The mantis manages to find an opening in the giants defense and a deep red cut forms along its arm. The giants eyes narrow in anger as the blood begins driping from his open wound. As Aldreneth jabs his sword into nearly the exact same wound as before and wrenches it out making the cut even deeper the giants roar of pain is even louder than before. As the pain comes washing in it recalls why it was focusing on the little man instead and shifts to regard him more cautiously. The sudden wieght on its still tender knee causes him to falter to the side alittle further than it anticipated. An event that turned out to be in his favor as it caused the magority of a gout of acid to spray over him as only a small bit splatters onto the massive creature. Not entirely sure where to strike just yet, Boz decides to crank the wheel a few more times opening the gate the rest of the way. WIth it now fully open he relocks the wheel in place and begins looking over the battlefield.
The raging giant with the blood covered knee (#2) raises its club high and slams it down hard against Aldreneth's back leaving a sickening crack that had to be a bone of some sort. As the dazed (Flavor only) Aldreneth shifts his shoulders around nothing is felt but mind stabbing pain from the blow. The only good news to come his way is that the giant again puts too much pressure on his leg causing his second swing to go wide and crash into the floor. Giant #1 continues to stand there trying to get his yawning under control and keep his wits about him. His defense is well in order, but aside from deflecting the xombies attacks he just seems bored.
Giant #4 takes a small step forward and swings his club hard. What can only be accounted as a misgage of the distance causes his swing to fall short and miss its target. Feeling annoyed he reverses the swing and this time catches the zobie right in the chest with enough force to splinter a few bones in a series of cracks and pops. #3 isn't taking any chances this time and spends his time carefully walking over the grease pit to stand behind #4.
OOC:
[sblock]Just so everyone knows (and I don't have to keep noting that potentialy bad sounding effects are flavor only. Anything I put in the story part of the post is all just for flavor and drama. If anything game afecting happens I will list it in the OOC section. In most cases I won't miss an effect as I write the OOC and story portion at the same time.
Lighting conditions are shadowy illumination throughout the room (20% miss chance) so unless there invisible (Boz, Elsa, Laguz and Tiayrek) you can see them.
Elsa's close wounds being ready are noted, but I have no idea what anyones HP is at so I won't know there at negs until they post that they drop.
Aldreneth:
[sblock]33 damage from a crit hit. Yes, I took account your DR and 34 AC (they have a high bonus to thier first attack). That ALMOST caused it to miss, Also, I now have season 2 sitting by my bed so we really do need to get together now

[/sblock]
Elsa:
[sblock]12 damage to the Wyvren.[/sblock]
Boz:
[sblock]You didn't make a in game post so I just assumed you continued cranking away
I so should deny you the retraining. I wanted to be the first to use stuff from that book in a game!
As for the rest, no I am not enforcing the 1st level only requirement so it can be taken later. Most likely I will allow the retraining, and the time it will take you to get to town and find the resources to have it done we will be able to work something suitable out. I haven't looked at the disciplines accosiated to the cruader yet (as I have been making a epic warblade) but considering all i've seen I don't think there will be any problems. There is only two I have seen so far that seem to possibly be game breaking (well, 1 game breaking and 1 that I just don't like). Those are Iron Heart Surge (Iron Heart), and Feral Death Blow (Tiger Claw).
As for the Warblade: Thats why I am trying to playtest the warblade in an online game. It seems the most likely option of being overpwered. Although it does gain the fewest maneuves, it does benefit from having the easiest recharge method. Although the crusaders method comes close to equaling it.[/sblock]
Map
Semi-Translucent red square is the shadow[/sblock]