Citation needed on fans wanting a single setting more than wanting FR.That is exactly how Wizards works when trying to justify what they want to do instead of what the customers actually want.
Citation needed on fans wanting a single setting more than wanting FR.That is exactly how Wizards works when trying to justify what they want to do instead of what the customers actually want.
Sounds like you're doing a homebrew that borrows liberally from FR. Without being bound to it.
Then this makes even less sense to me.No, as a player I can not freely ignore or change anything I don't understand.
Based on a single check and the name Sammaster, my character would have also failed to connect the name to the Cult of the Dragon. Sounds like either a bad adventure or a DM who has failed to make it clear why something is important. Happens all the time. DMs learn from the experience and the game moves on. It has nothing to do with the setting.If I am collecting gossip and the DM gives me rumors about Sammaster returning and I don't connect it to the Cult of the Dragon, I can't tell him his plot isn't happening.
You said your players knew highly detailed information about a cabal of semi-secretive wizards and then looked for very specific information about things their characters had never seen in game. You then equated me saying Jedi, Sith and Smugglers don't exist in Star Wars? The two are not equatable.WHY run a specific setting if not for the shared background with the players? "Hey, I'm going to run star wars". "Cool, and I play a Jedi?" "Well, nah no jedi, sith, smugglers, droids or the force." At that point, why put it in the Star Wars Universe? Same here. If you aren't going to cater to the FR parts, why play FR. If you're going to use FR as a shorthand so you can say "Cormyr" and your players immediately know what you are talking about, they'll have expectations such as the Purple Dragon Knights being around.
Oh. I see. So you're saying because of 4 edition's worth of support FR is more popular than any other campaign setting. I'll concede that point but it's also irrelevant. When gauging which setting to support in 5e, WotC will look at what has been most popular in the past and then make that the primal focus. So yes, it is a self-reinforcing situation. But after 20+ years it's also irrelevant that it's a self-reinforcing situation because that's where the money is.4e is one edition ago. Try three settings worth of it being the earliest out as I mentioned, and that's not even all of it. It was out for AD&D, AD&D 2ed, 3.x, 4e and 5e. So it's been around for 5 editions, and in at least three it's the first out so that people wanting to play the new system and are looking for more, it's the first setting expansion. https://en.wikipedia.org/wiki/Forgotten_Realms
I've had players come to me and say "I don't know much about the setting we're playing in. Will I still be able to play? Should I read a whole bunch of books?" My answer has always been the same "Prior knowledge isn't necessary. Here's a players guide I've written up (never more than 20 pages) to give you the information you need to make a character appropriate for the campaign. If you REALLY want to, you can read book X, but it's really not necessary." I've never had a player come to me after a few game sessions and say "I can't enjoy this campaign because I don't know enough about it." I've GM'd in Forgotten Realms, Eberron, Dark Sun and Golarion. Each setting has a hefty library of books that can be intimidating to a new player. I've never had a problem and I've GM'd for brand new players to tabletop roleplaying games.
I think WotC has set themselves up with a self-fulfilling prophecy. Most of the campaigns that I see people here and on the late D&D forums clamor for haven't been supported since 2e. Planescape, Dragonlance, Darksun, Birthright, and so on.
Even Greyhawk had no 3e support and it was the default world! The only support it had was that the gods listed in the PHB were Greyhawk gods.
This makes me wonder why they don't produce more setting-neutral material for the majority of players who play in a home-brew setting. It's probably a big turn-off to these players that only products with large story-arcs that would be disruptive to a home-brew world are available, not to mention having to change names and other elements that would tie the adventure to a particular canned setting. I'm sure a lot of these players would like to occasionally plop down an isolated adventure into their home-brew to save on prep-time. I had no idea there were so many more home-brew games than games that use a published setting.
I doubt there's anyone, Ed Greenwood aside, who runs FR exactly as-is. So where is the boundary between "FR with some changes" and "homebrew that borrows liberally from FR"?![]()
I know I'm running "Forgotten Realms" because I'm 41 with an adult job and don't have the time or inclination to homebrew a good campaign anymore. I use quotes because besides the map, pretty much anything lore-wise is a grab bag. I mean they already came across Threshold and met a noble from the Grand Duchy of Karameikos, so...
I run the FR now precisely since my players (my kids) don't know anything about it. To me FR is a map with place names and as much detail as I choose to use, and NPCs with backgrounds that I can either use or ignore.
Oh. I see. So you're saying because of 4 edition's worth of support FR is more popular than any other campaign setting. I'll concede that point but it's also irrelevant. When gauging which setting to support in 5e, WotC will look at what has been most popular in the past and then make that the primal focus. So yes, it is a self-reinforcing situation. But after 20+ years it's also irrelevant that it's a self-reinforcing situation because that's where the money is.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.