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Shadow Sorcerer + Warcaster + Polearm Master + Eye of Darkness = Is It insane?
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<blockquote data-quote="ECMO3" data-source="post: 8400815" data-attributes="member: 7030563"><p>You need to read the rules on mounted combat. "Controlling a mount" is an actual term in the rules. It means the mount takes<strong> ITS</strong> action on your turn and that action is limited to dash, disengage or dodge. But it is the mount that is taking this action, it is not the sorcerer taking the action and the fact the sorcerer can see is irrelevant because the mount can't. It is the mount running through the battlefield, not the sorcerer. Essentially all the sorcerer is doing is telling the mount what to do and where to go.</p><p></p><p>The player that makes the horse jump a river is "controlling" him too and I would say a horse galloping blinded is at least as risky as a horse jumping across a 15 foot river. Here are the rules from mounted combat:</p><p></p><p><em>"The initiative of a controlled mount changes to match yours when you mount it. It moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it."</em></p><p></p><p>If you compare this to driving a car, this is the same as putting a blinded person in the driver's seat and the passenger next to him telling the blind driver to "turn right ... turn left ..... gas ..... brake" and expecting him not to hit anything.</p><p></p><p></p><p>That is not how prone works. Prone causes <strong><u>DISADVANTAGE</u></strong> on all attacks from outside of 5 feet. The only people attacking with advantage are those within 5 feet who are not using ranged attacks and who can see the enemy.</p><p></p><p>If the hound is in darkness it does not have advantage on the proned enemy, even if it is within 5 feet.</p><p></p><p>Sure you can fireball him (and your hound), and he would have disadvantage assuming he is within 5 feet of the hound, but that is not a sure thing. If the enemy goes between the hound and the sorcerer in the initiative order there is a fair chance he won't be within 5 feet (and in darkness the hound would not even get an OA if he leaves without disengaging).</p><p></p><p>There is also nothing at all to prevent the enemy from using shove to knock your horse prone when you get close to him, if his strength is higher than 16 he has better than a 50 percent chance of being successful and in the darkness he would make that shove check WITHOUT disadvantage, even if he is prone.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8400815, member: 7030563"] You need to read the rules on mounted combat. "Controlling a mount" is an actual term in the rules. It means the mount takes[B] ITS[/B] action on your turn and that action is limited to dash, disengage or dodge. But it is the mount that is taking this action, it is not the sorcerer taking the action and the fact the sorcerer can see is irrelevant because the mount can't. It is the mount running through the battlefield, not the sorcerer. Essentially all the sorcerer is doing is telling the mount what to do and where to go. The player that makes the horse jump a river is "controlling" him too and I would say a horse galloping blinded is at least as risky as a horse jumping across a 15 foot river. Here are the rules from mounted combat: [I]"The initiative of a controlled mount changes to match yours when you mount it. It moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it."[/I] If you compare this to driving a car, this is the same as putting a blinded person in the driver's seat and the passenger next to him telling the blind driver to "turn right ... turn left ..... gas ..... brake" and expecting him not to hit anything. That is not how prone works. Prone causes [B][U]DISADVANTAGE[/U][/B] on all attacks from outside of 5 feet. The only people attacking with advantage are those within 5 feet who are not using ranged attacks and who can see the enemy. If the hound is in darkness it does not have advantage on the proned enemy, even if it is within 5 feet. Sure you can fireball him (and your hound), and he would have disadvantage assuming he is within 5 feet of the hound, but that is not a sure thing. If the enemy goes between the hound and the sorcerer in the initiative order there is a fair chance he won't be within 5 feet (and in darkness the hound would not even get an OA if he leaves without disengaging). There is also nothing at all to prevent the enemy from using shove to knock your horse prone when you get close to him, if his strength is higher than 16 he has better than a 50 percent chance of being successful and in the darkness he would make that shove check WITHOUT disadvantage, even if he is prone. [/QUOTE]
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Shadow Sorcerer + Warcaster + Polearm Master + Eye of Darkness = Is It insane?
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