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Shackled City - Ch. 1: Life's Bazaar
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<blockquote data-quote="themind" data-source="post: 2540316" data-attributes="member: 25168"><p><strong><u>Game posting guidelines</u></strong></p><p>- When making attacks, please add the attack roles and the damage rolls for those attacks, I will let you know if you hit or not after.</p><p></p><p>-Natural 20's on attacks and saves are automatic success, natural 1's on attacks and saves are automatic failures; plus Nat. 1's result in the end of your turn.</p><p></p><p>-If you roll a critical threat, also roll to confirm. roll normal damage seperate from any critical damage.</p><p></p><p>So, on a possible Crit., there should be regular attack roll, the confirmation attack role, normal hit damage, and the extra damage from a Crit</p><p></p><p>__________________________________________________________________________</p><p></p><p>Welcome to Cauldron. A city bustling with activity. Some of you were born here, some of you have been here a few days, looking for new possibilities.</p><p></p><p>As of late, things haven't worked out in the way you all hoped. The city is on edge. Strange abductions over the last few weeks has put the city on edge, the most recent of which were 4 children.</p><p></p><p>debarcher</p><p>[sblock]For a back little background, it was two years ago that the High Priests died. You have since returned to find Kristof Jurgenson in charge of the Temple, when you left he was still an acolyte.</p><p></p><p>Since you returned, you have tried to help him keep the Temple running. Just a little bit ago, he tells you that he has recieved a request from the Temple of St. Cuthbert for assitance with their investigation of the child abductions. </p><p></p><p>When you met with the head of the Temple of St. Cuthbert, Jenya Urikas, she explained to you the details. Four children from the local orphanage disappeared, two boys and two girls. There also seems to be no sign of entry. </p><p></p><p>She then asks you to meet with another cleric, named Ruphos Laro, at the orphanage, he is speaking with the headmistress of the orphanage. You are currently on your way there. [/sblock]</p><p></p><p>Catavarie</p><p>[sblock]Lately, things have been going too well with trying to find work(in your special field <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />. The abductions have made people double their security and made it a lot more difficult to do anything. You are currently on your way home after scoping out a potential target, but it seemed hopeless.[/sblock]</p><p></p><p>Blastin</p><p>[sblock]After an evening in the tavern, you made a new friend out of a traveling Merc, named </p><p>Heimdal Bloodthew. After a little disruption in the tavern, the two of you decide to head to a different one.[/sblock]</p><p></p><p>Blade of Desecration</p><p>[sblock]You have been having a hard time finding any work. This night in one of the taverns, you have made a new friend with a Cleric of Heironious, Friar Blutok. After a little disruption in the bar, the two of you decide to head to a new one, so your fun won't be bothered.[/sblock]</p><p></p><p>Nightcloak</p><p>[sblock]You are on your way home from picking up some spell componets you needed for your work.[/sblock]</p><p></p><p>Rapida</p><p>[sblock]After an evening of listening to rumors and obscure stories in a tavern, most of which could be easily over embelished, you head for your inn.[/sblock]</p><p></p><p>You are all heading to where ever you were going. The sun has set for the night and a light fog is rising. </p><p></p><p>Suddenly you all hear scuffles down an alleyway a short distance away, and then a yell of someone being hurt.</p></blockquote><p></p>
[QUOTE="themind, post: 2540316, member: 25168"] [b][u]Game posting guidelines[/u][/b][u][/u] - When making attacks, please add the attack roles and the damage rolls for those attacks, I will let you know if you hit or not after. -Natural 20's on attacks and saves are automatic success, natural 1's on attacks and saves are automatic failures; plus Nat. 1's result in the end of your turn. -If you roll a critical threat, also roll to confirm. roll normal damage seperate from any critical damage. So, on a possible Crit., there should be regular attack roll, the confirmation attack role, normal hit damage, and the extra damage from a Crit __________________________________________________________________________ Welcome to Cauldron. A city bustling with activity. Some of you were born here, some of you have been here a few days, looking for new possibilities. As of late, things haven't worked out in the way you all hoped. The city is on edge. Strange abductions over the last few weeks has put the city on edge, the most recent of which were 4 children. debarcher [sblock]For a back little background, it was two years ago that the High Priests died. You have since returned to find Kristof Jurgenson in charge of the Temple, when you left he was still an acolyte. Since you returned, you have tried to help him keep the Temple running. Just a little bit ago, he tells you that he has recieved a request from the Temple of St. Cuthbert for assitance with their investigation of the child abductions. When you met with the head of the Temple of St. Cuthbert, Jenya Urikas, she explained to you the details. Four children from the local orphanage disappeared, two boys and two girls. There also seems to be no sign of entry. She then asks you to meet with another cleric, named Ruphos Laro, at the orphanage, he is speaking with the headmistress of the orphanage. You are currently on your way there. [/sblock] Catavarie [sblock]Lately, things have been going too well with trying to find work(in your special field ;). The abductions have made people double their security and made it a lot more difficult to do anything. You are currently on your way home after scoping out a potential target, but it seemed hopeless.[/sblock] Blastin [sblock]After an evening in the tavern, you made a new friend out of a traveling Merc, named Heimdal Bloodthew. After a little disruption in the tavern, the two of you decide to head to a different one.[/sblock] Blade of Desecration [sblock]You have been having a hard time finding any work. This night in one of the taverns, you have made a new friend with a Cleric of Heironious, Friar Blutok. After a little disruption in the bar, the two of you decide to head to a new one, so your fun won't be bothered.[/sblock] Nightcloak [sblock]You are on your way home from picking up some spell componets you needed for your work.[/sblock] Rapida [sblock]After an evening of listening to rumors and obscure stories in a tavern, most of which could be easily over embelished, you head for your inn.[/sblock] You are all heading to where ever you were going. The sun has set for the night and a light fog is rising. Suddenly you all hear scuffles down an alleyway a short distance away, and then a yell of someone being hurt. [/QUOTE]
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