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<blockquote data-quote="Primitive Screwhead" data-source="post: 3548620" data-attributes="member: 20805"><p>Interesting spell.. I do not usually mess around with this high-level magic stuff but here is what I would do with the spell effects:</p><p></p><p>Instead of having an 'animated shadow' type effect that gets a little weird managing it, have the following:</p><p></p><p>This spell can only be cast on 'Shadows' (the monster) as a touch attack, which gets absorbed into the casters own shadow (not the monster) and provides the caster with certain benefits. Each additional shadow absorbed increases the benefits gained. </p><p>A Greater Shadow is treated as if absorbing 3 normal Shadows</p><p></p><p>First Shadow absorbed provides:</p><p> - Immunity to the special attacks of Shadows</p><p> - Darkvision 20'</p><p> - If not undead, reads as both alive and undead through the Libras Mortis goggles.</p><p> - a +4 bonus to Hide while in areas of shadowy illumination</p><p> - A -4 penatly to Hide while in brightly lit areas</p><p> - Strength Damage(SU): Once per day the caster can charge an unarmed touch attack with negative energy, dealing 1D4 Strength Damage </p><p> - Create Spawn (Su): Any humanoid reduced to Strength 0 by a the casters STR damage attack becomes a shadow under the control of its killer within 1d4 rounds.</p><p> - Ghost Touch (SU): Your unarmed attacks can strike incorperal beings.</p><p> - If not already present, an Aura of Evil {see detect evil spell}</p><p></p><p>Additional Shadows absorbed:</p><p> - Each additional Shadow grants an additional use of the Strength Damage attack per day</p><p> - Each 10 additional Shadows increases the power of your Evil aura by 1 and grants one of the following options:</p><p>> +1 profane bonus to Fort Saves</p><p>> Increase in Str Damage dice (as the larger monster slam damage progression)</p><p>> Fly speed of +5' (Starts at Poor manueverability, max speed = your land speed)</p><p>> Improved fly manueverablity by one step</p><p></p><p></p><p></p><p>"Release" Option:</p><p> As a full round action, the caster can release all the Shadows currently absorbed, the mass of Shadows spring to hungry life and, for a period of 1D6 rounds in which they cannot be controlled by any means, they immediately attack any living creature they can find. Once this period of time ends, their hunger either sated or deflected, they melt away to find easier prey.</p><p></p><p>Destruction options:</p><p> The Shadows can be affected by a Turn attempt while absorbed, altho they benefit from an additional Turn Resistance equal to half their 'owners' Caster level. </p><p>They can also be attacked by any means normally used to attack an incorperal creature. Since they occupy the same space as the caster, melee attacks against the shadow can draw AoO from the caster.</p><p> To make it simpler to calculate, every 20 points of damage dealt to the shadow destroys one Shadow. The destruction of 10 Shadows removes a random benefit from the ones gained.</p><p></p><p>Variants that grant ablities of other incorperal undead could be designed.</p><p></p><p>This version means you don't have to track a bunch of additional monsters, but the challenge level of the NPC can be much greater.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3548620, member: 20805"] Interesting spell.. I do not usually mess around with this high-level magic stuff but here is what I would do with the spell effects: Instead of having an 'animated shadow' type effect that gets a little weird managing it, have the following: This spell can only be cast on 'Shadows' (the monster) as a touch attack, which gets absorbed into the casters own shadow (not the monster) and provides the caster with certain benefits. Each additional shadow absorbed increases the benefits gained. A Greater Shadow is treated as if absorbing 3 normal Shadows First Shadow absorbed provides: - Immunity to the special attacks of Shadows - Darkvision 20' - If not undead, reads as both alive and undead through the Libras Mortis goggles. - a +4 bonus to Hide while in areas of shadowy illumination - A -4 penatly to Hide while in brightly lit areas - Strength Damage(SU): Once per day the caster can charge an unarmed touch attack with negative energy, dealing 1D4 Strength Damage - Create Spawn (Su): Any humanoid reduced to Strength 0 by a the casters STR damage attack becomes a shadow under the control of its killer within 1d4 rounds. - Ghost Touch (SU): Your unarmed attacks can strike incorperal beings. - If not already present, an Aura of Evil {see detect evil spell} Additional Shadows absorbed: - Each additional Shadow grants an additional use of the Strength Damage attack per day - Each 10 additional Shadows increases the power of your Evil aura by 1 and grants one of the following options: > +1 profane bonus to Fort Saves > Increase in Str Damage dice (as the larger monster slam damage progression) > Fly speed of +5' (Starts at Poor manueverability, max speed = your land speed) > Improved fly manueverablity by one step "Release" Option: As a full round action, the caster can release all the Shadows currently absorbed, the mass of Shadows spring to hungry life and, for a period of 1D6 rounds in which they cannot be controlled by any means, they immediately attack any living creature they can find. Once this period of time ends, their hunger either sated or deflected, they melt away to find easier prey. Destruction options: The Shadows can be affected by a Turn attempt while absorbed, altho they benefit from an additional Turn Resistance equal to half their 'owners' Caster level. They can also be attacked by any means normally used to attack an incorperal creature. Since they occupy the same space as the caster, melee attacks against the shadow can draw AoO from the caster. To make it simpler to calculate, every 20 points of damage dealt to the shadow destroys one Shadow. The destruction of 10 Shadows removes a random benefit from the ones gained. Variants that grant ablities of other incorperal undead could be designed. This version means you don't have to track a bunch of additional monsters, but the challenge level of the NPC can be much greater. [/QUOTE]
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