SableWyvern
Hero
Re: ???
There also seem to be more than a couple people who assume a class-based system cannot be a skill-based system. (Rolemaster is a class, level and skill based system).
Futhermore, there seems to be a very strong feeling that the pros and cons of d&d summarise in a nutshell the pros and cons of all level/class based systems. (Again, using Rolemaster as an example, the issues of the system's pros and cons are almost completely different to the issues with d20).
I don't think it is feasible to compare class-based with non-class-based. You can compare any two systems, but a comparison between two categories of games that are each so vast is almost nonsensical. Such a debate can only move beyond a very limited scope when one looks specifically at two specific systems and how they makes use of class, level, skills, archetypes, acquired learning etc...
Feliath said:Something I immediately react to while reading this thread:
Why does everyone equate a Class-based system with a Level-based one?
Class-based systems are really quite predominant, in some shape or other. Level-based systems are less common, it seems to me - and half the debate seems to be over things like "chunk proficiency gain", which really has nothing whatever to do with Classes, if you look at it.
There also seem to be more than a couple people who assume a class-based system cannot be a skill-based system. (Rolemaster is a class, level and skill based system).
Futhermore, there seems to be a very strong feeling that the pros and cons of d&d summarise in a nutshell the pros and cons of all level/class based systems. (Again, using Rolemaster as an example, the issues of the system's pros and cons are almost completely different to the issues with d20).
I don't think it is feasible to compare class-based with non-class-based. You can compare any two systems, but a comparison between two categories of games that are each so vast is almost nonsensical. Such a debate can only move beyond a very limited scope when one looks specifically at two specific systems and how they makes use of class, level, skills, archetypes, acquired learning etc...