GandalfMithrandir
First Post
put your characters here.
				
			Name: Tusk
Class: Ranger (Guide)
Race: Half-Orc
Size: Medium
Gender: Male
Alignment: True Neutral
Deity: Spiritist
 
Str: 16 +3 (05pts.)     Level: 1        XP: 0
Dex: 14 +2 (05pts.)     BAB: +1         HP: 13 (1d10+2+1)
Con: 14 +2 (05pts.)     CMB: +4         CMD: 14
Int: 10 +0 (00pts.)     Speed: 30'      Dmg Red: none
Wis: 14 +2 (05pts.)     Init: +0        Spell Res: 0%
Cha: 09 -1 (-1pts.)     ACP: -0        Spell Fail: n/a (divine)
Fav lev bonuses added to HP  
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +3    +0    +2    +0    +0    +0    15
Touch: 12              Flatfooted: 13
 
                         Base   Mod  Misc  Total
Fort:                      2    +2   +0     +4
Ref:                       2    +2   +0     +4
Will:                      0    +2   +0     +2
Weapon                  Attack   Damage  Critical Range
Earthbreaker              +4     2d6+4      x3
Longbow                   +2     1d8+0   19-20x2  100'
Languages: Common, Orc, Polyglot
 
Half-Orc Racial Abilities:
* +2 to One Ability Score: Half-orc characters get a +2 bonus to one ability
score of their choice at creation to represent their varied nature.
* Medium: Half-orcs are Medium creatures and have no bonuses or
penalties due to their size.
* Normal Speed: Half-orcs have a base speed of 30 feet.
* Darkvision: Half-orcs can see in the dark up to 60 feet. See Vision and
Light.
* Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks
due to their fearsome nature.
* Orc Blood: Half-orcs count as both humans and orcs for any effect
related to race.
* Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points
but not killed, he can fight on for one more round as if disabled. At the end
of his next turn, unless brought to above 0 hit points, he immediately falls
unconscious and begins dying.
* Weapon Familiarity: Half-orcs are proficient with greataxes and falchions
and treat any weapon with the word “orc” in its name as a martial weapon.
* Languages: Half-orcs begin play speaking Common and Orc. Half-orcs
with high Intelligence scores can choose from the following: Abyssal,
Draconic, Giant, Gnoll, and Goblin.
 
Class Abilities:
Ranger's Focus, Wild Empathy, Track
 
Feats:
• Simple Weapon Proficiency(all) - Ranger
• Martial Weapon Proficiency(all) - Ranger
• Armor Proficiency(light) - Ranger
• Armor Proficiency (medium) - Ranger
• Shield Proficiency - Ranger
• Track - Ranger
• Razortusk - Level 1
 
Skill Points: 6 (6 + INT mod/level) Ranks: 4
Heal 1 (+6)
Intimidate 1 (+5)
Perception 1 (+6)
Stealth 1 (+6)
Survival 1 (+6)
Swim 1 (+7)
Equipment:                                             Cost  Weight
Traveler's Outfit                                      free     0lb
Backpack                                                 2gp    2lb
-torches(4)                                              4cp    4lb
-waterskins(2)                                           2gp    8lb
-rations,trail(4days)                                    2gp    4lb
-rope(50',hempen)                                        1gp   10lb
Bedroll                                                  1sp    5lb
Belt Pouch                                               1gp   .5lb
-flint&steel                                             1gp    ---
-whetstone                                               2cp    1lb
- 2 potion:cure light wounds(1d8+1)                    100gp  .50lb
gold cost: 59,16  weight:
and:
Earthbreaker 40gp
Spiked Wooden Armor 70gp
Dagger 1gp
Longbow 75gp
Arrows, blunt (20) 2gp
[SIZE=2][URL="http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/ammunition/ammunition-bow-arrow-durable"]Arrow(s),  durable[/URL] [/SIZE] (40) 2gp
 
Total Weight: ?lbs      Money:  0gp  8sp  4cp
                         
                           Lgt   Med   Hvy  Lift O.H./O.G. Push
Max Weight:                
 
