Talltomwright
Explorer
My group of first-time players are finally nearing the end of Princes of the Apocalypse and I've started to drop hints at the next campaign, which I'm planning to be BGiA. They've been playing the pre-gens from LMoP so this will be their first time creating characters and even though we've not rolled them up yet they're imagining ahead and expectations are getting high (not helped by the end of PotA becoming a big of a slog, despite me trying to shake it up a bit.)
I'm very interested in running a session zero with them, or giving them a Matt Colville style one page to manage expectations of Descent into Avernus but am not sure how much info to give them without it being a spoiler (they're very good at not going on forums and getting spoilers.) I'm thinking that asking their backstory to have ties to Baldur's Gate (Gotham) and Eturel (Metropolis) would be a good idea, saying that good characters with shades of gray would work well and that they will be fighting fiends and that the campaign won't feature a lot of downtime as they are on the clock. Is that too much? Too little? What info have you all/would you give so that they can build appropriate PCs and have fair expectations of the game ahead?
I'm very interested in running a session zero with them, or giving them a Matt Colville style one page to manage expectations of Descent into Avernus but am not sure how much info to give them without it being a spoiler (they're very good at not going on forums and getting spoilers.) I'm thinking that asking their backstory to have ties to Baldur's Gate (Gotham) and Eturel (Metropolis) would be a good idea, saying that good characters with shades of gray would work well and that they will be fighting fiends and that the campaign won't feature a lot of downtime as they are on the clock. Is that too much? Too little? What info have you all/would you give so that they can build appropriate PCs and have fair expectations of the game ahead?