Jimlock
Adventurer
Srd:
So my questions are the following:
1. Is Shadow Jump treated as "Conjuration (Teleportation)" magic, or as generic magic due to (Su)?
2. Can one using Shadow Jump teleport others with him (as the spell), or is it just a personal ability?
3. Is one NOT capable of taking some other action after jumping (as the Dimensional Door spell), or does the ability ability follow the (Su) rule = simply a standard action, without the setback of not being able to take other actions once the ability is used (in the same round)?
4.Since the Jump has to begin and end in an area with at least some shadow, need one be able to see the destination area? or can he gamble as the spell?
shadow jump (su)
at 4th level, a shadowdancer gains the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. A shadowdancer can jump up to a total of 20 feet each day in this way; this may be a single jump of 20 feet or two jumps of 10 feet each. Every two levels higher than 4th, the distance a shadowdancer can jump each day doubles (40 feet at 6th, 80 feet at 8th, and 160 feet at 10th). This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment.
dimension door
conjuration (teleportation)
level: Brd 4, sor/wiz 4, travel 4
components: V
casting time: 1 standard action
range: Long (400 ft. + 40 ft./level)
target: You and touched objects or other touched willing creatures
duration: Instantaneous
saving throw: None and will negates (object)
spell resistance: No and yes (object)
you instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction.After using this spell, you can’t take any other actions until your next turn. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A large creature counts as two medium creatures, a huge creature counts as two large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.
If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.
If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature travelling with you take an additional 4d6 points of damage and the spell simply fails.
supernatural abilities (su)
supernatural abilities are magical and go away in an antimagic field but are not subject to spell resistance, counterspells, or to being dispelled by dispel magic. Using a supernatural ability is a standard action unless noted otherwise. Supernatural abilities may have a use limit or be usable at will, just like spell-like abilities. However, supernatural abilities do not provoke attacks of opportunity and never require concentration checks. Unless otherwise noted, a supernatural ability has an effective caster level equal to the creature’s hit dice. The saving throw (if any) against a supernatural ability is:
10 + ½ the creature’s hd + the creature’s ability modifier (usually charisma).
So my questions are the following:
1. Is Shadow Jump treated as "Conjuration (Teleportation)" magic, or as generic magic due to (Su)?
2. Can one using Shadow Jump teleport others with him (as the spell), or is it just a personal ability?
3. Is one NOT capable of taking some other action after jumping (as the Dimensional Door spell), or does the ability ability follow the (Su) rule = simply a standard action, without the setback of not being able to take other actions once the ability is used (in the same round)?
4.Since the Jump has to begin and end in an area with at least some shadow, need one be able to see the destination area? or can he gamble as the spell?