BigFreekinGoblinoid
First Post
Inspired by this thread: http://enworld.cyberstreet.com/showthread.php?s=&threadid=40459 where people are discussing the similar nature/effects of the various 3E "supernatural powers", I thought I'd solicit your opinion regarding your handling of Psionics in your 3e game.
Do you use the recommended procedure for setting save DC's ( roll a d20 + level of power+ relevant ability modifier of the manifester), or use the variant (DC 10+, level of power+ relevant ability modifier of the manifester - basically the same as spells) ?
I'm in two games now, one a GM, and one a player. In the latter, my PC is picking up a level of PsiWarrior, and this will be the first Psionics in this campaign. I think rolling the d20 sounds like fun. Or is it just the munckin in me that wants to have access to high DC's at low levels?
edit: spelling - me no spel gud Stil! &:
Yes, there is no option for not liking /never ever planning on using psionics. I understand some of you feel that way. Keep on truckin' yo!
Do you use the recommended procedure for setting save DC's ( roll a d20 + level of power+ relevant ability modifier of the manifester), or use the variant (DC 10+, level of power+ relevant ability modifier of the manifester - basically the same as spells) ?
I'm in two games now, one a GM, and one a player. In the latter, my PC is picking up a level of PsiWarrior, and this will be the first Psionics in this campaign. I think rolling the d20 sounds like fun. Or is it just the munckin in me that wants to have access to high DC's at low levels?
edit: spelling - me no spel gud Stil! &:
Yes, there is no option for not liking /never ever planning on using psionics. I understand some of you feel that way. Keep on truckin' yo!
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