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Shadow Sorcerer + Warcaster + Polearm Master + Eye of Darkness = Is It insane?
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<blockquote data-quote="ECMO3" data-source="post: 8396322" data-attributes="member: 7030563"><p>If you have warcaster, polearm master and metamagic adept you can't boost charisma until 16th level, or 12th if you are a variant human or custom. At this point you are playing against many enemies with true sight or devils sight, both of which mean they will see as good as you in the magical darkness.</p><p></p><p>Have you actually played it? I don't think it is going to OP or "insane" against large numbers of enemies. Against a single enemy that is not strong enough to grapple you sure. I don't believe magical guidance will work as well as you think and it costs a sorcery point. Unless you have a high athletics or acrobatics, even with that you will still lose often and when that happens you will be quickly overwhelmed. Not to mention you won't actually have SPs to use magical guidance since they will be used up.</p><p></p><p>Based on your scenarion on turn one you burn 2 SPs to cast your magical darkness and another 3 to summon your hound. An enemy comes at you and you use empower schorching ray and burn another SP. Then you burn 2 more to quicken a spell on your turn. Guess what your 8th-level sorcerer is out of sorcery points and you are only in the second turn of combat for the entire day.</p><p></p><p>The sorcerer only has a 30 move (barring bonuses from other classes). You can dash, but that is a lost action and will typically require another dash to get back into range to make PAM work.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8396322, member: 7030563"] If you have warcaster, polearm master and metamagic adept you can't boost charisma until 16th level, or 12th if you are a variant human or custom. At this point you are playing against many enemies with true sight or devils sight, both of which mean they will see as good as you in the magical darkness. Have you actually played it? I don't think it is going to OP or "insane" against large numbers of enemies. Against a single enemy that is not strong enough to grapple you sure. I don't believe magical guidance will work as well as you think and it costs a sorcery point. Unless you have a high athletics or acrobatics, even with that you will still lose often and when that happens you will be quickly overwhelmed. Not to mention you won't actually have SPs to use magical guidance since they will be used up. Based on your scenarion on turn one you burn 2 SPs to cast your magical darkness and another 3 to summon your hound. An enemy comes at you and you use empower schorching ray and burn another SP. Then you burn 2 more to quicken a spell on your turn. Guess what your 8th-level sorcerer is out of sorcery points and you are only in the second turn of combat for the entire day. The sorcerer only has a 30 move (barring bonuses from other classes). You can dash, but that is a lost action and will typically require another dash to get back into range to make PAM work. [/QUOTE]
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Shadow Sorcerer + Warcaster + Polearm Master + Eye of Darkness = Is It insane?
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