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Setting: X-Files meets A-Team. System: ?
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<blockquote data-quote="King-Panda" data-source="post: 5886896" data-attributes="member: 32115"><p>My group just wrapped up our first Pathfinder campaign, a low-level journey to the Mwangi Expanse. We've been discussing the setting for our next adventure, and have decided on trying something quite the opposite of our normal fantasy games.</p><p></p><p> With influences from the X-Files, the A-Team, Supernatural, Black Lagoon, Mercenaries (Video Game), and the Nightside book series, the party will be a band of modern-day hunters of the supernatural. The general public has next to no knowledge of this "other" world. The group's adventures will be roughly based on any given episode of the X-files or Supernatural, with the group modeled around a mercenary group similar to the A-Team.</p><p></p><p> I've been DMing for this group for almost a decade, but the vast majority of our play has been with D&D. We've played one jerry-rigged campaign of D20 Modern, but that's about it as far as non-fantasy games go. I'm basically looking for suggestions as to what kind of system would work best for this idea.</p><p></p><p> On one hand, I'd like to stick with the D20 system for it's familiarity. On the other, it'd be fun to try something new for such a different campaign. Any input would be greatly appreciated!</p></blockquote><p></p>
[QUOTE="King-Panda, post: 5886896, member: 32115"] My group just wrapped up our first Pathfinder campaign, a low-level journey to the Mwangi Expanse. We've been discussing the setting for our next adventure, and have decided on trying something quite the opposite of our normal fantasy games. With influences from the X-Files, the A-Team, Supernatural, Black Lagoon, Mercenaries (Video Game), and the Nightside book series, the party will be a band of modern-day hunters of the supernatural. The general public has next to no knowledge of this "other" world. The group's adventures will be roughly based on any given episode of the X-files or Supernatural, with the group modeled around a mercenary group similar to the A-Team. I've been DMing for this group for almost a decade, but the vast majority of our play has been with D&D. We've played one jerry-rigged campaign of D20 Modern, but that's about it as far as non-fantasy games go. I'm basically looking for suggestions as to what kind of system would work best for this idea. On one hand, I'd like to stick with the D20 system for it's familiarity. On the other, it'd be fun to try something new for such a different campaign. Any input would be greatly appreciated! [/QUOTE]
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