rbingham2000
Explorer
Looks like I'm bowing out. The Rat will have to try his luck in another game. But rest assured that I will be checking out the game as it progresses.
The Other Librarian said:Sounds good. Don't forget when picking spells that you can choose from any spell list, at an equvalent level, provided the schools are allowed.
Blue_Genie said:Do you mean I can chose from any arcane spell list, or literally ANY (Cleric, Druid, Blackclad, etc) spell list?
Blue
Thanks for the interest . Do hang around, on the offchance we need someone to fill in.rbingham2000 said:Looks like I'm bowing out. The Rat will have to try his luck in another game. But rest assured that I will be checking out the game as it progresses.
Kangaxx said:Does the imperial bloodline have social significance? Is there a difference in appearance?
How covert is The Hand of Twilight? For example, might I want to have another job as a sort of cover identity?
How would recruitment work? I'm imagining it similar to a spy network, where they spot useful people and 'tap' them.
How freely is weaponry carried in the city? Would it be common to see people with a sword and shield walking around?
And the last thing is a more mechanical question; would I be able to start with a mithril buckler, possibly +1? This character is going to need all the AC he can get, and it'd be nice not to get a spell failure chance at the same time.
Blue_Genie said:TOL: How do you want to handle knowledge of cantrips? According to standard D&D a Wiz1 knows all of them. Does your rule mean he knows all 0-level Bard, Cleric, and Druid spells as well, as long as they don't appear on the Sor/Wiz spell list at another level?
Blue
Blue_Genie said:TOL: I wonder if you are familiar with the spells found in Dragon #323, namely Detect Attitude, Detect Guilt, Detect Heresy, and Detect Violence. They are designed for campaigns where Detect Evil spells do not exist. Thought that might be of interest to you.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.