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Serious inquiries only please - 100th level adventure hook and module in development

CRGreathouse said:
Quick commnents:

First of all, you do need to be a little nuts to make a 100th-level campaign. :)

I like Turanil's adventure idea.

I'll make a 100th-level paladin to complement your wizard; just give me some time.

I think the sources I mentioned in the the post you quoted should be allowed in addition to the sources you listed -- there aren't that many resources for super-high level games. I may want ot use Legends of Avadnu, for example.

I just didn't want to allow everything, otherwise we will get bogged down in a lot of obscure books and rules that some of us might not have access too. Really we could use anything, but I wanted to try and limit it a bit, just because not everyone has all the books ever produced. ;)

On second thought on items, I propose nothing over 50,000,000 million gold or +50 enhancment, whichever comes first. I figure you can't have any item over +10 enhancment in pre epic, so for every to levels you can get another +10 and no more than a +25 in item enhancement and +25 in bonuses, like vorpal and such. It is going to be nuts, but we should still have rule and limitations, everyone agree to that? :cool:

As far as time for character creation, we can take a week or two to flesh out characters. I still have to prepare for PnP next week and would like to do some writing and reading on other topics, so no problem on time. How about we shoot for the first week in August for everyone who is interested to create a character? Sound good?
 

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Eolin said:
Can you legally do Wiz 20/Sor 20/Cleric 20/Druids 20/Something Else 20 ?

And have access to basically all the spell lists?

You could do a Wiz 20/Sor 20/Cleric 20/Druids 20/Psion 20 and you would get every spell/power ever made.

CRGreathouse said:
Sure, but the character would be pretty weak.

I'm sure what CRgreathouse means is that, while he would be very versatile, he wopuld not have very good saves DCs for his spells. You would miss out on about 20-30 epic bonus feats and you would have to divide your ability enhancments between three ability scores, INT, WIS, and CHA. On the plus side your WIS counts towards two classes (Cleric and Druid) as does your INT (Psion and Wizard), but still, you would have greatly reduced DC saves compared to a straight up Cleric as an example.
 

Quickleaf said:
A thought about equipment. I would use the requisitioning equipment rules in combination with the d20 wealth rules (see link below for example).
I mean, 100th level characters have access to an insane amount of magic, something I picture a Matrix-like interdimensional armory. They just reach into the interdimensional space with a thought/command word, and presto! I'd imagine that each item drawn from the armory would lower the overall availability for everyone else.

swrpgnetwork.com/files/PDF/articles/creditline20040105.pdf

I would give the PCs a Wealth bonus of +40, that way they can acquire any magic item worth 35,000 gp or less without lowering the overall effectiveness of the armory. Speaking of which....

The Ajah Armory
Created under the working name of recursive co-terminal multi-functional all terrain interdimensional closet of useful things by Mizledorf, the Patron Saint of Gnomes Everywhere, Founding Liege of Kirpah Nasmong- a Gnomish Utopia (Male Celestial Gnome/Bard 33, Illusionist 33, Tinker 33/N). One day Mizledorf realized the name was too long (everyone else would just tune him out when he started to say "recursive"), and he said "Ah hah!" with great triumph. However, his yiddish accent made it sound like "ajah!" And thus his culturally bankrupt allies dubbed the armory the Ajah. Convinced it was flawed, Mizledorf gave it to his friends (the 100th level party) as a gift, and set about improving its design. That's Mizledorf for you, one parts gnome, two parts perfectionist.

How it works: Once attuned to the Ajah, a character need only concentrate as a standard action and whatever piece of equipment they desire appears equipped on them. They make a requisition check: d20 + Concentration. The check is made against the purchasing DC of the requisitioned item. Items worth 35,000 gold or less (DC 40) have no effect on the Ajah. Items (or collective "purchases") worth more cause the Ajah's new wealth to decrease until said items are returned. The wealth loss for a single requisition equals = 1/3 (purchase DC - wealth bonus) rounded up. The Ajah has a base wealth bonus of 40.


Though the cheating death/quest for godhood sounds cool, I like my idea best! :)

Okay, your nuts!?:confused:

Welcome to the party :p
 

Yair said:
An interesting challenge. I'd be glad to work on something like that.

I see three major obstacles with this level.
1) Clearer PC & Monster Creation Guidelines: I agree the adventure should be for pregenerated PCs, there is just too much room and flexibility to design it for any 100th level party. But I personally need a better understanding of the PC & Monster creation guidelines: what sources are allowed (which should depend on the story!), can we use DMG & EPLH guidelines to create new magic items and epic spells, the cumulative effects of Int increases on skills, wizard spells known, use of PrCs, and so on.
This is the problem most easily solved.