Age: 21
Height: 6'1"
Weight: 270lbs.
Eyes: Brown
Hair: Black
Skin: deep tan
	Name: Tiriol
Race Half Elf
Class Fighter
Size: Medium
Gender: Male
Alignment: Chaotic Good
Languages: Common and Elven
Age: 31 (20+2d6 (11))
Height: 5'8
Weight: 185 (110 + 2d8*5(75))
Eyes: violet
Hair: Rustic Brown
Skin: Dark Tan
------------------
Pezzack, Cheliax is port city
Deity:
------------------
ABILITY SCORES
Point buy system (20)
Str: 15 (7 pts) +2 bonus   
Dex: 14 (5 pts) +2 bonus  
Con: 16 (5 pts +2 from racial bonus) +3 Bonus    
Int: 10                 
Wis: 10 (+2 all perception checks)                  
Cha: 13 (3 pts) +1 Bonus
TO HIT BONUS: +2 (str) +1 (fighter) = +3
------------------
HP: 10 +1 (favored class) + 3 (con) = 14   (1d10)
Level: 1        XP: 0
Speed: 30' (20' in armor)
Initiative Bonuses: +2 (dex)
------------------
Combat Manuever
CMB:   5       
CMD:  10+ 3(to hit) +2 (str) +2 (dex)= 17
------------------       
TRAITS (3):
1) Campaign:  Boarded in Cheliax: begin the campaign 
with a detailed map of the Mwangi Expanse (this grants +2 competence bonus 
on all Knowledge [geography] 
checks made regarding this region) and 200 gp 
worth of mundane equipment to aid your 
exploration of the jungle.
2) Armor Expert (-1 armor penalty)
3) Deft Dodger (+1 reflex)
RACIAL TRAITS:
* Low light Vision
* +2 to one ability score (CON in my case)
* Skill Focus as a feat
* Immune to magic and sleep +2 save vs enchantment spells and effects
* +2 on all Perception checks
* TWO favored classes (I pick Fighter and Rogue)
* Speak Common and Elven
------------------
FEATS (bonus feat for being a fighter, 1 feat to start, 1 HE feat):
*Skill Focus (for being Half Elf) Climb
*Dodge (+1 dodge to AC)
*Power Attack
------------------
Armor Class:  18 (10+armor 5 +dex 2 +1 dodge) 19 with shield                         
Touch:             
Flatfooted:
Fort:   +5 (con bonus plus fighter bonus)
Ref:    +2 (dex) +1 Deft Dodger trait = +3 (-3 in armor,-4 with shield)           
Will:     0 (wis)             
------------------
Class Abilities:
The fighter’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), 
Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), 
Profession (Wis), Ride (Dex), Survival (Wis), 
and Swim (Str).
+1 attack bonus, +2 FORT save at level 1
Proficient with all armor and simple and martial weapons
------------------
Skill Ranks: 2
                 
Climb (3) (from skill focus feat)
Craft
Handle Animal
Intimidate (1)
Knowledge Dungeoneering
Knowledge Engineering
Profession
Ride
Survival (1)
Swim
------------------
GEAR                                                     
Backpack (free)  2lbs
in backpack: 50' of hemp rope (free) 10 lbs
in backpack: 3 torches (free) 3 lbs
Bedroll (free) 5lbs
Scale Mail    (-3 save dex and str), +5 armor) 50gp      30lbs
5 days of trail rations (free) 5lbs
Flint and steel (free)
Area Map (free) 2 lbs +1 circumstance bonus on Survival checks 
made to navigate in the wilderness. It also can be used to 
grant the same bonus on Knowledge (dungeoneering) 
checks made to navigate underground.
WEAPONS 
*Longsword 15gp 4lbs. 1d8 19–20/x2
*Longbow 75 gp 3lbs.    1d8      x3 
*20 armor piercing arrows 20gp  3lbs. (+1 bonus to attacks rolls against targets 
that have an armor or natural armor bonus)
Shield, light steel 9gp 6lbs +1 armor bonus -1 check penalty
Total Weight:  73 lbs.     
Money: 131 gp (+200 free gear) 
                        
