Stumblewyk
Adventurer
This pretty much sums up my homebrew world. The first campaign I ran in it (set on one of my world's three continents) was very much European in theme - everything from dark ages to Renaissance eras depending on the country.Generally, my gaming world, which I recycle often(since any game I run rarely explores enough of it to find it dull), takes from pretty much all the quasi-history of the real world. You've got everything from classical Greek and Roman socities and your traditional "dark middle ages" to your high-dynastic asian cultures.
This current campaign is starting on the same continent (for familiarity's and story's sake) and then moving to what I've dubbed my "Popular 17th, 18th, and 19th Century Misconceptions of South America" continent, replete with uncontacted jungle savages (tribal humans and halflings), lost empires and technologies, and a very palpable "Indiana Jones"-y exploration and pulp-action vibe.
I intend to save my third continent for a "New World"-style game. Where the Euro-centric continent cultures discover something there that prompts them to colonize, and struggle to establish a foothold in the new world.
3 very different styles, 1 world. It's worked so far, and I hope it continues to.