2) Plot: The plot need to be epic, yet it is a single-shot adventure with pregenerated PCs. This will make identifying with or even remembering the different factions and worlds very difficult. I think the best solution is to use the existing settings, already familiar to most players. I therefore recommend using the FR, as the most familiar setting, with the planes from the Manual of the Planes where appropriate. I usually don't like setting-tied adventures, but in this case I think it is essential for the plot to have emotional impact.
Another possibility is to play in "Mythic Earth", using tropes such as Hell, Heaven, angels, lucifer, the olympic gods, and so on - but I'm not sure how to mesh them all together in a useful manner.

I don't particularly like the idea of time-travel, especially when combined with a modern-like setting or technology; I like my adventures fantasy and prefer more traditional save-the-world plots. Some suggestions of my own:
* fighting off the gods to achieve mortal independence from divine meddeling,
* battling a Cthulhu like invasion,
* keeping the universe from slipping into nothingness as Vishnu awakens and the dream-reality we call existence fades away
* Preventing the gods/AO/someone from fundumentally changing or remaking the world.
* Using the standard D&D mechanics to represent gods, making high-level PCs infused with divine might and mere mortals 1st or low-level character. The PCs play "gods" who have incarnated in the flesh to save the world from the apocalypse brought on by the evil god, which is already incaranted in the world and doing his evil thing. (Sort of like Middle-earth with the evil god morgoth and the mayar (IIRC)).

3) Game Breakdown: I have no idea how the gameplay is at such a high level, but I seriously doubt it will be good. The adventure needs to be playtested to make sure it's actually playable.
I think that this might be the hardest part of it all: how to create a *playable* adventure that is still challenging with no experience in such super-high-level gameplay.

I think we should amass plot suggestions, discuss them, and have a poll. In the meantime I'll try to churn up a level 100 character tonight.

I have address the books above, I know the first post was long, but its up there. I too think the books have to be limited, too many and we will get bogged down.

I also don't like guns or future weapons, one reason why I never like Jopurny to Barrier Peaks, so let's please make it high fantasy.

I like Turanil's idea too, but I would like to discuss everyones ideas and get a general feel that everyone is comfortible with. I hope that if we don't go with Turanil's idea that he will still want to help. At anyrate, we can use everyone's ideas, whether in whole or in part.

Homework for everyone :) make a 100th level character, straight class please, or do we want to vote on allowing one prestige class on your character too, and also come up with story and plot ideas and once we discuss them all, we will vote on them.:D
 

schporto said:
Well a couple things I think are interesting:
1. A Clr 100 can resurrect someone who has been dead 1000 years. Maybe you need an ancient hero to unravel a mystery of who killed the uber lich to find its weakness?
2. Take some hints from comic books. The super groups often face some hefty battles. Up the odds a bit.
3. Somehow the characters must end the Blood War between Devils and Demons.
4. The Devils and Demons have ended their war and have decided to attack the world. And have enlisted dragons as mounts. Extremely Anceint Powerful Dragons.
-cpd

1. I have a novel I am working on kinda like that, but I had begining Epic guys in mind :p

2. Galactus comes to mind, and not a hungry near death one either, something more like the 'I just devoured The Beyonder's power kinda thing:D he, think of the beyonderer :cool:

3. & 4. I thought this would be fun too, either one. Why, because you can fight uber demons and devils that that everyone would love to fight and kill. You could start out ending the Blood War and the second half could be protecting the Prime Plane from invasion now that they have nothing to do. Of course, without having to expend energy fighting the Blood War, all the demon lords have a surplus of energy, just enough to challenge say, a group of 100th level PCs.
 

Hey DM-Rocco! :)

DM-Rocco said:
2. Galactus comes to mind, and not a hungry near death one either, something more like the 'I just devoured The Beyonder's power kinda thing:D he, think of the beyonderer :cool:

Funny you mention it, I'll be putting stats for Galactus on my website over the weekend. ;)

Nuff said.
 

Maybe I should have posted this here...

***

How about an adventure where the Phaerimm conquer your world and use an epic ritual to send it into the Far Realm where Pseudonatural Devastation Caterpillars start to cocoon it. The Players are drafted into a divine strike team brought together to reclaim the planet.

However, first they must recruit the final member of the group, Sharkon, an intelligent animating sword once worshipped as a deity. A weapon which can cause the extinction of an entire race, if a paragon of said race is slain by the deadly weapon.

Sharkon resides in the Comet Citadel of the Elder God Damolh, whose frozen fortress is now policed by powerful star-metal constructs from the future, although some of the original guards, Xixecal, still wander the outer sanctums.

Sharkon has been imprisoned, imbedded within the carcass of the Elder God for eons, although after the fatal blow had been struck Sharkon found he was unable to extricate himself from the now corpse of his enemy. Over the millenia Sharkons delusions manifested themselves, haunting the inner sanctum in the shapes of undead of the long forgotten races whose existence were ended by the blade.

The team then must breach the borders of the Far Realm guarded by World Flayers and penetrate into the depths of madness to reach the Twisted Tower of the Phaerimm Overmind and with its destruction cause the extinction of the entire race. However the ruler of the Phaerimm, as his last act, summons an Infinitaur (apparently the twisted tower was one of the beasts horns).