                              Lgt   Med   Hvy  Lift O.H./O.G. Push
Max Weight:
	[B]Name:[/B] Katilla
[B]Class:[/B] Druid(1)
[B]Race:[/B] Half-Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral
[B]Deity:[/B] 
 
[B]Str:[/B] 14 +2 (05p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 (00p.)     [B]BAB:[/B] +0         [B]HP:[/B] 10 (1d8)+2
[B]Con:[/B] 13 +1 (03p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] 
[B]Int:[/B] 12 +1 (02p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 18 +4 (10p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +X
[B]Cha:[/B] 10 +0 (00p.)     [B]ACP:[/B] -5         [B]Spell Fail:[/B] 35%
[b]CMB:[/b] 2                [b]CMD:[/b] 12
 
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +2    +0    +0    +0    +0    16
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 16
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1    +0    +3
[B]Ref:[/B]                       0    +0    +0    +0
[B]Will:[/B]                      2    +4    +0    +6
 
[B]Weapon                  Attack   Damage     Critical[/B]
Dagger                    +2     1d4+2      19-20/x2
Dagger (Thrown)           +0     1d4        19-20/x2 10'
Quarterstaff              N/A    1d6+3      20/x2
Scimitar                  +2     1d6+2      18-20/x2
Sling                     +0     1d4+2      20/x2 50'
 
[b]Languages:[/b] Common, Druidic, Elven, Polyglot, Sylvan
 
[b]Racial Traits[/b]
Adaptability
Elf Blood
Elven Immunities
Immunity To Magical Sleep
Keen Senses
Multitalented
[b]Class Features[/b]
Animal Companion
Nature Sense
Orisons
Spontaneous Casting
Wild Empathy
[b]Traits[/b]
Ekujae Reflexes              - +2 to Init
Sacred Touch                 - Automatically Stabilise a dying creature
Boarded in Mwangi Expanse    - Add Polyglot language and
                               +1 to Knowledge Nature (Jungle)
[b]Feats[/b]
Skill Focus (Perception)
Spell Focus (Conjuration)
[B]Skill Points:[/B] 5       [B]Max Ranks:[/B] 1/1
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Handle Animal              1    +0    +3    +4
Heal                       1    +4    +3    +8
Knowledge (Nature)         1    +1    +5    +7
Knowledge (Nature)-Jungle) 1    +1    +6    +8
Perception                 1    +4    +8    +13
Survival                   1    +4    +5    +10
 
[b]Equipment                                Cost   Weight[/b]
Backpack                                 2gp    2lbs
- Bedroll                                1sp    2lbs
- Blanket (Winter)                       5sp    2lbs
- Sunrod                                 2gp    2lbs
- Soap (per lb.)                         5sp    2lbs
Dagger                                   2gp    1lbs
Hide                                     15gp   25lbs
Explorer's Outfit                        0cp    8lbs
Pouch (Belt)                             1gp    0.5lbs
- Bullets, Sling (10)                    1sp    0lbs
- Candle                                 1cp    0lbs
- Chalk (1 Piece)                        1cp    0lbs
- Chalk (1 Piece)                        1cp    0lbs
- Fishhook                               1sp    0lbs
- Fishhook                               1sp    0lbs
Pouch (Belt)                             1gp    0.5lbs
Quarterstaff                             0cp    4lbs
Scimitar                                 15gp   4lbs
Shield, Heavy Wooden                     7gp    10lbs
Sling                                    0cp    0lbs
 
[B]Total Weight:[/B]63 lbs.      [B]Money:[/B] 71gp, 5sp, 7cp Gems:
 
