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Shadow Sorcerer + Warcaster + Polearm Master + Eye of Darkness = Is It insane?
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<blockquote data-quote="Hohige" data-source="post: 8396802" data-attributes="member: 7019463"><p>1 assassin that is normal is pretty easy.</p><p></p><p>Booming blade, average 22 damage.</p><p>Move out.</p><p>The Hound is attacking with advantage (Pack tatics) him for extra 10 damage and chance prone.</p><p>The Hound has 2 attacks with advantage per turn (normal attack and oportunity attack), both with prone chance and critical chance. 44 average damage per turn if all hits (All attack has advantage) without PAM+Warcaster shenanigans.</p><p>With PAM + Warcaster Shenanigans it can do more than 100 damage per turn + extra debuffs.</p><p>The Shadow Sorcerer can summon another The Hound on next turn <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" />, for extra 20 damage per turn and prone chance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /></p><p>2 Hounds attacking is a lot of damage, debuff, prone chance and oportunity attack, all with pack tatics.</p><p></p><p></p><p>A STR 20 fighter with PAM level 8, deals around 29 damage per turn without aditional effect. (<strong>without advantage</strong>).</p><p></p><p>If it moves, the party uses oportunity attack, the hound's oportunity attack and prone again and trigger PAM+Warcaster spell oportunity attack. It's over.</p><p>Pretty easy without wasting recources.</p><p>or just the hound + fear = it's over.</p><p></p><p>16 AC with disadvantage and immunity to oportunity attack (Darkness) is much better than 19 AC fighter. Bealive me. If put Shield Spell inside math, it's unfair.</p><p></p><p></p><p>Is It insane?</p></blockquote><p></p>
[QUOTE="Hohige, post: 8396802, member: 7019463"] 1 assassin that is normal is pretty easy. Booming blade, average 22 damage. Move out. The Hound is attacking with advantage (Pack tatics) him for extra 10 damage and chance prone. The Hound has 2 attacks with advantage per turn (normal attack and oportunity attack), both with prone chance and critical chance. 44 average damage per turn if all hits (All attack has advantage) without PAM+Warcaster shenanigans. With PAM + Warcaster Shenanigans it can do more than 100 damage per turn + extra debuffs. The Shadow Sorcerer can summon another The Hound on next turn :ROFLMAO:, for extra 20 damage per turn and prone chance. o_O 2 Hounds attacking is a lot of damage, debuff, prone chance and oportunity attack, all with pack tatics. A STR 20 fighter with PAM level 8, deals around 29 damage per turn without aditional effect. ([B]without advantage[/B]). If it moves, the party uses oportunity attack, the hound's oportunity attack and prone again and trigger PAM+Warcaster spell oportunity attack. It's over. Pretty easy without wasting recources. or just the hound + fear = it's over. 16 AC with disadvantage and immunity to oportunity attack (Darkness) is much better than 19 AC fighter. Bealive me. If put Shield Spell inside math, it's unfair. Is It insane? [/QUOTE]
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