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Shadow of the Dragon Queen AMA
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<blockquote data-quote="FitzTheRuke" data-source="post: 8835401" data-attributes="member: 59816"><p>I think that's the thing when it comes to "continuity" - in any shared "universe", be it Dragonlance or Marvel Comics, or what have you: Fans generally want a new creation to NOT CONTRADICT IT. We don't need anyone to be <em>slave</em> to continuity; we don't need stories to constantly reference continuity; we just need them to not screw it up.</p><p></p><p>I think that it's seen as the very basics of <em>respect</em> (for the material and for the audience). If you, as a creator of material, contradict what's come before, you disrespect it, either because you can't be bothered to <em>know</em> the property on any meaningful level, or because you DO know, but you don't CARE.</p><p></p><p>Sometimes, continuity changes are made by property handlers with great care and consideration. How well that's received is usually based on quality of execution (though in this day and age, there's a click-desperate online factor that will hate it no matter how well done).</p><p></p><p>Personally, I tend to find that most continuity blunders could easily be avoided with a little imagination. It's not usually necessary to contradict a previous story to tell your current one. So far it looks like they're doing a good job of it here. Indicates that they know and care (and by extension respect) the previous material, but aren't slave to it. Which is the ideal combination.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8835401, member: 59816"] I think that's the thing when it comes to "continuity" - in any shared "universe", be it Dragonlance or Marvel Comics, or what have you: Fans generally want a new creation to NOT CONTRADICT IT. We don't need anyone to be [I]slave[/I] to continuity; we don't need stories to constantly reference continuity; we just need them to not screw it up. I think that it's seen as the very basics of [I]respect[/I] (for the material and for the audience). If you, as a creator of material, contradict what's come before, you disrespect it, either because you can't be bothered to [I]know[/I] the property on any meaningful level, or because you DO know, but you don't CARE. Sometimes, continuity changes are made by property handlers with great care and consideration. How well that's received is usually based on quality of execution (though in this day and age, there's a click-desperate online factor that will hate it no matter how well done). Personally, I tend to find that most continuity blunders could easily be avoided with a little imagination. It's not usually necessary to contradict a previous story to tell your current one. So far it looks like they're doing a good job of it here. Indicates that they know and care (and by extension respect) the previous material, but aren't slave to it. Which is the ideal combination. [/QUOTE]
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