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 58   116   175
 
[B]Age:[/B] 27
[B]Height:[/B] 6' 1"
[B]Weight:[/B] 140 lbs.lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Light brown
[B]Skin:[/B] Dark Brown
	[B]Name:[/B] Shere Khan
[B]Class:[/B] Animal(2)
[B]Race:[/B] Cat, Small (Cheetah)
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B]
[B]Str:[/B] 12 +1           [B]Level:[/B] 2        [B]XP:[/B] 0
[B]Dex:[/B] 21 +5           [B]BAB:[/B] +1         [B]HP:[/B] 21 (2d8)+5
[B]Con:[/B] 13 +1           [B]Grapple:[/B] +2     [B]Dmg Red:[/B]
[B]Int:[/B] 2 -4           [B]Speed:[/B] 50'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 12 +1           [B]Init:[/B] +5        [B]Spell Save:[/B] +X
[B]Cha:[/B] 6 -2           [B]ACP:[/B] +0         [B]Spell Fail:[/B] 0%
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +5    +1    +1    +0    17
[B]Touch:[/B] 16              [B]Flatfooted:[/B] 12
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1    +0    +4
[B]Ref:[/B]                       3    +5    +0    +8
[B]Will:[/B]                      0    +1    +0    +1
[B]Weapon                  Attack   Damage     Critical[/B]
Bite                      +3     1d4+1      20/x2
Claws                     +3/+3  1d2        20/x2
[b]Racial Traits[/b]
Scent
Trip
[b]Tricks[/b]
Attack
Attack II
Come
Defend
Down
Guard
Track
[b]Companion Features[/b]
Link
Share Spells
[b]Feats[/b]
Toughness
[B]Skill Points:[/B] 2       [B]Max Ranks:[/B] 2/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Perception                 1    +1    +3    +5
Stealth                    1    +5    +7    +13
	[B]Name:[/B] Siquit Inivie  
[B]Class:[/B] Summoner (Favored, +1 skill)
[B]Race:[/B] Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] None
[B]Str:[/B]  8  -1 (0p.)      [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16  +3 (5p.)      [B]BAB:[/B] +0         [B]HP:[/B] 10/10 (1d8+2)
[B]Con:[/B] 14  +2 (5p.)      [B]CMB:[/B] +0         [B]ACP:[/B] -1 
[B]Int:[/B] 10  +0 (0p.)      [b]CMD:[/b] 11         [B]Spell Res:[/B] -
[B]Wis:[/B] 10  +0 (0p.)      [B]Speed:[/B] 20'      [B]Spell Save:[/B] -
[B]Cha:[/B] 18  +4 (10p.)     [B]Init:[/B] +5        [B]Spell Fail:[/B] -
Max -2 HP option after level 1
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +3    +1    +0    +0   17
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 14
                         [B]Base   Mod  Misc* Total[/B]
[B]Fort:[/B]                      0    +2    +1   +3
[B]Ref:[/B]                       0    +3    +1   +4
[B]Will:[/B]                      2    +0    +1   +3
* Halfling Luck: +1 racial all saves
Special: +2 save vs. fear
Special: +2 save vs. illusions
Special: +2 save vs. poison
Immune to spider vine poison
[B]Weapon                  Attack   Damage*    Critical[/B]
Dagger....................+0.....1d3-1.........19-20/x2
Dagger, thrown............+4.....1d3-1.........19/20/x2, range 10 ft.
Light Crossbow............+4.....1d6...........19/20/x2, range 80 ft.
[B]Languages:[/B] 
Common
Halfling
[B]Abilities:[/B]
--Halfling--
* +2 Dex, +2 Cha, -2 Str
* Small (+1 AC & attack, -1 CMB & CMD, +4 Stealth)
* Slow speed (20')
* Fearless: +2 vs. fear (stacks with Halfling Luck)
* Halfling Luck: +1 all saves
* Keen Senses: +2 Perception
* Sure-Footed: +2 Acrobatics and Climb
* Weapon Familiarity: "halfling" weapons count as martial
* Languages: Common and Halfling
* Bonus Languages: Dwarven, Elven, Gnome, Goblin
* Choose favored class (Summoner, +1 SP) 
--Summoner--
* Simple weapon proficiency
* Light armor
* No arcane spell failure with light armor
* Arcane spells (save Cha-based):
     ~Known: cantrips(4), 1st (2)
     ~Per day: cantrips at will, 1st (1+1)
* Eidolon (Baloguai - details below)
   Summon with 1 minute ritual
   Dismiss as standard action
   Link
