This thread contains the session recaps of my latest 5.5E campaign, "The Keep on the Borderlands". It's an expansion and remix of the Heroes of the Borderlands Starter Set. Which I'm playing with my kids. But this campaign is run online with my primary group of fellow Gen Xers. There's six of us in total spread across North America. We've been playing nearly weekly since 2017.
This campaign is set in the aftermath of a previous 1-20 level campaign in the Forgotten Realms that mashed up Tyranny of Dragons and Storm King's Thunder. The player characters saved the world. But at a price. The world is in bad shape and is in desperate need of heroes. You'll see elements that depart from canon. This is an opportunity to put my spin on the Realms.
I've placed the Keep in the Sword Mountains outside Waterdeep, adjacent to the Dessarin Valley, next to the now-ruined hamlet of Rassalantar. The Keep was built during the Trollwars to guard the Long Road. Today, the Keep represents the outer edge of Waterdeep's sphere of influence. Waterdeep's power is in decline as it is occupied by internal problems. The Keep is crumbling, the soldiers haven't been paid in months, and mutiny ferments. Meanwhile, goblins and trolls and nefarious wizards all have designs on the nearby Caves of Chaos, a strange complex of warrens constructed by the ancient Netherese.
You're welcome to post any questions or comments you have.
This campaign is set in the aftermath of a previous 1-20 level campaign in the Forgotten Realms that mashed up Tyranny of Dragons and Storm King's Thunder. The player characters saved the world. But at a price. The world is in bad shape and is in desperate need of heroes. You'll see elements that depart from canon. This is an opportunity to put my spin on the Realms.
I've placed the Keep in the Sword Mountains outside Waterdeep, adjacent to the Dessarin Valley, next to the now-ruined hamlet of Rassalantar. The Keep was built during the Trollwars to guard the Long Road. Today, the Keep represents the outer edge of Waterdeep's sphere of influence. Waterdeep's power is in decline as it is occupied by internal problems. The Keep is crumbling, the soldiers haven't been paid in months, and mutiny ferments. Meanwhile, goblins and trolls and nefarious wizards all have designs on the nearby Caves of Chaos, a strange complex of warrens constructed by the ancient Netherese.
You're welcome to post any questions or comments you have.
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