OK, I am mostly done. There are still a few details to iron out. I am going to attach the character in a zipped Excel spreadsheet, and just post the "highlights" here.
Scion of Eternity
LN Human (Outsider, Dragon) Monk 30 / Sorcerer 60 / Dragon Disciple 10
Hit Points: 3629 (used average)
Initiative: +32
Speed: 130', fly 130 (average)
Armor Class: 216 (+50 armor, +25 shield, +32 Dex, -2 natural armor, +33 Deflection, +32 Wis, +6 monk, +10 luck, +10 insight, +10 sacred)
Base Attack/Grapple: +55/+91
Attack: +119 Fist 2d10+61 (+2d6 vs. chaos) (18-20/x2) (epic, adamantine, lawful, axiomatic, vorpal) (stun fist DC 92)
Full Attack: +119 / +119 / +119 / +114 / +109 Fist
Space/Reach: 5/5
Special Attacks: Stunning Fist 47/day, DC 92, Quivvering Palm 1/week, DC 57, Vorpal Strike, spells, telekinesis at will
Special Qualities: SR 112, DR 10/magic and 15/adamantine, Epic Spell Reflection, Infinite Deflection, Exception Deflection, "Immune" to Mord's Disjunction, Immunities: mundane disease, poison, death effects, critical hits, all energy types
Saves: F +115, R +114, W +114
Abilities: Str 82, Dex 74, Con 76, Int 65, Wis 74, Cha 76
Skills: (lots) Notably: Concentration +103, Spellcraft +118, Know(arcane) (103 ranks)
Monk Abilities / Feats:
Unarmed Strike (2d10), Greater Flurry, Ki Strike (epic, adamantine, lawful), Stunning Fist (47/day, DC 92), Deflect Arrows, Infinite Deflection, Reflect Arrows, Exceptional Deflection, Improved Evasion, Combat Reflexes, Still Mind, Slow Fall (infinite), Improved Disarm, Purity of Body, Diamond Body, Wholeness of Body (60 hp/day), Abundant Step (1/day, CL 15), Diamond Soul (SR 40), Quivering Palm (1/week, DC 57), Timeless Body, Tongue of the Sun and Moon, Empty Body (30 rds/day), Perfect Self (DR 10/magic), Weapon Focus (fist), Epic Weapon Focus (fist), Improved Critical (fist), Improved Ki Strike (epic), Righteous Strike, Keen Strike, Vorpal Strike, Shattering Strike
Metamagic Feats:
Still Spell, Silent Spell, Empower Spell, Heighten Spell, Extend Spell, Maximize Spell, Quicken Spell, Persistent Spell, Improved Heighten Spell, Intensify Spell, Enhance Spell
Arcane Feats:
Arcane Preparation, Dragon Familiar, Epic Skill Focus (spellcraft), Epic Spellcasting, Improved Spell Capacity (x11), Familiar Spell (telekinetic sphere), Automatic Quicken Spell (x3), Multispell, Spell Knowledge (x2), Spell Stowaway (time stop), Spell Stowaway (wish), Innate Spell (telekinesis), Eschew Material Components, Ignore Material Components
Spells:
Sorcerer Caster Level 60, DC = 43 + SL
Per Day: 6/15/14/14/14/14/13/13/13/13/7/7/7/7/6/6/6/6/5/5/12
Known: 9/5/5/4/4/4/3/4/5/4
Spell List:
1. Magic Missile, True Strike, Jump, Shield, Grease
2. Scintillating Scales, Acid Arrow, Glitterdust, Alter Self, Spider Climb
3. Haste, Water Breathing, Clairvoyance, Sleet Storm
4. Greater Invisibility, Solid Fog, Polymorph, Dimension Door
5. Burning Blood, Teleport, Wall of Force, Telekinesis
6. Disintegrate, Tenser's Transformation, True Seeing
7. Limited Wish, Forcecage, Prismatic Spray, Reverse Gravity
8. Prismatic Wall, Mind Blank, Dimensional Lock, Telekinetic Sphere, Polymorph Any Object
9. Wish, Time Stop, Shapechange, Gate
Epic Spells: (10 per day)
Time Duplicate (modified to trigger on Safe Time's casting)
Safe Time
Crown of Vermin (modified: instead of bugs, they are tiny time elementals - just a cosmetic change)
Epic Mage Armor (modified: +50 armor bonus)
Dragon Strike
Epic Spell Reflection
Greater Ruin
Hellball
Memento Mori
Ward vs. Mord's Disjunction (up to 30th level - any Mord's Disjunction simply does not affect me)
dev cost: 6,408,000gp
Equipment:
Major Items
Headband of Ultimate Perfect Excellence: +50 enhancement bonus to all stats. 150,000,000gp (I guess I should break this up into separate items...)