The players must then destroy the cocoon around the planet. However, they then find the planet itself has become self aware, and whats worse, insane. Before they can finally unravel the ritual of the Phaerimm, they must confront and defeat the planets id. If they are too late, the planet may have already hatched into the unspeakable mind moth which then multiplies by its proximity to sentient creatures, so you soon face a swarm of the titanic lepidoptera.

***

Anyway, thats just off the top of my head, the idea probably needs some work to it.

Prologue: Planet gets stolen by the Phaerimm.
Part 1: Free Sharkon from the Comet Citadel.
Part 2: Destroy the Phaerimm Overmind in the Twisted Tower.
Part 3: "Its alive, ALIVE!"

Epilogue:

- Freeing Sharkon eventually causes the Elder God, to rejuvenate, a two-headed monstousity searching for its third head which is now a demilich. The keys to the Elder Gods ultimate destruction lies within the gems of this massive demilich, each of which is a demiplane housing a fragment of the artifact which can bring about the demise of the cosmic deity.
 

I've expanded my pervious list to CR 34 to 210.

CR 34:
Galaxar (The Serge, Dicefreaks)
Young adult prismatic dragon (Wizards of the Coast, Epic Level Handbook)
Phaethon (Wizards of the Coast, Epic Level Handbook)
Diamond Weapon (Upper_Krust, promotional)
Emerald Weapon (Upper_Krust, promotional)
Ruby Weapon (Upper_Krust, promotional)
Sapphire Weapon (Upper_Krust, promotional)

CR 35:
Alassra Shentrantra Silverhand (Phaedros, dicefreaks)
Primal Air Elemental (Wizards of the Coast, Epic Level Handbook)
Primal Earth Elemental (Wizards of the Coast, Epic Level Handbook)
Primal Fire Elemental (Wizards of the Coast, Epic Level Handbook)
Primal Water Elemental (Wizards of the Coast, Epic Level Handbook)
Mature adult force dragon (Wizards of the Coast, Epic Level Handbook)
Kelanen the Prince of Swords (Mirtek, Dicefreaks)
Iuz the Old (Crimson Hellkite, Dicefreaks)
Valkur the Mighty (TheBlackHandofBane, Dicefreaks)
Red Knight, Lady of Strategy (TheBlackHandofBane, Dicefreaks)
Baphomet (Kain Darkwind, Dicefreaks)
Very young adamantite dragon (Upper_Krust, Immortals Handbook)
Very young mithril dragon (Upper_Krust, Immortals Handbook)
Force sentinel (Upper_Krust, Immortals Handbook)

CR 36:
Gwaeron Windstrom the Tracker Who Never Goes Astray (Bane, Dicefreaks)
Elminster Aumar (Phaedros, dicefreaks)
Xixecal (Wizards of the Coast, Epic Level Handbook)
Finder Wyvernspur (TheBlackHandofBane, Dicefreaks)

CR 37:
Old force dragon (Wizards of the Coast, Epic Level Handbook)
Velsharoon, Archmage of Necromancy (TheBlackHandofBane, Dicefreaks)
Suthh-T'lkd, Paragon of Chaos Beasts (Alratan, Dicefreaks)

CR 38:
Argonis the Storm King (modus0, Dicefreaks)
Cicatrix/Daemon Master of Scars (Upper_Krust, Immortals Handbook)
Juvenile polychromatic dragon (Upper_Krust, Immortals Handbook)
Young timber dragon (Upper_Krust, Immortals Handbook)

CR 39:
Adult prismatic dragon (Wizards of the Coast, Epic Level Handbook)
Very old force dragon (Wizards of the Coast, Epic Level Handbook)
Devastation Centipede (Wizards of the Coast, Epic Level Handbook)
Abbathor the Avaricious (Palindrome, Dicefreaks)
Falazure the Night Dragon (Palindrome, Dicefreaks)
Eldanoth, Demon Lord of Murder (Palindrome, Dicefreaks)
Khagnad the Assassin King (modus0, Dicefreaks)
Tamui the Child Goddess (modus0, Dicefreaks)

CR 40:
Savras the All-Seeing (TheBlackHandofBane, Dicefreaks)
Ssendam (Kain Darkwind, Dicefreaks)
Greater quintessence/void elemental (Upper_Krust, Immortals Handbook)

CR 41:
Devastation Spider (Wizards of the Coast, Epic Level Handbook)
Rallaster the Razor God (Palindrome, Dicefreaks)
Hyperion, The Burning Dawn (Palindrome, Dicefreaks)
Sess’innek, Demon Prince of Lizard-Men (Palindrome, Dicefreaks)
Archwizard Larloch (Jaerom Darkwind, Dicefreaks)
Erelyn, Mistress of Exquisite Pain (modus0, Dicefreaks)
Selenia the Lady of Plagues (modus0, Dicefreaks)
Young adamantite dragon (Upper_Krust, Immortals Handbook)
Young mithril dragon (Upper_Krust, Immortals Handbook)

