Saeviomagy
Adventurer
For this section, I would probably require that the ogres would need to give spellcraft checks, most likely at the DC required to ID a forcecage. Otherwise it's just a spell that lets people attack in, but not out.calypso15 said:Same thing if the party tries to attack the ogres through the forcecage. If they've been blocked, but they see that the party can attack through it (still only 40% chance of that), then they might get new will saves with a bonus.
And of course if they can make THOSE spellcraft checks, they could probably make the original spellcraft check to work out what the spell was in the first place, and thus have an automatic disbelief...