Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Shadow Sorcerer + Warcaster + Polearm Master + Eye of Darkness = Is It insane?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 8396849" data-attributes="member: 7030563"><p>Only if he moves, which he does not have to do.</p><p></p><p></p><p></p><p>They are not all at advantage.</p><p></p><p>To start with the hound can't see in darkness and because of that can not possibly get advantage. The sorcerer also loses his advantage if casting any ranged spells if the hound knocks the enemy prone.</p><p></p><p>Prone imposes disadvantage unless you are within 5 feet and using a ranged attack within 5 feet also imposes disadvantage. This means if the hound knocks the bad guy prone you (the sorcerer) no longer advantage on anything except melee or touch attacks.</p><p></p><p>As a matter of fact the adversary can take away your advantage on scorching ray "shenanigan" simply by crawling the last 10 feet up to you and attacking you from the prone position. That would make him "prone" when the OA occurs and since he is 10 feet away you would have prone disadvantage to cancel the unssen attacker advantage. Further since your reach is 10 feet, you can't do booming blade as a reaction since it occurs at 10 feat away. So in reality all of your "warcaster shenannigans" are not at advantage, they are a straight up roll.</p><p></p><p></p><p></p><p>You can't summon another hound because you don't have enough sorcery points (you empowered your booming blade remember). 2 for darkness plus 3 for the first hound plus 1 for empowering booming blade is 6 and you only have 8.</p><p></p><p></p><p>No you are wrong. An Eldritch Knight fighter with 20 strength and great weapon fighting style and a +2 weapon who is going NOVA like you are is going to hit for <strong>67</strong> That is:</p><p></p><p>Booming Blade: 1d10+1d8+7 (rerolling 1s and 2s)</p><p>Warmagic: 1d10+7 (rerolling 1s and 2s)</p><p>Action surge booming blade: 1d10+1d8+7 (rerolling 1s and 2s)</p><p>plus 4d8 when the enemy moves.</p><p></p><p>That is without any "warcaster shenanigans" ..... which of course he could also do as well.</p><p></p><p>The difference is the EK can do this again after every short rest, while you can't summon another hound for the rest of the day and he always rerolls his 1s and 2s and does not need to use empowered spell to do it.</p><p></p><p>In addition to this he can heal himself, gets hit less, has more hps and has higher attack rolls.</p><p></p><p>This is also not by far the most powerful fighter build possible.</p><p></p><p></p><p></p><p>No it isn't there is math in play here.</p><p></p><p>Inside darkness with a 16AC the chance of hitting you is 36%. The chance of hitting a 19AC Eldritch Knight (and it should be 20 by the way) with shield spell is 20% and that is if he attacked the first turn instead of casting a defensive spell like you did. If he cast blur on himself to start the combat then you are NINE TIMES more likely to be hit.</p><p></p><p>It is not unfair to put the shield spell in play, you are just choosing a different (and less effective) reaction. Even if we play by the same rules though and the EK has the same PAM and warcaster feats and he does the same OA trick you are using after casting a defensive spell (blur) on his first turn, he is still only hit 20.25% to your 36%. That is without the shield spell ..... and he has more hit points to boot.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8396849, member: 7030563"] Only if he moves, which he does not have to do. They are not all at advantage. To start with the hound can't see in darkness and because of that can not possibly get advantage. The sorcerer also loses his advantage if casting any ranged spells if the hound knocks the enemy prone. Prone imposes disadvantage unless you are within 5 feet and using a ranged attack within 5 feet also imposes disadvantage. This means if the hound knocks the bad guy prone you (the sorcerer) no longer advantage on anything except melee or touch attacks. As a matter of fact the adversary can take away your advantage on scorching ray "shenanigan" simply by crawling the last 10 feet up to you and attacking you from the prone position. That would make him "prone" when the OA occurs and since he is 10 feet away you would have prone disadvantage to cancel the unssen attacker advantage. Further since your reach is 10 feet, you can't do booming blade as a reaction since it occurs at 10 feat away. So in reality all of your "warcaster shenannigans" are not at advantage, they are a straight up roll. You can't summon another hound because you don't have enough sorcery points (you empowered your booming blade remember). 2 for darkness plus 3 for the first hound plus 1 for empowering booming blade is 6 and you only have 8. No you are wrong. An Eldritch Knight fighter with 20 strength and great weapon fighting style and a +2 weapon who is going NOVA like you are is going to hit for [B]67[/B] That is: Booming Blade: 1d10+1d8+7 (rerolling 1s and 2s) Warmagic: 1d10+7 (rerolling 1s and 2s) Action surge booming blade: 1d10+1d8+7 (rerolling 1s and 2s) plus 4d8 when the enemy moves. That is without any "warcaster shenanigans" ..... which of course he could also do as well. The difference is the EK can do this again after every short rest, while you can't summon another hound for the rest of the day and he always rerolls his 1s and 2s and does not need to use empowered spell to do it. In addition to this he can heal himself, gets hit less, has more hps and has higher attack rolls. This is also not by far the most powerful fighter build possible. No it isn't there is math in play here. Inside darkness with a 16AC the chance of hitting you is 36%. The chance of hitting a 19AC Eldritch Knight (and it should be 20 by the way) with shield spell is 20% and that is if he attacked the first turn instead of casting a defensive spell like you did. If he cast blur on himself to start the combat then you are NINE TIMES more likely to be hit. It is not unfair to put the shield spell in play, you are just choosing a different (and less effective) reaction. Even if we play by the same rules though and the EK has the same PAM and warcaster feats and he does the same OA trick you are using after casting a defensive spell (blur) on his first turn, he is still only hit 20.25% to your 36%. That is without the shield spell ..... and he has more hit points to boot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Shadow Sorcerer + Warcaster + Polearm Master + Eye of Darkness = Is It insane?
Top