Shackled City Adventure Path

As everyone makes thier own seperate ways out of the cave, the lady that is obviously the leader of the new group flies up into the air trailing after those who desire to flee. After reaching the apex of her current flight path she begins chanting a spell. While the sound of Vaprak's Voice drown her words out her somantic movements are quite evident and intricate. Soon a box of transparent-blue force appears around Aldreneth so quickly that the man slams into the side before even having time to stop. As if that wasn't enough she then holds up a wand and channels some energy into that causing the tip to glow briefly with a dark purple energy. Just as quickly as the glow began it shoots off flying down afew feet before slamming into something and spreading out. For the briefest of moments Laguz's purple outline is seen before the glow fades.

All the while this is going on another female wearing a suite of armor clasps her hands around a small cresent moon and begins her own spell. A long complex one that requires her full train of thought to perform. At that moment a large man holding no weapons runs for the edge of the pit and leaps off it twisting into a dive kick on the way down and landing on an unsuspecting giant flattening the creature to the floor with a thud that can barely be heard over the roar of the wind. The man immediatly regains his footing and faces the nearest giant ready to strike out.

The final female of the group (ignore the dragon in the picture) takes a brief moment to survey the scene before she takes a few steps back and dissapears into the tunnel above. This leaves just one man left. A man with glowing red eyes who casualy strides down the walkway, with a cloak billowing behind him, looking for something to kill.

The only good that seems to come of this new group is that it seems to frighten the giants as they all cease thier pursuit and move towards the monk that just dive bombed off the ledge.


OOC:
[sblock]Sorry it took so long to update this. The internet was down over here and the owner wouldn't let me look at it to try and fix it (he was convinced he could do it himself). Finally I managed to get him to let me examine it and fixed it.

The monk is right next to the pool near the path leading to the portculis.
The knight is at the bae of the walkway.
The cleric is still at the entrance to the tunnel.
The wizard is about 140 feet in the air near the tunnel entrance.


Aldreneth:
[sblock]I forgot you had your ex-love named so I changed my references of her to the one you gave her.
You are trapped inside a solid block of force (forcecage) suspended in air.
Sariatza cast Forcecage on you first but you were not able to discern the second spell she casted. The second caster is in the midst of casting Summon monster 8. The creature will appear next round.
The cresent moon symbol that the cleric is holding is a holy symbol of Corellon Larethian.[/sblock]

Laguz:
[Sblock]As the purple energy washes over you you can feel your body begin to convulse and contract as your muscles spasm threatening to shut down. Seeting your sights on the sky above you you push as hard as you can and after a final painful convulsion the feeling fades away.(Congrats, you passed your save)
Furthermore, your few glances at the enemy spellcasters were not enough to discern what spells they were. You do know that they are all quite powerful ones and all beyond your skill to cast.
The cresent moon symbol that the cleric is holding is a holy symbol of Corellon Larethian.[/sblock]

Elsa:
[sblock]You have no idea what the spell targeting Aldreneth is, but you easily reconize the other two. The one that targeted Laguz was Hold monster, and the cleric is currently casting a Summon monster 8 spell. The creature will arrive next round. The cresent moon symbol that the cleric is holding is a holy symbol of Corellon Larethian.[/sblock][/sblock]
 
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Senses [+2 Listen, Spot, Init]

Slitz is going to find some rocks to totally hide behind. Slitz is just going to wait out the fight. Slitz will just listen and wait.

OOC: taking full cover behind some rocks and standing still behind them. Having total cover negates the need for a Hide / Move Silently check, and I am already invisible.
 
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Elsa seeing the holy symbol on the cleric, stops a second to question there actions, Then yells, "Is this some sort of mockery?" Shifting in her windless flight, "What is going on? Why didn't we not get these people from the start to save the traped Paladin?" She growles under her breath. "Dammit, I hate wasting my time." Then she notices that there attacking the party. "Well, isn't that just rude."

She moves to avoid them but dose not try to engage them in any way trying to move to the cliff in area 5, and wates.

OOC:My monsters attack or move. I'm tired of rolling for them. I wish I wasn't a summoner in this PbP game.
 

Ooc

Slitz: You can'y gain total cover from every person on the map. There is far too many that are far too spaced apart (by the entrance, bottom of ramp, near the pool, high in the sky) so you will still need to roll. Invis helps but but does not guarantee your safety as both Aldreneth and Laguz were invis as well, but still were targeted.

