Truly impressive! I love your recaps.
truly epic. I loved this recap.
Thanks both!
how the heck do you keep track of all the stuff that happens?! Whenever I try to tell a game session recap I keep forgetting various parts.
I don't remember all of it - I just post the bits I remember (the good bits!).
In this post-4e era, I think of my goal as being to show how the mechanical elements in 4e can be used to play a fun game. That's why I like to write my sessions up in the style of an actual play report rather than a story hour.
How are you enjoying GMing the Feywild material? I'm not a big setting guy but I've found that the 4e folks who worked on it really, really outdid themselves (all of the material, including the PC themes, backgrounds, monster themes, and setting hooks). I find that it truly conveys that disturbing, capricious, beauty and wonderment like no other iteration I've seen. I've loved GMing it.
I have to agree, of all the setting books I find Heroes of the Feywild to be a notch above.
I like the stuff, and I'm probably not doing it full justice in my game.
In my previous session report (linked to in the OP), I said a bit about how I adapted a Robin Laws HeroWars scenario, and I liked how that worked. I'm guessing that's probably as close to a Feywild flavour as I'll get, though. For my players, the focus will be on the alliance with Lolth, and the threat to the Raven Queen's control over winter, and the Prince of Frost and other fey elements will be subordinate to that.
In earlier sessions, stretching back over 20-something levels, there has been the odd bit of fey-ness:
hags (
twice), and rescuing a statute of the Summer Queen from an island that was taboo to the elves from whom the island's evil gnomes had stolen it (this was adapted from one of the mini-scenarios in Night's Dark Terror, a very good old B/X module). But the fey stuff has always been secondary - lending colour to the main action rather than the main action in and of itself.
For whatever reason, I find myself better at GMing cosmological drama (gods, primordial, ancient pacts broken, etc) than the ethereal mystery of the fey.
Maybe with the fomorians I'll get to do something interesting (or at least try to), but otherwise I envisage the game heading in an Elemental Chaos direction.