CR 42:
Devastation Scorpion (Wizards of the Coast, Epic Level Handbook)
Aasterinian the Messenger of Io (Deacon Dagamar, Dicefreaks)
Great Mother, Patron of Beholderkind (Kain Darkwind, Dicefreaks)
Telamont Tanthul (Jaerom Darkwind, Dicefreaks)

CR 43:
Mature adult prismatic dragon (Wizards of the Coast, Epic Level Handbook)
Ancient force dragon (Wizards of the Coast, Epic Level Handbook)
Nobanion, Lord Firemane (Blaspemous, Dicefreaks)
Loviatar, Maiden of Pain (TheBlackHandofBane, Dicefreaks)
Eldath the Green Goddess (TheBlackHandofBane, Dicefreaks)
Belus (modus0, Dicefreaks)
Jaslanda, Goddess of Secrets (modus0, Dicefreaks)
Gragnash (modus0, Dicefreaks)
Sadim/Greedy One (Upper_Krust, Immortals Handbook)

CR 44:
Sharess the Dancing Lady (Glabrezubane, Dicefreaks)
Garagos (Kain Darkwind, Dicefreaks)
Epic Tarrasque (Upper_Krust, promotional)
Haradmal, Coin Forger (modus0, Dicefreaks)
Young adult polychromatic dragon (Upper_Krust, Immortals Handbook)
Juvenile timber dragon (Upper_Krust, Immortals Handbook)
Diamond sentinel (Upper_Krust, Immortals Handbook)

CR 45:
Vaprak the Devourer (Melanos, Dicefreaks)
Ilneval, Gruumsh's Right Hand (Palindrome, Dicefreaks)
Khurgorbaeyag the Overseer (Palindrome, Dicefreaks)
Syrul, The Forktongued (Palindrome, Dicefreaks)
Pyremius, the Blazing Killer (Palindrome, Dicefreaks)
Milil, Lord of Song (TheBlackHandofBane, Dicefreaks)
Alassra Silverhand the Simbul (Jaerom Darkwind, Dicefreaks)

CR 46:
The Nether Brigade (Kaiser_Asmodeus, Dicefreaks)
Baghtru, the Leg Breaker (Phaedros, Dicefreaks)
Coeus, Terror of the Wild (Palindrome, Dicefreaks)
Yazgoth (modus0, Dicefreaks)
Lovam the Ice King (modus0, Dicefreaks)
Tamarack the Guiding Hand (modus0, Dicefreaks)
Syzygy/Brood Lord of Time (Upper_Krust, Immortals Handbook)

CR 47:
Ilsensine, Overlord of the Illithid Hegemony (Palindrome, Dicefreaks)
Keptolo the Opportunist (Palindrome, Dicefreaks)
Astilabor the Hoardmistress (Deacon Dagamar, Dicefreaks)
Talona, Lady of Poison (TheBlackHandofBane, Dicefreaks)
Jergal, Lord of the End of Everything (Blaspemous, Dicefreaks)
Rahab the Demon Prince of the Lightless Depths (Filby, Dicefreaks)
Juiblex, Demon Prince of Ooze (Palindrome, Dicefreaks)
Kostchtchie, Demon Lord of The Ice Wastes (The Serge, Dicefreaks)
Lisantia (modus0, Dicefreaks)
Deneya, Mistress of the Winds (modus0, Dicefreaks)
Juvenile adamantite dragon (Upper_Krust, Immortals Handbook)
Juvenile mithril dragon (Upper_Krust, Immortals Handbook)

CR 48:
Old prismatic dragon (Wizards of the Coast, Epic Level Handbook)
Torm the True (TheBlackHandofBane, Dicefreaks)
Orcus (Kain Darkwind, Dicefreaks)
Elohim (Upper_Krust, Immortals Handbook)
Mercury sentinel (Upper_Krust, Immortals Handbook)

CR 49:
Nomog-Geaya, the Merciless (Palindrome, Dicefreaks)

CR 50:
Aluroon, Lord of Twilight (Aluroon, Dicefreaks)
Wyrm force dragon (Wizards of the Coast, Epic Level Handbook)
Devastation Beetle (Wizards of the Coast, Epic Level Handbook)
Laduguer the Exile (Palindrome, Dicefreaks)
Vhaeraun, the Masked Lord (Phaedros, Dicefreaks)
Kiaransalee, the Lady of the Dead (Phaedros, Dicefreaks)
Eilistraee, the Dark Maiden (Phaedros, Dicefreaks)
Garyx, Cleanser of Worlds (Palindrome, Dicefreaks)
Azuth the High One (Phaedros, Dicefreaks)
Anakim/Silent One (Upper_Krust, Immortals Handbook)
Demogorgon (Kain Darkwind, Dicefreaks)
Lord Kandis (modus0, Dicefreaks)
Kabiri/Demon Lord of Secrets (Upper_Krust, Immortals Handbook)
Adult polychromatic dragon (Upper_Krust, Immortals Handbook)
Young adult timber dragon (Upper_Krust, Immortals Handbook)
Ioun golem (Upper_Krust, Immortals Handbook)

