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Shadow-Sickness Disease & Feat
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<blockquote data-quote="HellHound" data-source="post: 1961157" data-attributes="member: 3397"><p>I'm also looking for a new name for this disease... it's just too... typical.</p><p></p><p><strong>Shadow Sickness</strong></p><p></p><p>This infection strikes those who have been injured in an area of supernatural darkness. Whenever a person suffers 20 or more damage while within an area of supernatural darkness (such as a darkness or deeper darkness spell effect), then the victim may be infected with the shadow sickness, requiring a Fortitude save as normal against the disease. If he succeeds, the disease has no effect — the darkness did not take hold within his body. If he fails, he takes damage after the incubation period. Once per day afterward, he must make a successful Fortitude saving throw to avoid repeated damage. Two successful saving throws in a row indicate that he has fought off the disease and recovers, taking no more damage.</p><p>These Fortitude saving throws can be rolled secretly so that the player doesn’t know whether the disease has taken hold.</p><p></p><p>As the shadow sickness deals damage to the victim, his body darkens visibly and his strength and vitality are sapped away. Victims suffer a feeling of extreme chill that cannot be warmed away – in extreme cases, some victims have been said to have burned themselves to death in the effort to warm themselves. The infected wound itself becomes blackened and septic, weeping a dark red-black fluid, but ceases to be painful in any way. </p><p></p><p>If the victim takes 5 or more Constitution damage from a bout of shadow sickness, the wound’s scar will never fade, and remains a black and horrid mark on the victim’s body. </p><p></p><p>If the victim takes 5 or more Constitution or Strength damage from a bout of shadow sickness, one point becomes a point of Constitution or Strength Drain (as appropriate) instead of damage.</p><p></p><p>Disease: Shadow Sickness</p><p>Infection DC: Injury 18</p><p>Incubation: 1 day</p><p>Damage: 1d4 Con & Str</p><p></p><p><strong>Shadow-Struck</strong></p><p>There is something about the darkness that stays within the shadow-struck, making them withdrawn and isolated emotionally, although frightening and unnerving to many.</p><p><strong><em>Prerequisites</em></strong>: Character must have a permanent scar from a shadow sickness-infected wound.</p><p><strong><em>Benefits</em></strong>: The shadow-struck gains a +1 bonus on all Will saves and a +2 competence bonus on all Intimidate checks.</p><p></p><p>---</p><p></p><p>The feat is a launching point for several prestige classes that I'm finalizing, btw.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1961157, member: 3397"] I'm also looking for a new name for this disease... it's just too... typical. [b]Shadow Sickness[/b] This infection strikes those who have been injured in an area of supernatural darkness. Whenever a person suffers 20 or more damage while within an area of supernatural darkness (such as a darkness or deeper darkness spell effect), then the victim may be infected with the shadow sickness, requiring a Fortitude save as normal against the disease. If he succeeds, the disease has no effect — the darkness did not take hold within his body. If he fails, he takes damage after the incubation period. Once per day afterward, he must make a successful Fortitude saving throw to avoid repeated damage. Two successful saving throws in a row indicate that he has fought off the disease and recovers, taking no more damage. These Fortitude saving throws can be rolled secretly so that the player doesn’t know whether the disease has taken hold. As the shadow sickness deals damage to the victim, his body darkens visibly and his strength and vitality are sapped away. Victims suffer a feeling of extreme chill that cannot be warmed away – in extreme cases, some victims have been said to have burned themselves to death in the effort to warm themselves. The infected wound itself becomes blackened and septic, weeping a dark red-black fluid, but ceases to be painful in any way. If the victim takes 5 or more Constitution damage from a bout of shadow sickness, the wound’s scar will never fade, and remains a black and horrid mark on the victim’s body. If the victim takes 5 or more Constitution or Strength damage from a bout of shadow sickness, one point becomes a point of Constitution or Strength Drain (as appropriate) instead of damage. Disease: Shadow Sickness Infection DC: Injury 18 Incubation: 1 day Damage: 1d4 Con & Str [b]Shadow-Struck[/b] There is something about the darkness that stays within the shadow-struck, making them withdrawn and isolated emotionally, although frightening and unnerving to many. [b][i]Prerequisites[/i][/b][i][/i]: Character must have a permanent scar from a shadow sickness-infected wound. [b][i]Benefits[/i][/b][i][/i]: The shadow-struck gains a +1 bonus on all Will saves and a +2 competence bonus on all Intimidate checks. --- The feat is a launching point for several prestige classes that I'm finalizing, btw. [/QUOTE]
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Shadow-Sickness Disease & Feat
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