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General Tabletop Discussion
*Dungeons & Dragons
Session Zero and Nobody Chose a Spellcaster
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<blockquote data-quote="DEFCON 1" data-source="post: 9511577" data-attributes="member: 7006"><p>I do agree with you here that at no point in an adventure should there ever be a single point in the plot that can <em>only</em> be gotten past by having some random thing or ability. Especially if the DM never tells the players that X Macguffin would be required to continue forward. These sort of "gotcha" moments are best left to the side-- especially when the "gotcha" could never have been anticipated or planned for.</p><p></p><p>So while I understand and can basically agree with other folks who say you do not need to change a pre-made adventure to <em>suit</em> the characters the players are playing... there's also no reason not to remove these sort of story-blocking chokepoints if an adventure gets written with one in by giving players at least a couple different ways they can continue. Even if it's something like just making a spellcaster NPC available for hire back in town if the party reaches a place where a magical assist would be warranted.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9511577, member: 7006"] I do agree with you here that at no point in an adventure should there ever be a single point in the plot that can [I]only[/I] be gotten past by having some random thing or ability. Especially if the DM never tells the players that X Macguffin would be required to continue forward. These sort of "gotcha" moments are best left to the side-- especially when the "gotcha" could never have been anticipated or planned for. So while I understand and can basically agree with other folks who say you do not need to change a pre-made adventure to [I]suit[/I] the characters the players are playing... there's also no reason not to remove these sort of story-blocking chokepoints if an adventure gets written with one in by giving players at least a couple different ways they can continue. Even if it's something like just making a spellcaster NPC available for hire back in town if the party reaches a place where a magical assist would be warranted. [/QUOTE]
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Session Zero and Nobody Chose a Spellcaster
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