Scharlata
First Post
Hi, fellow illusionists!
I have a few questions/suggestions about the 5th-level spell Shadow Guardians from the book Races of Destiny (p. 168).
The statistics for the illusionary shadow guardians aren't right if the construct type has to be applied, as the spell's description dictates:
1.) HD should be 4d10 instead of 4d8.
2.) hp should be 42 = 22 + 20 for a Medium construct instead of 18.
3.) BAB should be +3 instead of +2 (grapple +5 instead of +4).
4.) Attack roll should be +5 instead of +4.
5.) What kind of armor bonus do the construct get? It must be a deflection or dodge bonus, since constructs aren't proficient in any armor and the +5 bonus to AC counts against touch attacks.
6.) What kind of weapon do you get. Any that does 1d8 points of damage? Can you choose the weapon and influence the damage type and the crit threat range?
7.) Initiative should be +2 instead of +1.
8.) Saving throws should be +1/+3/+3 instead of +2/+4/+4.
9.) If we would follow all of the above suggestions, would the spell level be to low? Imagine a 9th-level fellow illusionist that gets 9 allied constructs with 42 hp each and one +5 attack/round that deals 1d8+2 damage.
Thanks for your input!
Kind regards
I have a few questions/suggestions about the 5th-level spell Shadow Guardians from the book Races of Destiny (p. 168).
The statistics for the illusionary shadow guardians aren't right if the construct type has to be applied, as the spell's description dictates:
1.) HD should be 4d10 instead of 4d8.
2.) hp should be 42 = 22 + 20 for a Medium construct instead of 18.
3.) BAB should be +3 instead of +2 (grapple +5 instead of +4).
4.) Attack roll should be +5 instead of +4.
5.) What kind of armor bonus do the construct get? It must be a deflection or dodge bonus, since constructs aren't proficient in any armor and the +5 bonus to AC counts against touch attacks.
6.) What kind of weapon do you get. Any that does 1d8 points of damage? Can you choose the weapon and influence the damage type and the crit threat range?
7.) Initiative should be +2 instead of +1.
8.) Saving throws should be +1/+3/+3 instead of +2/+4/+4.
9.) If we would follow all of the above suggestions, would the spell level be to low? Imagine a 9th-level fellow illusionist that gets 9 allied constructs with 42 hp each and one +5 attack/round that deals 1d8+2 damage.
Thanks for your input!
Kind regards