CR 51:
Akishra/Astral Worm (Upper_Krust, Immortals Handbook)

CR 52:
The False General of Gehenna, Paragon Ultraloth (Kaiser_Asmodeus, Dicefreaks)
Very old prismatic dragon (Wizards of the Coast, Epic Level Handbook)
Helm the Watcher (Bane, Dicefreaks)
Elder quintessence/void elemental (Upper_Krust, Immortals Handbook)

CR 53:
Janus, Master of Thieves (modus0, Dicefreaks)
Rheese Khava (modus0, Dicefreaks)
Young adult adamantite dragon (Upper_Krust, Immortals Handbook)
Young adult mithril dragon (Upper_Krust, Immortals Handbook)

CR 54:
Grolantor the Glutton (Palindrome, Dicefreaks)
Clangeddin Silverbeard, Lord of the Twin Axes (Phaedros, Dicefreaks)
Ares the Bloodstained (Palindrome, Dicefreaks)
Bhaal the Lord of Murder (TheBlackHandofBane, Dicefreaks)
Kendra the Fire Maiden (modus0, Dicefreaks)

CR 55:
Memnor the Magnificent (Palindrome, Dicefreaks)
Chronepsis the Watcher (Palindrome, Dicefreaks)
Hephaestos, Smith of the Gods (Palindrome, Dicefreaks)
Eris, Bringer of Discord (Palindrome, Dicefreaks)
Yeenoghu, Demon Prince of Gnolls (The Serge, Dicefreaks)
Juiblex, Demon Prince of Ooze (The Serge, Dicefreaks)
Baphomet, Demon Prince of the Endless Maze (The Serge, Dicefreaks)
Illsensine (Kain Darkwind, Dicefreaks)
Cindalla the Singing Lady (modus0, Dicefreaks)
Chasm (modus0, Dicefreaks)
Erika the Festive Goddess (modus0, Dicefreaks)
Sorson (modus0, Dicefreaks)
Vrassune the Grand Smith (modus0, Dicefreaks)
Pholtus of the Light (Palindrome, Dicefreaks)
Dionysos, Lord of Revelry (Palindrome, Dicefreaks)

CR 56:
Bael the Warlord of Avernus (The Gates of Hell, Dicefreaks)
Blibdoolpoolp, The Drowning Goddess (Palindrome, Dicefreaks)
Panzuriel, Whisperer of the Depths (Palindrome, Dicefreaks)
Erythnul, God of Slaughter (Palindrome, Dicefreaks)
Nidhogg, Gnawer of Yggdrasil (Palindrome, Dicefreaks)
Hel, Queen of the Wretched Dead (Palindrome, Dicefreaks)
Hecate, Queen of Night (Palindrome, Dicefreaks)
Lolth, Demon Queen of Spiders (Palindrome, Dicefreaks)
Apollo (mercucio, Dicefreaks)
Amineh the Battle Maiden (modus0, Dicefreaks)
Kestra the Forest Maiden (modus0, Dicefreaks)
Nyratal (modus0, Dicefreaks)
Odium/Kiss of Death (Upper_Krust, Immortals Handbook)
Mature adult polychromatic dragon (Upper_Krust, Immortals Handbook)
Adult timber dragon (Upper_Krust, Immortals Handbook)

CR 57:
Ancient prismatic dragon (Wizards of the Coast, Epic Level Handbook)
Hecatoncheires (Wizards of the Coast, Epic Level Handbook)
Cronus, Lord of Mount Othrys (Palindrome, Dicefreaks)

CR 58:
Wee Jas the Witch Goddess (Dyson, Dicefreaks)
Mask, Master of All Thieves (TheBlackHandofBane, Dicefreaks)
Cyric, Prince of Lies (TheBlackHandofBane, Dicefreaks)
Vergadain the Merchant King (Palindrome, Dicefreaks)

CR 59:
Mammon the Arch-Duke of Minauros (The Gates of Hell, Dicefreaks)
Great wyrm force dragon (Wizards of the Coast, Epic Level Handbook)
Adult adamantite dragon (Upper_Krust, Immortals Handbook)
Adult mithril dragon (Upper_Krust, Immortals Handbook)

CR 60:
Talos the Storm Lord (TheBlackHandofBane, Dicefreaks)
Zuggytmoy, Demiurge of Parasites (Palindrome, Dicefreaks)
Graz’zt, Demon Prince of Shadows (The Serge, Dicefreaks)
Apollyon, Demon Prince of Destruction (The Serge, Dicefreaks)

