[Setting] Tron campaign build

tecnowraith

First Post
I am in the process of creating a campaign set in the TRON universe and I am thinking of Mutants and Masterminds. For using the rules of M&M to represent the abilities of programs shown Legacy and Evolution (the video game) trailers and videos, which powers would work for the creation of the world? I am needing help more with the environment of The Grid seen in Legacy and Evolution. From the trailers it shown the floors and walls can change structure and some areas will have gravity control elements as well. Which Mutants and Masterminds source books will have these rules?
 

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I'd say... wait two weeks for this thread.

A significant number of your readers may not have even seen the first movie, and the second constitutes a doubling of the canon material. In a week or two, you'll have a ton of new ideas, and people with new enthusiasm (if the new movie is good) or constructive criticism (if it is bad).
 


I know there are some that didn't like the movie...but I thought the movie was absolutely AWESOME. Best combo of visuals and music since Blade runner...and that's saying a HECK of a lot about the music/visual combo. It also had some interesting queswtions regarding....

How do I put in a spoiler's tag...

Iso's

Amongst other things.

I don't know what system to use, but I think a more open ended system...where one can choose what to start as...such as User, program...the above mentioned spoiler item...or other...with each having a power or benefit specific to them. From there let them build their character as they may...
 

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