   Share Spells
* Life Link: give HP to eidolon to prevent banishment by damage
* Summon Monster 1 (3 + 4 Cha / day) 
      Standard Action
      Lasts 1 minute / level
[b]Traits:[/b]
Reactionary (+2 initiative)
Skeptic (+2 save vs. illusions)
Boarded Mediogalti: +2 save vs. poison & immunity to spider vine poison
[B]Feats:[/B] 
Eschew Materials
[B]Skill Points:[/B] 3       [B]Max Ranks:[/B] 1
[b]Skills                   Ranks  Mod  Class  ACP  Misc  Total[/B]
--Class (+3 bonus)--
Ride.......................1....+3....+3....-1..........+6
Spellcraft.................1....+0....+3................+4
Use Magic Device...........1....+4....+3................+8
Perception.................0....+0....+0..........+2*...+2
Acrobatics.................0....+3....+0....-1....+2*...+4
Climb......................0....-1....+0....-1....+2*...+0
Stealth....................0....+3....+0....-1....+4**..+6
* +2 racial
** +4 size
[B]Equipment:               Cost  Weight[/B]
--Worn / Carried--
Std Lth Armor.............25gp...10lb
Dagger.....................2gp...1/2lb
Light Crossbow............35gp....2lb
Bolts (10).................1gp...1/2lb
Backpack...................2gp....1lb
Signal Whistle.............8sp....--
Hot Weather Outfit.........8gp....4lb
--In Backpack--
Trail rations x 4..........2gp....1lb
Flint and steel............1gp....--
Waterskin..................1gp....1lb
Sunrod x2..................4gp....2lb
Traveler's outfit.........free....--
[B]Total Weight:[/B]22lbs      [B]Money:[/B] 2pp 18gp 2sp
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                26   53   80   160   400
[B]Age:[/B] 24
[B]Height:[/B] 3'0"
[B]Weight:[/B] 32 lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Blonde
[B]Skin:[/B] Tan
	[B]Name:[/B] Baloguai
[B]Class:[/B] Outsider
[B]Race:[/B] Eidolon
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Str:[/B] 14 +2           [B]Level:[/B] 1        
[B]Dex:[/B] 14 +2           [B]BAB:[/B] +1         [B]HP:[/B] 9 (1d10+1)
[B]Con:[/B] 13 +1           [B]CMB:[/B] +3         [B]Dmg Red:[/B]
[B]Int:[/B] 7  -2           [b]CMD:[/b] 15         [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0           [B]Speed:[/B] 40', Climb and swim 40'
[B]Cha:[/B] 11 +0           [B]Init:[/B] +2        
Max -2 HP option
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +0    +3    +0    15
[B]Touch:[/B] 15              [B]Flatfooted:[/B] 13
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1    +0    +3
[B]Ref:[/B]                       2    +2    +0    +4
[B]Will:[/B]                      0    +0    +0    +0
[B]Weapon                  Attack   Damage     Critical[/B]
Bite                      +3     1d6+2      20/x2
Claws (2)                 +3     1d4+2      20/x2
[b]Languages[/b]
Common
Halfling
[b]Eidolon Features[/b]
* Darkvision 60'
* Link
* Share Spells
* Evolution pool (3)
* Class skills: Bluff (Cha), Craft (Int), Knowledge (planes) (Int), Perception (Wis), Sense Motive (Wis), and Stealth (Dex), + 4 caster choice (Intimidate, Climb, Survival, Swim). eidolons with a fly speed receive Fly (Dex) as a free class skill, even if they do not gain a fly speed until a later level.
[b]Evolutions[/b]
Free (quadruped base form): Bite, Limbs (legs) (2)
Extra evolutions (3 point pool): Swim (1), Claws (1),  Climb (1)
[b]Feats[/b]
Improved Natural Armor
[B]Skill Points:[/B] 4       [B]Max Ranks:[/B] 1
Skills                   Ranks  Mod  Class Special Total[/B]
Climb                      0    +2           +8*    +10
Intimidate                 1    +1    +3            +5
Perception                 1    +0    +3            +4
Stealth                    1    +2    +3            +6
Survival                   1    +0    +3            +4
Swim                       0    +2           +8*    +10
* +8 racial bonus (climb / swim speeds)
	
