Setting inspiration

As Urbis is very much a kitchen sink setting, I get inspiration from pretty much everywhere. It also helps that large parts of the setting are roughly analogous to Western and Central Europe during the Age of Industrialization - thus, there is a lot of history stuff I can steal, and both players and game masters can quickly get a feel for the setting.

The full list of references I have used would be too long, but here are a few that stand out:

The biggest resource I am using right now is the expanded German version of the [ame=http://www.amazon.com/Dictionary-Imaginary-Places-Updated-Expanded/dp/0156008726/ref=sr_1_1?ie=UTF8&qid=1292152335&sr=8-1]Dictionary of Imaginary Places[/ame] - or, as I like to call it, crazy stuff Victorian-era people made up about the rest of the world. It does have more entries than those fitting into this category, but these are the ones of most interest to me since they tend to have an appropriate "period" feel.

The Arcana Wiki also has no shortage of Weird Stuff that's great for gaming, especially now that most entries are actually written by other people than me. Its random generators have also proven useful on numerous occasions.

And speaking of random generators, there are others that have been inspiring to me. Take this massive collection, for instance - sure, most of the generated results were useless, but there were plenty of useful ideas left. Of course, you will have to make them fit to your setting. For instance, there is a Secret Society Title generator and one of its results was a "Savant of the Hallowed Falcon". This in turn allowed me to come up with a cool secret society - the Order of the Hallowed Falcon.

Finally, the inspiration provided by other good setting and gaming books should not be underestimated. I have an ebook reader which allows me to read, bookmark, and annotate PDFs, and whenever I find something inspiring I make a note for later use. Of course, I don't want to recycle existing material in exactly the same way - that would be plagiarism. However, aspects of such material can often me changed and recombined with existing material for my setting in such a way that they become something new and interesting again...
 

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The short answer: Anything found anywhere.

The longer answer: From the ground up, my world setting is inspired by and/or incorporate all of the following:

  • My interest in World mythologies-specifically/heavily Mediterranean, Middle-eastern, Celtic and Germanic/Norse.
  • My interest in Ancient civilizations and pagan religions
  • Folklore/Fairy tales-primarily European with specific focus on Germanic and British/Scottish/Irish.
  • "High" Literary sources: specifically/heavily Tolkien, Arthurian legends, the Iliad & Odyssey, Beowulf, W.B. Yeats, Lord Byron (and most of the Romantics for that matter), William Blake.
  • "Pop" Literary sources: The Dragonlance Chronicles, The Mists of Avalon by Marion Zimmer Bradley, the Vampire and Mayfair Witch series of Anne Rice, The Chronicles of Narnia,, COMIC BOOKS!!! (much inspiration to be gleaned from the hallowed pages of comics. :)
  • Published Gaming/Setting Sources: the original D&D BECMI and AD&D core books (That's where it all started for me, of COURSE they influence my setting), Greyhawk, Forgotten Realms (for all of the flack FR seems to take in these boards, I really think Ed Greenwood is a creative genius for his world vision/setting and how much it shaped people's conception of the "campaign world" and it's importance or inclusion in fantasy gaming in general.)
  • Fantasy Art: being a visual person and illustrator myself, I am often inspired to add a character or maybe an entire race or nation, an invention or some other element to a setting based off something I saw in a fantasy-themed painting or illustration that catches my eye/sparks something in my imagination.
PLOT Inspiration comes, generally, from TV and movie sources, but also I've been known to borrow or build off of storylines from modern or ancient history, my literature/writing background-specifically short stories or poems, (and again) COMIC BOOKS! What is it? There are only 7 real separate plot lines?...Or something like that.
 

Man over the years I've pulled from a whole lot of sources.

I can recall one time using the randomly generated map from a computer game as the basis for one campaign.

I remember sitting in the second Pirates of the Caribbean movie and suddenly thinking, "Oh...I guess my next game is going to be Pirates of the Warhammer Caribbean."

My last big campaign setting was a mashup of a sci-fi setting (Larry Niven's Mount Lookitthat) and a fantasy setting (Lawrence Watt-Evans Small Kingdoms) molded to fit 4e.


I can say for sure that my best games have probably happened when inspiration grabs me rather than when I go looking for it. I don't always have that luxury but I've been fairly fortunate in recent years.
 

Computer games like Diablo and Baldur's Gate and the Dragonlance novels are where I draw most of my inspiration. Usually I homebrew so I incorporate elements of published settings like FR, DL and Eberron into my homebrew settings.
 


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