twisted.fate
First Post
Hey guys, I'm dying for inspiration for my next session. It's been almost a week and a half since my last one, and I still have no clue what to run for the next one (session coming up on Tuesday, so I have a few days).
I know where my campaign is going plotwise. We're in the endgame with 4/5 plot coupons collected. I know where the next one is and how to point them to the dungeon. My problem is that the players just came back from two pretty much back-to-back dungeon crawls (one was in the way of where they were going, the second was their destination) spanning about seven, maybe eight sessions total.
I want to give the players a session in between dungeon crawls, but the plot is close enough to the end that sending them on a lame sidequest for a session or two would probably come off as irrelevant to the players. I've done a few "a monster attacks the city! only you can save mankind!" encounters (both main story and sidequest), so I want to avoid that as well, unless I can give it a clever twist (and for the love of Gygax, I can't think of one).
Here's the Cliff's Notes:
I know where my campaign is going plotwise. We're in the endgame with 4/5 plot coupons collected. I know where the next one is and how to point them to the dungeon. My problem is that the players just came back from two pretty much back-to-back dungeon crawls (one was in the way of where they were going, the second was their destination) spanning about seven, maybe eight sessions total.
I want to give the players a session in between dungeon crawls, but the plot is close enough to the end that sending them on a lame sidequest for a session or two would probably come off as irrelevant to the players. I've done a few "a monster attacks the city! only you can save mankind!" encounters (both main story and sidequest), so I want to avoid that as well, unless I can give it a clever twist (and for the love of Gygax, I can't think of one).
Here's the Cliff's Notes:
- Setting is a single isolated city deep in the jungle, next to a huge lake covered in a massive eternal hurricane (the island at the center that no one has ever returned from alive will serve as my final dungeon).
- Players are 13th level, unofficial champions of the city, drawn together sort of accidentally to collect the Plot Coupons and Save Everyone From an As-Yet-Unspecified Doom.
- Antagonists are a court of fey, who operate like the traditional Unseelie Court - totally amoral, beguiling, ruthless, and nasty.
- The players left off last session having convinced the Duke of the city to hold a state funeral for a PC companion who died in the last dungeon. Funeral custom in the city is to mourn from sunrise to sunset, then party from sunset till pass-out time in memory of the dead. State funerals are that, but for the whole city at once.
- The funeral partying is disrupted by fey in disguise causing mischief who the players have to root out via a skill challenge, and then maybe fight (feels sidequesty/not impactful for some reason)
- People are turning up petrified during the festivities, ohnoes a gorgon or medusa is running around (I just used medusas though - another monster or condition I could substitute maybe?)
- The Big Bad lays a breadcrumb trail of disinformation to delay the PCs' efforts to find her (or just to annoy them), PCs must discern fact from fiction and find her real trail? (cool, but I'm planning to reveal where she's gone in a Shocking Revelation next session anyway - she's gone to the island in the middle of the hurricane, and they're going to find out when the immovable hurricane starts moving)
- Foiling an assassination attempt on the Duke is a thought...
- A monster appears. (Oh god I do not want to resort to this please help me).