	MONK 1
st 13  +1     AGE
dx 14  +2     BAB +0
cn 13  +1     CMB +2
in 14  +2     CMD +4
ws 15  +2     INIT +2
ch 11  +0     HP 9
saves:   base abil misc  total
Fort     2     1     x     +3
ref      2     2     x     +4
will     2     2     x     +4
lacks social skills as he is very reclusive and book wormish 
but not with out his physical studies.
	[b]combat[/b]
Note: +1 to confirm crit (Anatomist trait)
[B]WEAPON             ATT DAM       CRIT RNG TYPE[/B]
unarmed Strike     +1  d6+1        X2 --B
Flurry o blows     +0  d6+1/d6+1 X2 -- B
brass knuckles     +1  1d3+1      X2 -- B
Hanbo              +1  1d6+1      X2 --  B + trip  (note 1)
dagger             +1  1d4+1      19-20/X2 10 P/S
Dagger thrown      +2  1d4+1 ...
lite crossbow      +1  1d8      19-20/X2 80 P
Sai                +1  1d6+1      X2 -- B +disarm (note 2)
[size=1]1[/size] Trip: You can use a trip weapon to make trip attacks. If you are tripped during 
your own trip attempt, you can drop the weapon to avoid being tripped.
[size=1]2[/size] Disarm: When you use a disarm weapon, you get a +2 bonus on Combat Maneuver
Checks to disarm an enemy.
	[b]Skills:                  Ranks  Abil  Misc  CS  Total[/b]
Acrobatics (Dex)           1     2     1     3     +7     trait bonus
Climb (Str)                1     1     1     3     +6     trait bonus
Craft (Papermaking/
vellum working) (Int)      1     2     x     3     +6
Escape Artist (Dex)        0     2     x     x     +2
Intimidate (Cha)           0
Knowledge (history) (Int)  1     2     x     3     +6
Knowledge (religion) (Int) 1     2     x     3     +6
Perception (Wis)           1     2     x     3     +6
Perform (Cha)              0     0     x     0     +0
Profession (Wis)           0     2     x     0     +2
Ride (Dex)                 0     2     x     0     +2
Sense Motive (Wis)         0     2     x     0     +2
Stealth (Dex)              1     2     x     3     +6
Swim (Str)                 1     1     x     3     +5
plans: put 1 rank in profession: lawyer
sikill points:
4 Int (+2) +1 (race) +1 fav class
	60 gp
[B]Item              cost     weight     notes[/B]
monk's outfit      0.0     0.0
brass knuckles     1.0     1.0
Hanbo              1.0     2.0
dagger             2.0     1.0
lite crossbow     35.0     4.0
   bolts 20        2.0     2.0
Sai                1.0     1.0
rations x5         2.5     5.0
sunrod x5         10.0     5.0     
backpack           2.0     2.0
[u]pouch              1.0     0.5[/u]
totals          57.5     23.5
	[code]Name: Jarnell Kloot(Jack)   
Class: Cleric
Race: Half-elf    
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: Calistria
Domains: Knowledge, Luck
Str: 11  +0 (0p.)       Level: 1         XP: 0
Dex: 16  +2 (10p.)     BAB: +0         HP: [COLOR=Green]8[/COLOR]/10 (1d8+2)
Con: 14  +2 (5p.)      CMB: +3         ACP: -1
Int: 10  +0 (0p.)       CMD: 13         Spell Res: -
Wis: 16  +3 (5p.)      Speed: 30'      Spell Save: -
Cha: 10  +4 (0p.)      Init: +5          Spell Fail: -
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +3    +0    +2    +0    +0    +0   15
Touch: 12              Flatfooted: 13
                         Base   Mod  Misc* Total
Fort:                      2    +2    --   +4
Ref:                       0    +3    --   +3
Will:                       2    +2    --   +4
Special: +2 save vs. poison
+2 racial vs. enchantment
Immune to giant wasp poison
Weapon                  Attack   Damage*    Critical
