prestige Class concept in 3e. Then ofcourse, the "basic classes" presented in d20 Modern came to mind. Suddenly, ideas were percolating. Now, I know folks around here have likely discussed these issues (or variations thereon) in the past, but I trsut the EN boarders to help out.
I am looking for serious design advice on the idea of building a multi-tiered class system designed to function as a sort of limit break between character types (by that I mean Extras vs NPCs vs PCs).
So here is what I have so far: There are five or six Mundane Classes, which are essentially variations on the NPC classes in the DMG. However, Mundane Classes are beefed up justy a little so that each level counts as a "full" level when determining ELs and so on. However, Mundane Classes have only 5 levels. This is in place to avoid the 20th Level Commoner problem: I a character is going to be higher than 5th level, they are not going to be Mundane. (Of course, one could concievably multiclass between all the classes and be a 20th level entirely Mundane Character...) What should those few classes be (assuming a sort of classic D&D kind of setting)?
Of course, these classes would have to lead somewhere for PCs, so next we have Heroic Classes. These are, for the most part, the core classes of the PHB (perhaps pumped up a little here and there). A character could concievably remain with a Heroic Class all the way to 20th (or beyond), or move on to a Prestige Class. What i wonder here is how much of what does a Mundane character need to qualify for any of the Heroic Classes? When should they be able to do it (3rd? 4th? 5th?)
As for restige Class, I want this system to really push the idea that Prestige Classes are not just careers, but ways of life. Some Prestige Classes, as written, might actually qualify as Heroic lasses. What I mean are the Prestige Classes that imply membership or something otherwise special about the character beyond their stats.
Thanks for the help in advance.
I am looking for serious design advice on the idea of building a multi-tiered class system designed to function as a sort of limit break between character types (by that I mean Extras vs NPCs vs PCs).
So here is what I have so far: There are five or six Mundane Classes, which are essentially variations on the NPC classes in the DMG. However, Mundane Classes are beefed up justy a little so that each level counts as a "full" level when determining ELs and so on. However, Mundane Classes have only 5 levels. This is in place to avoid the 20th Level Commoner problem: I a character is going to be higher than 5th level, they are not going to be Mundane. (Of course, one could concievably multiclass between all the classes and be a 20th level entirely Mundane Character...) What should those few classes be (assuming a sort of classic D&D kind of setting)?
Of course, these classes would have to lead somewhere for PCs, so next we have Heroic Classes. These are, for the most part, the core classes of the PHB (perhaps pumped up a little here and there). A character could concievably remain with a Heroic Class all the way to 20th (or beyond), or move on to a Prestige Class. What i wonder here is how much of what does a Mundane character need to qualify for any of the Heroic Classes? When should they be able to do it (3rd? 4th? 5th?)
As for restige Class, I want this system to really push the idea that Prestige Classes are not just careers, but ways of life. Some Prestige Classes, as written, might actually qualify as Heroic lasses. What I mean are the Prestige Classes that imply membership or something otherwise special about the character beyond their stats.
Thanks for the help in advance.