Elsa: Since its still faily early in your character's play life and you are also new to pbp gaming I'll let you change things around to replace the summoning aspect. As long as your character theme doesn't change too much its easy enough to just say you changed your spell list. If things change on it alot then, considering the way you were introduced, we can just say you came here to help Aldreneth briefly and once you get back to town you leave completly (only to be replaced by someone later).
 

Okay, going to run into the giants area while I still have invis. Once I start seeing the giants, I am going to start Hiding and Moveing Silently until I can find a plan to get them to all out attack that annoying group.

[sblock=To DM] I was wondering if you could repost the map (or show me the link to the latest one). I really have no idea where everyone (and me) are. All I know is that since I was moving and hideing silently..i was abit behind the group. Also where the giants are.

My main goal now, is to find a way to trick the giants into all out attacking the group. So, I am going to find out where they are going. [/sblock]
 
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Aereas: Metagame Rules Lawyering:[sblock]
The solid barrier forcecage blocks line of effect for the Summon Monster spell. So either she has to use the first varient of the spell, with bands of force instead of solid walls, or the summoner needs to change her spell, or where she is targeting the creature.

If the wall of force is the banded version, Boz will fly as close as he can get to the Forcecage, if its the solid version, Boz will fly out of the cave as fast as he can.
[/sblock]
 
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OOC:
I had the character portraits in the wrong folder so the links above no longer work. Go here to see all the NPC images.

Slitz: The only way to do that is by moving back into the room and not even bothering to leave the cave yet. I'm gonna assume you do just that unless I hear otherwise from you.

Boz:
[sblock]I'm not sure just what your talking about here. Why would the forcecage around Aldreneth have any effect on the cleric summoning a monster? There is approximatly a good 80 foot difference between the two. As for the trageting part, the sumoner doesn't even have to target a space until it appears (which was never gonna be inside the cage).
The cage is the solid version regardless of how it affects the summon spell.[/sblock]
On a technicality Boz can take an AoO on the one attacking the giant. He had to pass your space and doesn't care to tumble (mainly due to the movement restrictions but thats just getting even more technical).

Elsa:
Yes, once you get back. Although now that I recall your still in the begining of the actual dungeon of the adventure I may be inticed to find another method to get another char in if you would prefer.

BIC: As the trapped Aldreneth lets out a sigh a large infernal creature, with the beak of a vulture and wings sprouting behind it, appears infront of Boz and soon after eight more appear behind it making the total nine. Elsa simply moves a ways away.

The monk lets out a flurry of blindingly fast attacks, each one striking before the giant could even register the movement, and by the end of it the giants strength finaly gives way and he collapes to the ground defeated. The cleric that summoned the demon stands there watching almost as if she is anticipating something. The armored man finishes his decent to the cave floor and begins making his way to where his companion is at. The flying wizard, however, continues to be a nuisance by unleashing two more spells, one through the rod again. The first is a repeat of last round with the purple energy flowing out to envelop Laguz again, only with him being higher now, and much like last round he dissapears again once it runs its course. The second spell is something abit different. With a look of agitation a semi-transparent ball of white rushes towards Laguz striking him dead on. Then, much to the sorcers dismay, he suddenly becomes visible and beins plumeting to the ground at a speed much greater than comfort allows.



OOC2:
[sblock]The monk makes 5 attacks

Laguz:[sblock]You passed the save again. Unfortunatly that means youve become too much troule to worry about keeping alive. The spell was a greater dispel and it got your invis, fly and (if you had more) the next two spells with the highest going first. You can perform a single standard action before you fall face first into the ground. At that point you will be 30 feet off the ground.[/sblock]

Aldreneth:[Sblock]The first spell was hold monster again and the second was greater dispel. The demon is a Vrock, but you don't know much about that particular brand of demons except that.[/sblock]

Boz:[sblock]The creature before you is a Vrock. You know of thier SLA (At will—mirror image, telekinesis (DC 18), greater teleport (self plus 50 pounds of objects only); 1/day—heroism. Caster level 12th) as well as there Dance of Ruin, and Spores SQ.[/sblock]

Elsa: [sblock]The first spell was Hold monster and the second was greater dispel. I moved you away from the tunnel since you mentioned area 5. Yet that doesn't lead out. Is that still where you wanted to go?[/sblock]

Map squares = 10 feet
Mantis died last round (forgot to include it then), Howler and Mantis die this round, but the shadow is still in the room (just not on map).
Aldreneth - Purple
Slitz - Yellow
Laguz - Blue
Boz - Orange
Elsa - Teal
Giants = Red
New group = Green[/sblock]
 


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