Dagger (S or P)...........+0.....1d4...........19-20/x2
Dagger, thrown (P)......+3.....1d4...........19/20/x2, range 10 ft.
Whip (S)....................+0.....1d3...........20/x2
Javelin (P)..................+3.....1d6...........20/x2
Sling (B)....................+3.....1d4...........20/x2
Languages:
Common
Elven
Abilities:
-Half-elf-
* +2 to Wis
* Size: Medium
* Elven Immunities:  immune sleep, +2 vs enchantments
* Low-light vision
* Keen Senses: +2 Perception
* Adaptability: Skill Focus (Stealth)
* Languages: Common and Elven
* Bonus Languages: Any
* Multitalented: Favored classes - Cleric, Rogue
--Cleric--
* Channel Energy 1d6 (positive) 3/d
* Light armor, Medium Armor and Shield; simple weapon and whip (favored weapon) proficiencies, 
* Chaotic Neutral Aura
* Spontaneous Casting of cure spells
* Evil and Lawful spells are forbidden
Domains:
Knowledge- Ability Lore Keeper You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier (19).
Remote Viewing (Sp): Starting at 6th level, you can use clairvoyance/clairaudience at will as a spell-like ability using your cleric level as the caster level. You can use 
this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.
Domain Spells: 1st—comprehend languages, 2nd—detect thoughts, 3rd—speak with dead, 4th—divination, 5th—true seeing, 6th—find the path, 7th—legend lore, 8th—discern location, 9th—foresight.
Luck - Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll 
twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Good Fortune (Ex): At 6th level, you can reroll any one roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even 
if it's worse than the original roll. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th.
Domain Spells: 1st—true strike, 2nd—aid, 3rd—protection from energy, 4th—freedom of movement, 5th—break enchantment, 6th—mislead, 7th—spell turning, 8th—moment of prescience, 9th—miracle.
Traits:
Boarded in Mediogalti: +2 save vs. poison & immunity to giant wasp poison
Child of the Temple: +1 trait bonus on Knowledge (nobility) and Knowledge (religion) checks, and Knowledge (nobility) is always a class skill for you.
Elven/Ekujae Reflexes (Half-Elf) +2 trait bonus on initiative checks
Feats:
Agile Maneuvers
Skill Points: 2+1       Max Ranks: 1
Skills                   Ranks  Mod  Class  ACP  Misc  Total
--Class (+3 bonus)--
Heal.......................1....+3....+3................+7
Knowledge(Nobility)........0....+0....+0..........+1***.+1
Knowledge(Religion)........1....+0....+3..........+1***.+5
Perception.................0....+3....+0..........+2*...+5
Sense Motive...............1....+4....+3................+8
Stealth....................0....+3....+0....-1....+2**..+6
* +2 racial
** +2 Skill Focus
*** +1 trait
Equipment:               Cost  Weight
--Worn / Carried--
Leather Armor.............25gp...10lb
Dagger.....................2gp...1/2lb
Sling............35gp....2lb
Bullets (10).................1gp...1/2lb
Javelin (3)
Whip
Backpack...................2gp....1lb
--In Backpack--
Trail rations x 4..........2gp....1lb
Flint and steel............1gp....--
Waterskin..................1gp....1lb
Sunrod x2..................4gp....2lb
Traveler's outfit.........free....--
Total Weight:22lbs      Money: 2pp 18gp 2sp
                           Lgt   Med   Hvy  Lift  Push
Max Weight:                34     66   100   200   500
Age: 20
Height: 5'0"
Weight: 110 lb
Eyes: Blue
Hair: Blonde
Skin: Tan