[Setting Idea] Gothic twist

Hah! I was about halfway through writing a retro-clone like this - red box D&D with a "monster mash" party a couple of weeks back. Unfortunately I had my heart set on a box set and couldn't find a convenient PoD solution.

I think this is a fine idea myself. Monte Cook's WoD is terrific and I think I'd actually like to hack it with pathfinder if I ever ran a non-retro version of the game.
 

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I had this idea for a couple of years now for a setting to create a world of mixed genre and time eras where the fantastical and supernatural are the dominate race and humans are the second class citizen. Take the Legacy of Kain video game universe and expand it.

Basically I want to have all the fantasy and horror races, mostly the Horror creatures have unique origin rather than them being a disease, alien origin, demonic/spirit possession or birth defect. Does anyone have good ideas or suggestion on any unique origin for the vampires, werwolves, fae, dragons and other popular creatures?

The main races I want in setting other humans are as followed: Vampires, Werecreatures, Fae, Undead, Dragonfolk, Amphibian-folk (instead of just merfolk) and 2 more race which i have not decide on. Thanks
Humans might have a gift others don't have - maybe it is faith or dedication? Just like the other races have a gift others don't have.

Origin of Vampires: Vampires could be kinda like Elves with a twist. (And really, Elf and Vampire fan fiction is probably not that different, except for the blood lust of Vampires.) They come from a far away land, a land shrouded in darkness most of the time. They are dying, in some way - they can't have children anymore, and they have only a small chance to create a new Vampire by "spawning" from others whose blood they drink from.

Werecreatures: In some ways, they started as some kind of "awakened" animal - capable of thought and speech. They were pretty civilized, but they found their animal shape insufficient when they learned what humans could achieve with their hands. So some of them performed a ritual to make them more human. Unfortunately, this had an unexpected side effect - while they became more human most of the time, assuming the desired shapes, their animal side "rebelled" and can take them over for a short time. Some individuals retain some controls, but others become raging monsters - or fearful, panicking creatures, since not only hunters were awakened as such. Werecreatures have been expelled from their former lands, as the other awakened animals couldn't bear to live with them - on one hand, raging lunatics, on the other hand, untrustworthy humans?

Fae: Fae come from the same land as the awakened animals and were-creatures. They are said to be immortal. While their often fragile bodies can be crushed, they return after a while to their former self... Except... It is hard to pin down a Faes self. They are shifty, moody - in one moment they are happy and friendly, in the next they are angry and claw out your eyes. In one moment they tell you their most important secret, in the next they betray you and stab you in the back. Some say their immortality is not true - instead, a fae dies and instantly a new fae is born, and the real truth is, that fae don't exist at all - instead, they are just fluctuation of nothingness, and to compensate, they have to switch between their moods and opinions so that overall, there presence has no effect. Others say that faes are not reborn, but just displaced. The idea of rebirth certainly has some merit - nobody ever saw fey children, and fae often show an intense sense of curiosity, as if they saw everything for their first time. But if that would be true, shouldn't the fae themselves know and tell us?

Undead: A nation that was infested with a terrible plague. People died, no cure was to be found, and prayers were left unanswered - except the one to the Goddess of Death. She offered the nation a chance to survive, more even, immortality of sorts, provided they would serve her. Desperately, the leaders and priests of the nation agreed, and the dead awakened. When a member of the nation died of the disease, he would turn into an undead, too, and eventually everyone became a undead. The Godess of Death has only one goal - to gain control of all the world, if necessary by killing all of the people and turning them into undead, too. But she missed that not everyone was strictly bound to the deal - there have always been those that opposed the current leadership, and so even now there are rebels among them, trying to stop the plans, end her control, or warn others.

Dragonfolk: (Dragonfolk means humanoid, aka Dragonborn; or true dragons. I assume the former). Dragons start small. They actually hail from a reptiloid species that already shares some trait with them. The species has learned the secret of turning into a great creature with wings and flaming breath, but only years of training, complentation and ritual workins can turn a Dragonfolk into a true dragon. They use this time to gain knowledge and riches. Not every Dragonfolk ever gets to become a Dragon, though - some lack the dedication, and some just die prematurely - and some are killed by envious Dragons before they can perform their final transformation.

Amphibian Folk: Still humanoid thinking? If not, think about "Squidfolk". Squids that learn to walk the lands just as well as swimming. Could make a good Cthulhu/Horror idea, or one of your extra races.
If that's not it - They do come from continental waters, something like the Mediterranean - it is not as deep as a true ocean, it is sweet water, and the coast is never far. They build cities underwater as well as on beaches and isles.