CR 61:
Belial, Master of Pains and Suffering (The Gates of Hell, Dicefreaks)
Wyrm prismatic dragon (Wizards of the Coast, Epic Level Handbook)
Kurtulmak, the Gnomesmasher (Phaedros, Dicefreaks)
Hera, Queen of Olympus (Palindrome, Dicefreaks)
Tempus, Lord of Battles (TheBlackHandofBane, Dicefreaks)
Lathander the Morninglord (TheBlackHandofBane, Dicefreaks)
Bane the Black Lord (TheBlackHandofBane, Dicefreaks)
Chauntea the Grain Goddess (TheBlackHandofBane, Dicefreaks)

CR 62:
Lilith the Countess of Malbolge (The Gates of Hell, Dicefreaks)
Leviathan, Prince of Stygia (The Gates of Hell, Dicefreaks)
Karontor, The Deformed One (Palindrome, Dicefreaks)
Nerull the Reaper (Palindrome, Dicefreaks)
Incabulos, Lord of Pestilence (Palindrome, Dicefreaks)
Hades, Ruler of the Ebon Throne (Palindrome, Dicefreaks)
Tyr the Maimed God (TheBlackHandofBane, Dicefreaks)
Selûne, the Moonmaiden (Phaedros, Dicefreaks)
Fraz Urb `Luu, Demiurge of Deception (Palindrome, Dicefreaks)
Aarasvon the Lord of Light (modus0, Dicefreaks)
Breanna the Festive Maiden (modus0, Dicefreaks)
Sune, Lady Firehair (Glabrezubane, Dicefreaks)
Malakim (Upper_Krust, Immortals Handbook)
Old polychromatic dragon (Upper_Krust, Immortals Handbook)
Mature adult timber dragon (Upper_Krust, Immortals Handbook)

CR 63:
Dispater the Arch-Duke of Dis (The Gates of Hell, Dicefreaks)
Vecna, the Master of All That is Secret and Hidden (Phaedros, Dicefreaks)
Braal, Lord of Battles (modus0, Dicefreaks)
Jessa the Creation Scribe (modus0, Dicefreaks)
Ambre, Earthmother (modus0, Dicefreaks)
Merodach, Demon Prince of the Powers of Fire (Palindrome, Dicefreaks)
Gibborim/Mighty One (Upper_Krust, Immortals Handbook)

CR 64:
Yondalla the Blessed One (Phaedros, Dicefreaks)
Garl Glittergold the Priceless Gem (Phaedros, Dicefreaks)
Zarus the First Man (Jaerom Darkwind, Dicefreaks)
Xestomul/Advanced Black Slaad (Kain Darkwind, Dicefreaks)

CR 65:
Beelzebub the Lord of Flies (The Gates of Hell, Dicefreaks)
Gruumsh One-Eye (Phaedros, Dicefreaks)
Thrym, Lord of Frost Giants (Palindrome, Dicefreaks)
Thor, God of Thunder (PAOLO, Dicefreaks)
Pazuzu, Demiurge of Abyssal Air (The Serge, Dicefreaks)
Ariel Manx (Jaerom Darkwind, Dicefreaks)
Mature adult adamantite dragon (Upper_Krust, Immortals Handbook)
Mature adult mithril dragon (Upper_Krust, Immortals Handbook)
Orichalcum guardian (Upper_Krust, Immortals Handbook)

CR 66:
Mephistopheles, Arch-Duke of Cania (The Gates of Hell, Dicefreaks)
Great wyrm prismatic dragon (Wizards of the Coast, Epic Level Handbook)
Shar, Dark Goddess (TheBlackHandofBane, Dicefreaks)
Asmodeus (Kain Darkwind, Dicefreaks)
Omega Weapon (Upper_Krust, promotional)
Maskim/Faceless One (Upper_Krust, Immortals Handbook)

CR 67:
Corellon Larethian, Ruler of All Elves (Phaedros, Dicefreaks)
Moradin the Soul-Forger (Phaedros, Dicefreaks)

CR 68:
Zeus, Ruler of Olympus (Palindrome, Dicefreaks)
Very old polychromatic dragon (Upper_Krust, Immortals Handbook)
Old timber dragon (Upper_Krust, Immortals Handbook)

CR 69:
Moria the Pale Maiden (modus0, Dicefreaks)

CR 70:
Orcus, Demon Prince of the Undead (The Serge, Dicefreaks)

CR 71:
He Who Has No Name the God King (modus0, Dicefreaks)
Old adamantite dragon (Upper_Krust, Immortals Handbook)
Old mithril dragon (Upper_Krust, Immortals Handbook)

CR 74:
Ancient polychromatic dragon (Upper_Krust, Immortals Handbook)
Very old timber dragon (Upper_Krust, Immortals Handbook)

CR 75:
Diamond gargant (Upper_Krust, Immortals Handbook)
Force gargant (Upper_Krust, Immortals Handbook)

