Crimson_Blade
First Post
I was considering using the 3.5 Shackled City Adventure Path for my next campaign. From those who have read/played them, are they any good? Too hard? Not enough role-playing?
Read our Shackled City Story Hour!Crimson_Blade said:I was considering using the 3.5 Shackled City Adventure Path for my next campaign. From those who have read/played them, are they any good? Too hard? Not enough role-playing?
gfunk said:So far, the lack of arcane magic hasn't hurt us.
Ooops, heh heh. Freudian slip maybe? I changed my post above to include Tilly as well. He's still alive and kicking, I just forgot to include him for some strange reason.Crimson_Blade said:I read your SH Gfunk; it's actually what interested me in the Adventure Path in the first place. BTW, didn't you forget a certain Halfling Rogue, or is that foreshadowing?
It is an entirely different feel because you are rooted to one city, Cauldron. In the first Adventure Path we went all over the place: Sunless Citadel/Forge of Fury (near Ashabenford), Speaker in Dreams (Hillsfar), Standing Stone (in Myth Drannor), Heart of Nightfang Spire (near Thunderstone), Deep Horizon (Underdark), BoBS (all over the Planes).How do they compare to the first line of Adventure Paths, i.e. Sunless Citadel to Bastion of Broken Souls?
Eh, it's a mix. We do feel more involved but the problem is how small Cauldron is. The gp cap for magic items is quite low so we have to travel to the capital city for major shopping (thankfully I can fly) -- this is a bit of an annoyance. Also, if you are into that whole glory and prestige thing then it is somewhat difficult to gain reknown in a podunk town in the boonies.Furthermore, one main difference from the Dungeon path and the first one is that the Dungeon seems to be centered around a single city, Cauldron. Does this add to the series's quality, making the PCs feel more involved and actually care about the city's inhabitants? Or does the same location get repetitive and dull after a while