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Shadow Dancer Question...
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<blockquote data-quote="chengarino" data-source="post: 769671" data-attributes="member: 4362"><p><strong>Re: ymmv</strong></p><p></p><p></p><p></p><p>You're right there: perpetual unturnable shadows would imbalance the game. Our DM ruled that the SD Shadow (primary) would create spawns which are the std. MM CE ones. So, that when our cleric attempts to turn Undeads, the SD had better make sure that all the shadoows are more than 60' away or else the SD just sucked up the turning attempt. </p><p></p><p>In our campaign, there have been more than a few POWEREFUL vampires who seems to whoop our butts. And, having our shadow suck up the turning abilities seems to actually weaken the party's ability. So, there's balance in that sense.</p><p></p><p>Roleplaying wise ... the ability to create spawns may deter good PCs from doing so. I know our party's goodie-goodie LG cleric of Pelor doesn't like my SD trying to create a band of unwitting spawns milling about the group. But, the role playing opportunity it provides is fun. </p><p></p><p>And the other balancing factor is the importance of keeping the 'primary' shadow alive. Else, the spawned shadows could easily turn on the SD just as demon/devils love to turn on their summoners ;-)</p><p></p><p>Just trying to understand SD's place in the world and the value in those shadow companions. Who knows, all this may be 'updated' for v3.5.</p><p></p><p>chengarino</p></blockquote><p></p>
[QUOTE="chengarino, post: 769671, member: 4362"] [b]Re: ymmv[/b] You're right there: perpetual unturnable shadows would imbalance the game. Our DM ruled that the SD Shadow (primary) would create spawns which are the std. MM CE ones. So, that when our cleric attempts to turn Undeads, the SD had better make sure that all the shadoows are more than 60' away or else the SD just sucked up the turning attempt. In our campaign, there have been more than a few POWEREFUL vampires who seems to whoop our butts. And, having our shadow suck up the turning abilities seems to actually weaken the party's ability. So, there's balance in that sense. Roleplaying wise ... the ability to create spawns may deter good PCs from doing so. I know our party's goodie-goodie LG cleric of Pelor doesn't like my SD trying to create a band of unwitting spawns milling about the group. But, the role playing opportunity it provides is fun. And the other balancing factor is the importance of keeping the 'primary' shadow alive. Else, the spawned shadows could easily turn on the SD just as demon/devils love to turn on their summoners ;-) Just trying to understand SD's place in the world and the value in those shadow companions. Who knows, all this may be 'updated' for v3.5. chengarino [/QUOTE]
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