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SHADOW OF THE VOID Race, Adjustments needed
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<blockquote data-quote="animal chubs" data-source="post: 6989599" data-attributes="member: 6784993"><p><strong>Progress Update</strong></p><p></p><p>I seem to be doing fine, here's an update to this race. Any edits or suggestions are welcome.</p><p>[sblock]Shadow</p><p>Shadows are undead that resemble dark exaggerations of humanoid shadows. They have been found lurking in the Plane of Shadows as well as the Material Plane.</p><p>Dark Disposition</p><p>From the darkness, the shadow reaches out to feed on living creatures' vitality. They can consume any living creature, but they are especially drawn to creatures untainted by evil. A creature that lives a life of goodness and piety consigns its basest impulses and strongest temptations to the darkness where the shadows hunger. As a shadow drains its victim's strength and physical form, the victim's shadow darkens and begins to move of its own volition. In death, the creature's shadow breaks free, becoming a new undead shadow hungry for more life to consume. If a creature from which a shadow has been created somehow returns to life, its undead shadow senses the return. The shadow might seek its "parent" to vex or slay. Whether the shadow pursues its living counterpart, the creature that birthed the shadow no longer casts one until the monster is destroyed.</p><p>Shadow Names</p><p>When a shadow is created, it keeps some memories of its parents life. I'ts normally unheard of for a shadow to be named but those who can speak, have often named themself. Therefore, shadows can have all types of names. Whether the name is based on their parents race or what they had for lunch is up to you.</p><p>Shadow Traits</p><p>As a shadow, you have certain traits that you share with other shadows. As a shadow you gain access to powerful magic through your dark nature and use of "shadow stuff".</p><p>Ability Score Increase. Your Strength score decreases by 2, your Dexterity score increases by 2, your Constitution score increases by 1, your Intelligence score decreases by 2, and your Charisma score decreases by 1.</p><p>Age. As beings of undeath, shadows do not age or mature.</p><p>Alignment. Shadows are created by dark entities, death of "parent" by shadow, or by other dark means therefore are most often evil themselves. Although they mimic some of their parents memories and behaviors, shadows tend towards chaotic due to their unnatural existance.</p><p>Size. Shadows are between 5 and 6 feet tall and is weightless. Your size is medium.</p><p>Speed. Your base walking speed is 40 feet.</p><p>Darkvision. As a being forced to live in darkness, you have superior vision in dark and dim conditions. You can see in dimlight within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey. </p><p>Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.</p><p>Amorphous. You can move through a space as narrow as 1 inch wide without squeezing.</p><p>Otherworldly Possessions. Any non-shadow items equip or picked up will cause 1 level of encumbrance.</p><p>Shadow Equipment. You take possession of shadows of weapons, armor's, clothing or other items. The shadow item becomes magical but loses any abilities it had. This requires a minor action to equip and to unequip. Unequipping returns the shadow back to the item it originated from if its on the same plane. Otherwise the shadow will disappear and return to its item after 1d20 days. Any alterations such as writing, damage, or braking will magically appear on the items physical form and vise versa.</p><p>Damage Vulnerabilities. You are vulnerable to radiant damage.</p><p>Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.</p><p>Strength Drain (Recharge 5-6) or on Critical. Any Melee Weapon Attack: On hit deal weapons damage as necrotic damage. Their Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later. Only Four shadows may be created through this ability at any one time; if another is created then the forth becomes inanimate.</p><p>Undead. You are considered undead for effects such as turnundead and many healing spells. You are immune to disease and the poisoned condition, and you have resistance to poison damage. You do not need to eat or breathe, but you can ingest food or drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state;you are fully aware of your surroundings and notice approaching enemies and events as normal.</p><p>Shadow. The shadow has immunity to necrotic damage, exhaustion and petrified conditions. You also have resistance to being grappled.</p><p>Languages. Most shadows can not speak but some have developed an uncertain method of speech. May choose to speak, read, and write undercommon and one language the parent had. [/sblock]</p></blockquote><p></p>
[QUOTE="animal chubs, post: 6989599, member: 6784993"] [b]Progress Update[/b] I seem to be doing fine, here's an update to this race. Any edits or suggestions are welcome. [sblock]Shadow Shadows are undead that resemble dark exaggerations of humanoid shadows. They have been found lurking in the Plane of Shadows as well as the Material Plane. Dark Disposition From the darkness, the shadow reaches out to feed on living creatures' vitality. They can consume any living creature, but they are especially drawn to creatures untainted by evil. A creature that lives a life of goodness and piety consigns its basest impulses and strongest temptations to the darkness where the shadows hunger. As a shadow drains its victim's strength and physical form, the victim's shadow darkens and begins to move of its own volition. In death, the creature's shadow breaks free, becoming a new undead shadow hungry for more life to consume. If a creature from which a shadow has been created somehow returns to life, its undead shadow senses the return. The shadow might seek its "parent" to vex or slay. Whether the shadow pursues its living counterpart, the creature that birthed the shadow no longer casts one until the monster is destroyed. Shadow Names When a shadow is created, it keeps some memories of its parents life. I'ts normally unheard of for a shadow to be named but those who can speak, have often named themself. Therefore, shadows can have all types of names. Whether the name is based on their parents race or what they had for lunch is up to you. Shadow Traits As a shadow, you have certain traits that you share with other shadows. As a shadow you gain access to powerful magic through your dark nature and use of "shadow stuff". Ability Score Increase. Your Strength score decreases by 2, your Dexterity score increases by 2, your Constitution score increases by 1, your Intelligence score decreases by 2, and your Charisma score decreases by 1. Age. As beings of undeath, shadows do not age or mature. Alignment. Shadows are created by dark entities, death of "parent" by shadow, or by other dark means therefore are most often evil themselves. Although they mimic some of their parents memories and behaviors, shadows tend towards chaotic due to their unnatural existance. Size. Shadows are between 5 and 6 feet tall and is weightless. Your size is medium. Speed. Your base walking speed is 40 feet. Darkvision. As a being forced to live in darkness, you have superior vision in dark and dim conditions. You can see in dimlight within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey. Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Amorphous. You can move through a space as narrow as 1 inch wide without squeezing. Otherworldly Possessions. Any non-shadow items equip or picked up will cause 1 level of encumbrance. Shadow Equipment. You take possession of shadows of weapons, armor's, clothing or other items. The shadow item becomes magical but loses any abilities it had. This requires a minor action to equip and to unequip. Unequipping returns the shadow back to the item it originated from if its on the same plane. Otherwise the shadow will disappear and return to its item after 1d20 days. Any alterations such as writing, damage, or braking will magically appear on the items physical form and vise versa. Damage Vulnerabilities. You are vulnerable to radiant damage. Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. Strength Drain (Recharge 5-6) or on Critical. Any Melee Weapon Attack: On hit deal weapons damage as necrotic damage. Their Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later. Only Four shadows may be created through this ability at any one time; if another is created then the forth becomes inanimate. Undead. You are considered undead for effects such as turnundead and many healing spells. You are immune to disease and the poisoned condition, and you have resistance to poison damage. You do not need to eat or breathe, but you can ingest food or drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state;you are fully aware of your surroundings and notice approaching enemies and events as normal. Shadow. The shadow has immunity to necrotic damage, exhaustion and petrified conditions. You also have resistance to being grappled. Languages. Most shadows can not speak but some have developed an uncertain method of speech. May choose to speak, read, and write undercommon and one language the parent had. [/sblock] [/QUOTE]
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