CR 76:
Amilictli/All-Relentless Thunders (Upper_Krust, Immortals Handbook)

CR 77:
Very old adamantite dragon (Upper_Krust, Immortals Handbook)
Very old mithril dragon (Upper_Krust, Immortals Handbook)

CR 78:
Demogorgon, The Prince of Demons (The Serge, Dicefreaks)

CR 80:
The Shadow (modus0, Dicefreaks)
Wyrm polychromatic dragon (Upper_Krust, Immortals Handbook)
Ancient timber dragon (Upper_Krust, Immortals Handbook)

CR 81:
Asmodeus the Overlord of Hell (The Gates of Hell, Dicefreaks)

CR 83:
Ancient adamantite dragon (Upper_Krust, Immortals Handbook)
Ancient mithril dragon (Upper_Krust, Immortals Handbook)

CR 85:
Pale Night, Demon Queen of Ravens (Darkwolf, Dicefreaks)
The Lady of Pain (Kain Darkwind, Dicefreaks)

CR 86:
Io (Jaerom Darkwind, Dicefreaks)
Great wyrm polychromatic dragon (Upper_Krust, Immortals Handbook)
Wyrm timber dragon (Upper_Krust, Immortals Handbook)

CR 89:
Wyrm adamantite dragon (Upper_Krust, Immortals Handbook)
Wyrm mithril dragon (Upper_Krust, Immortals Handbook)

CR 90:
Kyriotates (Upper_Krust, Immortals Handbook)

CR 92:
Great wyrm timber dragon (Upper_Krust, Immortals Handbook)

CR 95:
Great wyrm adamantite dragon (Upper_Krust, Immortals Handbook)
Great wyrm mithril dragon (Upper_Krust, Immortals Handbook)

CR 96:
Mercury gargant (Upper_Krust, Immortals Handbook)

CR 97:
Io (Jaerom Darkwind, Dicefreaks)

CR 101:
Cogent/World Flayer (Upper_Krust, Immortals Handbook)

CR 106:
Godly Air Elemental (Fëanáro, Dicefreaks)

CR 110:
Orichalcum golem (Upper_Krust, Immortals Handbook)

CR 112:
Force colossus (Upper_Krust, Immortals Handbook)

CR 116:
Wyrmling cometary dragon (Upper_Krust, Immortals Handbook)

CR 120:
Godzilla (Upper_Krust, promotional)

CR 126:
Ophanim (Upper_Krust, Immortals Handbook)
Diamond colossus (Upper_Krust, Immortals Handbook)

CR 128:
Talos (Upper_Krust, promotional)
Very young cometary dragon (Upper_Krust, Immortals Handbook)
Wyrmling void dragon (Upper_Krust, Immortals Handbook)

CR 133:
King Ghidorah (Upper_Krust, promotional)

CR 140:
Young cometary dragon (Upper_Krust, Immortals Handbook)
Very young void dragon (Upper_Krust, Immortals Handbook)

CR 152:
Juvenile cometary dragon (Upper_Krust, Immortals Handbook)
Young void dragon (Upper_Krust, Immortals Handbook)

CR 164:
Young adult cometary dragon (Upper_Krust, Immortals Handbook)
Juvenile void dragon (Upper_Krust, Immortals Handbook)

CR 175:
Cherubim (Upper_Krust, Immortals Handbook)

CR 176:
Adult cometary dragon (Upper_Krust, Immortals Handbook)
Young adult void dragon (Upper_Krust, Immortals Handbook)

CR 188:
Mature adult cometary dragon (Upper_Krust, Immortals Handbook)
Adult void dragon (Upper_Krust, Immortals Handbook)

CR 196:
Mercury colossus (Upper_Krust, Immortals Handbook)

CR 200:
Old cometary dragon (Upper_Krust, Immortals Handbook)
Mature adult void dragon (Upper_Krust, Immortals Handbook)

CR 208:
The Lady of Pain (Phaedros, Dicefreaks)

CR 212:
Very old cometary dragon (Upper_Krust, Immortals Handbook)
Old void dragon (Upper_Krust, Immortals Handbook)

CR 213:
Force leviathan (Upper_Krust, Immortals Handbook)

CR 220:
Orichalcum sentinel (Upper_Krust, Immortals Handbook)

Epic Material:
The Gates of Hell (free)
Legends of Avadnu ($5.00, free preview)
Immortals Handbook: Epic Bestiary (pdf one) (£3.50)
Epic Level Handbook ($30.00, SRD material online)
 
Last edited:

Okay, no need for me to make a wizard if this guy wants in. He responded to one of my other threads and has already made a wizard. I posted a link on that thread and invited him here, this is the character he made so far:


Moleculo said:
I'm working on an Epic 100th level Wizard right now. It's a lot more work than I thought it would be! Hehe. Should I fill out spells? Or just say that the PC can choose any spell in the PHB.

Heres what I have so far (still working on items!)

