helium3 said:I feel exactly the opposite. The size and breadth of the spell lists is what makes the game for me.
I like breadth, but I could do with a reduction in size.
I love quirky, fun spells like Unseen Servant, Shrink Item, and Rope Trick.
But do we really need 70 different spells that do damage to opponents with slightly different special effects? Do we really need 30 different ways to give allies bonuses to hit and damage?