Amulet of Supreme Natural Fighting: +25 enhancement bonus to unarmed attacks and damage, +10 enhancement bonus to natural armor, allows wearer to suppress (as a free action and at will) a Tenser's Transformation effect on his person (a very specific anti-magic effect). 39,600,000gp
Mantle of Supreme Protection: SR 112, +30 resistance on all saves. 19,000,000gp
Lesser Items
Ring of Epic Force Shield +25: 12,500,000gp
Ring of Universal Energy Immunity: 2,160,000gp
Belt of Divine Fortuitous Insight: +10 sacred, +10 luck, +10 insight bonuses to AC. 750,000gp
Gauntlets of Invulnerability: DR 15/adamantine, immune to crits. 400,000gp
Earring of Death Ward: 224,000gp
Ioun Stones: (no food, water or air) 24,000gp
Gold: 18,936,000gp remaining
Familiar:
Draco Plata
Silver Dragon Wyrmling
7 Hit Dice, ECL 60, 1814 hit points
AC 41, SR 65, no DR
Attack: +57 bite 1d6+1 damage
Breath Weapon: 20' cone (or 40' line) of cold 2d8 or paralyzing gas 1d6+1 rds, DC 41
Saves: F +53, R +52, W +54
Abils: Str 13, Dex 10, Con 13, Int 14, Wis 15, Cha 14
Feats: Clinging Breath, Improved Speed (50', fly 120'), Shape Breath
Special: alternate form, immune to cold and acid, vuln to fire, cloudwalking, uses master's skill ranks, Familiar Spells (Telekinetic Sphere, Teleport x2, Greater Invisibility, Polymorph Any Object, Disintegrate)
Tactics:
Constant Spells:
Persistent Scintillating Scales (lasts 24 hours, uses level 8 slot, adds +Con Defl to AC, and reduces natural armor by half Con bonus)
Burning Blood (lasts 60 hours, anyone in 5 feet takes 60 points cold damage (no save) if I am wounded by a melee attack)
Telekinesis at will (bull rush, disarm, grapple or trip at +93, throw objects at +88, move up to 375 pounds, save DC 48)
Epic Mage Armor (+50 armor)
Epic Spell Reflection (any spell of 9th level or less that targets me is automatically reflected on caster)
Ward vs. MD (the area of effect of any Mord's Disjunction cast at level 30 or lower does not include me)
Safe Time & Time Duplicate (both have the same trigger: if I take 50 points of damage or more from one hit, then I am moved out of time for one round and my future self from one round in the future comes back to act while I am out of time. In the second round, we are both gone.)
Crown of Vermin (keep this cloud suppressed continually, since suppressed time doesn't count against its duration. Can be activated as a free action to deal 1000 points of damage (no save) to a target.)
Additional Tactical Notes:
With deflection feats, I can automatically deflect an infinite number of missile attacks per round, including spell effects, and they rebound on the attacker/caster.
By casting Tenser's Transformation, I can add +45 to my attack bonus for up to 60 rounds. I have an item to suppress this spell if I need to cast other spells.
By casting True Strike as a free action (up to twice in a round) I can add +20 to an attack. Thus, the maximum AC I can hit is 184+d20, or about 200.
I picture this guy as "ageless", and "outside the stream of time". He's aligned with Chronepsis and the Lawful gods of time and eternity. He has a demiplane with a monastery/fortress, and has a prepared clone there, with a few wishes and favors of higher powers that ensure that his items will be tied to his soul on his death, thus they cannot be stolen or lost - if he returns in the cloned body, his items will come with him. He gains a new Silver Dragon familiar every five years, because once it grows past wyrmling stage, it cannot be a familair, so I suspect he has a long-standing arrangement with a clan of silver dragons, where he apprentices their young as his familiar. Thus he has a good relationship with a clan of silver dragon allies. He probably also has favors owed and good contacts with the Lawful deities of Mechanus and other gods of time.
If he were ever seriously threatened by anything, I think he would just leave, and find some allies to help him deal with the situation. The more I look at it, the more I think that 100th level dudes are simply beyond such trivialities as combat. For one thing, how could they hurt each other? If anyone wants to find out, I'll take this guy on head-to-head against your character. Roll initiative! >
Ozmar the Uber-Cheese Monk/Sorcerer