Shades, and Mages Magnificent Mansion...

pallandrome

First Post
So here's a question...What do ya'll think the effects of casting Mages Magnificent Mansion through the 9th level spell Shades should be?

What about Daylight?
 

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I would say the MMMansion would work just like the spell says it does, but things like the invisible doorway prompts a save from passersby and if the save is successful it's only 80% likely to be really invisible at that point.

Additionally, the MMM is on the Shadow plane and anybody inside can attempt a save to disbelieve where-upon it's 80% likely they continue to interact like it's a regular MMM and 20% likely that they realize the MMM is actually composed of Shadowstuff, the servants are all Shadows and everybody is eating grey paste.

It's a 9th level spell, so, make allowances for coolness.

With Daylight, just a straight up save and 20% chance on a successful save to realize that the light isn't.

--fje
 

Tell me a Shade Mansion isn't the coolest living environment for a sorcerer ever.

The daylight spell seems a little odd to me though. I mean, you still see it, so it still brightens the area, but you realize that it probably shouldn't? or something?
 

I haven't seen a real good answer for this either. I'd probably allow it to work normally, you might notice it as not real, but it still supports you and feeds you and protects you from the environment.

Other examples: Shadow Conjuration (sor/wiz 7) used to create Wall of Iron, Secret Chest, Secure Shelter, Phantom steed, fog cloud, glitterdust, summon swarm, web, grease, mage armor, mount, obscuring mist, unseen servant. The % real just doesn't make sense with these applications. (I'm pretty sure I checked that these all meet the spell requirements).
 

For most of those effects, you'll probably need to rule them one by one on their own merits and flavour. For example (using Shades, since we're discussing Shades and it happens to be a Warlock's best reference), anyone succeeding on a Will save against a Wall of Iron can ignore 20% of it's hardness, and take 20% less damage when it topples over you (maybe even 20% lower Strength DC to push over), but it will always be destroyed upon reaching 80% of a normal Wall of Iron's hit points.

Unseen Servant, being unable to interact anything that needs to make a Will save, for the most part, always has it's 'force limits' reduced by 20%. Mage Armor (and it's big brother Greater Mage Armor) gives people a Will save to ignore 20% of the bonus granted. Cloudkill would deal 20% less Con damage, 20% less likely to insta-kill, and so on on a successful Will save. Mounts and Phantom Steed, are as Summon Monster spells: they have 80% of their hit points, their AC bonuses are 80% when recognized as shadowy, and their special qualities are unaffected. Glitterdust has a 20% chance of simply failing, even on a failed Reflex save if the Will save is good. Web impedes a character that saves 20% less (probably meaning a 20% bonus on their moves while getting out, if it rounds up nicely, up to their normal speed limit), and deals 80% damage when on fire. Obscuring Mist and Fog Cloud are 20% likely to not provide concealment at any given time, reduces 20% less of falling damage, and 20% likely to impede movement. Grease is 20% likely to fail.

I'm not entirely sure about Secret Chest, though...
 


TheGogmagog said:
I haven't seen a real good answer for this either. I'd probably allow it to work normally, you might notice it as not real, but it still supports you and feeds you and protects you from the environment.

Other examples: Shadow Conjuration (sor/wiz 7) used to create Wall of Iron, Secret Chest, Secure Shelter, Phantom steed, fog cloud, glitterdust, summon swarm, web, grease, mage armor, mount, obscuring mist, unseen servant. The % real just doesn't make sense with these applications. (I'm pretty sure I checked that these all meet the spell requirements).
Yeah. They are also, for the most part, nondamaging effects.

So the person who saves has a 60% chance of being affected by the Wall of Iron. Which means he has a 40% chance of being able to walk through unharmed. Which is silly. But it can be downright funny, if that Wall is at some point used as a floor.....

Secret Chest: Objects placed inside have only a 60% chance of being affected. Not a reccomended use, unless you can manage 100% from a PrC, feat, or the like.

Secure Shelter: Arrows (as they aren't creatures) have a 40% chance of not being stopped. As do raindrops. The Rogue sneaking in who makes his will save has a 40% chance of not needing to disable the traps.

And so on.
 

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