Shackled City Adventure Path (Chars Selected)

Land Outcast said:
Now, that I admit would be pretty cool... hum... (Thinking about the possibilities of doing something similar with PnP games... I'd just have to get a second group :p )

It is a bit difficult to do in RL, as you cannot really enforce how far one gets w/o rate limiting the other. I'd imagine it would be less difficult in PbP (just stop posting ;))
 

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[flashback]
I remember we once made a looong session with another group, a urban roleplay-heavy adventure which we managed to finish in 12 hours.
It was amazing, my best gaming experience ever. 3 DMs, at the beggining it was a DM for each of the two groups, but they would eventually get split and the third DM take some people.
Not knowing what the others were up to gave strong support to the game.
We were moving around the house (RL) like mad...
[/flashback]

But that is most certainly not going to repeat, the other group broke up; and here in Uruguay, you'd be optimistic if you stated that getting to know people who know roleplaying games is nigh-impossible.

Luckily for me, I do have a gaming group here, and at ENworld :D .
 

Phyrrus said:
This choice was definately not an easy one to make, and because of that fact I am willing to start a side campaign for the three of you. Cauldron is a big place, and while the focus of the campaign will be on the others, I think I can work something in for you as well. The threads would be different, but from time to time the actions of one group might make the notice of the other.

If you're up for running it, I'm definitely up for playing in it. :) It's an honour that you'd even consider doing that.
 



Yay! :D
Phyrrus said:
I wish I could have kept everyone in and just made one mega-party, but there just wasn't any way.
I've been in one PbP game that had a huge party (I think 10 or so?). It was kind of painful, though the GM did a better job of it than I expected. PbP games increase little problems exponentially, and coordinating that many people is tough.
 

Jdvn1 said:
I've been in one PbP game that had a huge party (I think 10 or so?). It was kind of painful, though the GM did a better job of it than I expected. PbP games increase little problems exponentially, and coordinating that many people is tough.
I'm doing that currently, with 10 players about to become 11 or 12. Let me just say, the day they started turning on each other and essentially began to divide into two warring camps (their characters, not the players) was a wonderful relief for me, despite the fact that it'd normally be a nightmare to have happen in a game. Smaller is definitely better in D&D.
 

Whizbang Dustyboots said:
Thanks! Nifty stuff. And I can certainly see the possibility of crossing paths with Quaestio at some point. I wish I'd thought of having a paladin of Urbanus!

If you do feel strongly about trading out who he follows I am okay with that, but I think that will require a reworking of your history some. Urbanus will not be so widely known that he has a strong established order of paladins under him at this time.
 

Kafkonia said:
If you're up for running it, I'm definitely up for playing in it. :) It's an honour that you'd even consider doing that.

I am definately interested in trying it, as with the backdrop already in place all I need to do is shuffle one or two things over from there or there and it should work pretty easily.

Although if Mimic doesn't go in for it then I would have to do a little bit of recruiting for you guys to stay balanced.
 

Malvoisin said:
Hey all!

I just wanted to say, this looks like a great group. I'm stoked about this game. :D

I am as well, I really think the mixture the groups have will be a good one and by sharing the same backdrop, if at sometime the parties need to merge for something/someone, then it won't be a stretch there either.
 

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