Andronicus: Male elf Wiz100; Medium-size humanoid; HD 100d4(250) + 2,900 (CON) hp 3,150; Init +9 ; Spd 30 ft.; AC 39 (touch 19, flat-footed 30); Atk +51/+46/+41/+36 melee +10 vorpal, keen adamantite scimitar (15-20/x2), +61/+56/+51/+46, 1d8+11); SQ Elf traits; AL CG; SV Fort (+46 + 29 + 4=79), Ref (46 + 4 + 9=59), Will (+ 52 + 3=55);

Str 13 +1 (base 8[0 points]+5 inherent)
Dex 29 +9 (base 10+2[2 points]+5 inherent +12 Enhancement bonus)
Con 69 +29 (base 16-2[10 points]+5 inherent+50 enhancement bonus)
Int 118 +54 (base 18[16 points]+25 class bonus+5 inherent+70 enhancement bonus)
Wis 15 +3 (base 10[2 points]+5 inherent)
Cha 13 +1 (base 8[0 points]+5 inherent)

Skills and Feats:
Skills:
Concentration (Con) +132, Craft(Weapons) (Int) +157, Craft(Armor) (Int) +157, Decipher Script (Int) +157, Knowledge (Arcana) (Int) +157, Knowledge (Dungeoneering) (Int)+157, Knowledge (History) (Int) +157, Knowledge (Nature) (Int)+157, Knowledge (Religion) (Int) +157, Knowledge (The Planes) (Int)+157 Spellcraft (Int) +169

Feats:
Crafting:
Scribe Scroll, Craft Wondrous Item, Craft Staff, Craft Epic Staff, Craft Epic Wondrous Item, Scribe Epic Scroll
Forge Ring, Forge Epic Ring, Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor

Metamagic:
Empower Spell,Enlarge Spell, Extend Spell,Heighten Spell, Maximize Spell, Quicken Spell, Silent Spell, Still Spell,Widen Spell, Enhance Spellx2, Intensify Spell

General:
Automatic Quicken Spellx3, Automatic Silentx2 Spell, Automatic Still Spellx3, Epic Spellcasting, Epic Skill Focus (Spellcraft),Epic Reflexes, Epic Fortitude, Sponteneous Spell (Wish) Effecient Item Creation, Ignore Material Components, Improved Metamagic, Improved Spell Capacity x16, Improved Familiar, Master Staff, Multispell, Spell Focus (Evocation);Spell Focus (Evocation), Greater; Spell Focus (Evocation), Epic; Spell Penetration;Spell Penetration, Greater;Spell Penetration, Epic;

Spells Per Day:
level: 0/ 1/ 2/ 3/ 4/ 5/ 6/ 7/ 8/ 9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24
total: 4/15/15/15/15/14/14/14/14/13/10/10/10/ 9/ 9/ 9/ 9/ 8/ 8/ 8/ 8/ 7/ 7/ 7/ 7

Items:
Headband of Intellect +70
Girdle of Constitution +50
+10 Keen, Vorpal Adamantite Longsword
Rod of Epic Absorption
Boots of Swiftness, with epic dexterity +12
Bracers of Epic Armor +20
Gnarled Staff of Andronicus (haven't decided yet :))

Epic Spells:
A Familiar Growth, increase the size of a creature permananetly by 4 steps, about 400k gold.

Familiar:
Anderoth the Enlarged
Pseudodragon
Size/Type: Huge Dragon
Hit Dice: 1575 hp
Initiative: +4
Speed: 15 ft. (3 squares), fly 60 ft. (good)
Armor Class: 87 (-4 size, +4 Dex, +59 natural +18 armor), touch 14, flat-footed 16
Base Attack/Grapple: +56/
Attack: Sting +56 melee (2d6+10 plus poison)
Full Attack: Sting +56 melee (2d6+10 plus poison) and bite +51 melee (1d6+5)
Space/Reach: 15 ft./10 ft. (15 ft. with tail)
Special Attacks: Poison
Special Qualities: Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft.
Saves: Fort +51, Ref +50, Will +53
Abilities: Str 30, Dex 19, Con 23, Int 55, Wis 12, Cha 10
Skills: Diplomacy +2, Hide +20*, Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +1 (+3 following tracks)
Feats: Alertness, Weapon Finesse, Familiar Spell x 12
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Treasure: A Lot
Alignment: neutral good
Treasure:
Anderoth's Dragonbarding: Heavy Fortified Mithril Plate +10
Anderoth's Tailring of Dexterity: +12 to dexterity
Anderoth's Harness
If he doesn't come, I will make a wizard, if he does, I'll just pimp out the fighter :)
 

Upper_Krust said:
Hey DM-Rocco! :)



Funny you mention it, I'll be putting stats for Galactus on my website over the weekend. ;)

Nuff said.

I'd be very interested in see it:cool:

I don't have a website, sorry, can't share anything, but what is your site?
 

Into the Woods

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