Humans: Humans are a species known for mostly one thing - infinite diversification with infinite dedication. Unlike a species like the Dragonfolk, the do not focus on a singular goal - each human has a different focus. But they dedicate to that with an incredible depth, and learn to become true masters in whatever they have dedicated themselves too. As such, Humans benefit a lot from their communities that support each other and ensure that the diverse talents can grow together. While the Vampire metabolism might make them strong and faster than a typical human, a dedicated human can excel them. While Dragonfolk might excel at arcana mysteries, their focus is still shared with attaining wealth, so that a dedicated human mage - or a greedy human - can exceed a Dragonfolk even in this core area.
 

My first thought on reading this thread is, "Oh, it is White Wolf's World of Darkness".

Not so, but apparently pretty close...
 


After reading or skimming through the posts, some are ok and some not. Couples I know I do not are as follows: Not wanting to do a plague for any of them, especially for the undead cause its been done to death (pun intended) and never really like the separate, secret, hidden worlds concept like in Harry Potter. Like i said this will not be on our Earth but on a new planet with earth's tech level up 2020 (just a time frame).

On the subject magic, there will be magic but through science and technology. The best example is the movie Hellboy or Wolfenstein where using science and technology mixed with ancient magical text and formulas to create the proper "true" magical effect. It''s not tech or science pretending to be magic or Clark view which i hate science and tech inplace of magic.
 

I'm Back some info I came up with or decided on. I decide that if I do this I would set the setting in a steampunkish victorian era. This will be more of a Horror fantasy type campaign with magic, science and swashbuckling. The steampunk tech would not be powered by steam but by blood, spirit and crystals and maybe magic (not sure yet).

After thinking on what I wanted too with the setting I started getting ideas on geography and some history. More on that later.
 

Basically I want to have all the fantasy and horror races, mostly the Horror creatures have unique origin rather than them being a disease, alien origin, demonic/spirit possession or birth defect. Does anyone have good ideas or suggestion on any unique origin for the vampires, werwolves, fae, dragons and other popular creatures?

The main races I want in setting other humans are as followed: Vampires, Werecreatures, Fae, Undead, Dragonfolk, Amphibian-folk (instead of just merfolk) and 2 more race which i have not decide on. Thanks

Ok, so you want origin descriptions for a steampunkish victorian horror campaign? I think you have blocked out too many possible origins as cliche frankly. It's kind of like saying "I want a handgun but not powered by magic or physics, any ideas?" That said I'll take a stab at it...

Vampires. Almost always of supernatural origin, either by a curse or a magical virus kind of thing.

Instead: The Plintre are a race of refugees. Colonies of intelligent slime mold like creatures they were some of the first other-dimensional creatures humanity encountered/summoned when we relearned how to use the gates. They sought a new home and offerred up some of their own as payment for a set of dismal tidal pools to call home. A plintre colony can merge with a human host granting them greatly enhanced physical powers as well as the wisdom of an alien species whispered into the backs of their minds. On the downside the plintree colony survives by consuming some of the hosts blood and so the hosts need a transfusion of at least a pint of blood a day. For unknown reasons they also start to display some obsessive-compulsive tendencies. (Note they have no fangs and get nothing from drinking blood. Instead they require an actual transfusion as a medical procedure. Of course sometimes the donor table has straps...)

Were-Creatures. I'm not familliar with a non-supernatural origin for weres. Nor can I think of one if you actually want shapeshifters. For a twist perhaps they are members of an ascetic order that practices shape-shifting magic in an attempt to either transcend their humanity or gain a broader perspective of reality.

Fae. Good luck coming up with a new twist on these guys.

Undead. A result of using a mixture of technology and magic to preserve life after death. The skull is supplemented by a glass jar and series of hoses that preserve the brain with classic green ichor. Lenses replace the eyes. The flesh and muscles waste away in death and so are removed. Instead the skeleton is moved by clockwork mechanisms bolted to the bones and powered by an engine nested within the ribcage. Most are voiceless, but some are experimenting with vocal instruments employing woodwind mechanisms.

Amphibian-folk. No whacky origin needed. They were always there, they just dwelt too deep for us to know of untill early scuba divers discovered them and set up a profitable trade in deepsea artifacts for forged metal goods.

Dragons. Another race discovered on the otherside of the clockwork gates. There is some speculation that they are refugees too, but the dragons laugh at the notion and no one wants to seriously contemplate what creatures as powerful as the dragons could possibly be running from.
 

Now I do mind them being from different plane or dimensions that were summoned or came through magic portals.

One idea I am having is with the were-creatures came from some dimension that their upright form (Crinos form from Werewolf WoD) is their true from and they must hide the form using magic to shifter into humanoid forms.
 

The idea for the fae race are a mix of typical fae and demons and angels plus they are refugees from their respected courts and orders fleeing from each realm. They were forbidden to interact with those of this world and now they formed own kingdom with own laws and to prepare if their former masters come for them.

Not sure if i want to add an Amphibians and ghosts as playable races or not. Constructs my be interesting similar to Frankenstein's monster but if there more like it in other gothic stories.

The Undead race if I do them would like mummies and revenants (like the Crow :)) but were mummies part of gothic stories or were they more pulp?
 

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