Because you can never have too many ninjas. This is a more balanced (as in offense/defense/flexibility) warrior ninja, as opposed to a sniper ninja or an assassin ninja. Coming soon will hairdresser ninja, policeman ninja and chef ninja.
REQUIREMENTS
Base Attack Bonus: +6.
Skills: Hide 9 ranks, Move Silently 9 ranks.
Feats: Dodge, Mobility, Spring Attack.
Other: Evasion class ability.
CLASS STATISTICS
Hit Die: d8.
Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Tumble (Dex).
Skill Points/Level: 4 + Int modifier.
BAB: as fighter (level x1)
Saves: good Fort, Ref
Specials:
1 Darkness 3/day, Blind-Fight
2 Sneak attack +1d6
3 Darkvision, blindsense
4 Grasping darkness
5 Elusive body
6 Sneak attack +2d6, blindsight
7 Improved evasion
8 Shadow jump (80 ft)
9 Shadow swarm, improved blindsight
10 Sneak attack +3d6, weapon of shadow
SPECIAL ABILITIES
All the following are special abilities of the shadow warrior.
Weapon and armour proficiency: The shadow warrior is proficient with all simple and martial weapons. He is proficient in the use of light armour, but not shields.
Darkness (Sp): At 1st level, the shadow warrior learns the rudiments of controlling the essence of shadow. He can create darkness 3 times per day.
Blind-Fight (Ex): The shadow warrior gains Blind-Fight as a bonus feat, if he doesn't have it already.
Sneak Attack (Ex): This is exactly like the rogue ability of the same name. The extra damage is +1d6 at 2nd level, and +1d6 for every four levels after that. If the shadow warrior gets sneak attack damage from another source (such as rogue levels), the bonuses to damage stack.
Darkvision (Ex): At 3rd level, the shadow warrior gains darkvision to a range of 60 feet.
Blindsense (Ex): At 3rd level, the shadow warrior can perceive the locations of those around him, without the need for sight. He gains the blindsense extraordinary ability as described in the DMG, with a range of 60 feet.
Elusive Body (Su): At 5th level, the shadow warrior can evade the blows of his enemies with supernatural ease. Attacks against him are subject to a 50% concealment miss chance, as per the spell displacement. The shadow warrior can use this power for up to 10 rounds per day, and the duration need not be consecutive rounds. Activating and deactivating this power takes no time in itself, but the shadow warrior can only do it during his action, not in response to somebody else's action.
Grasping Darkness (Sp): At 4th level, the shadow warrior's power over shadowstuff is such that he can give it corporeal form, sending it to grapple and constrict his enemies. This duplicates the effect of black tentacles, and is usable once per day. The shadow warrior's caster level for the purpose of figuring the effects of this ability is equal to 5 + his levels in this prestige class.
Blindsight (Ex): At 5th level, the shadow warrior is fully at home even in magical darkness, gaining the blindsight ability. His blindsight has a range of 30 feet.
Improved Evasion (Ex): At 7th level, the shadow warrior's evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks such as a dragon's breath weapon or a fireball, but henceforth she only takes only half damage on a failed save.
Shadow Swarm (Su): At 9th level, the shadow warrior can summon 2d4 shadows once per day (see the MM for the shadow's statistics). The shadows cannot be turned, rebuked, or commanded by any third party, and are unswervingly loyal to their summoner. The duration of the summoning is one minute, although the shadow warrior can dismiss them at any time. Unlike normal shadows, summoned shadows cannot create spawn.
Improved Blindsight (Ex): At 9th level, the range of the shadow warrior's blindsight increases to 60 feet.
Weapon of Shadow (Su): At 10th level, the shadow warrior can make a melee attack as an incorporeal touch attack, bypassing armour and natural armour bonuses to AC, and any hardness and DR his target may have. (Force effects and ghost touch armour are not bypassed.) On a successful attack when using this ability, the shadow warrior deals damage as for a normal attack, except he substitutes his Charisma bonus (if any) for his Strength bonus to damage. His Charisma bonus is not multiplied by 1/2 or 1-1/2 for off-hand or two-handed weapons, respectively. The shadow warrior can use this ability a number of times per day equal to 3 + his Charisma bonus (if any), and no more than once per round.
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REQUIREMENTS
Base Attack Bonus: +6.
Skills: Hide 9 ranks, Move Silently 9 ranks.
Feats: Dodge, Mobility, Spring Attack.
Other: Evasion class ability.
CLASS STATISTICS
Hit Die: d8.
Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Tumble (Dex).
Skill Points/Level: 4 + Int modifier.
BAB: as fighter (level x1)
Saves: good Fort, Ref
Specials:
1 Darkness 3/day, Blind-Fight
2 Sneak attack +1d6
3 Darkvision, blindsense
4 Grasping darkness
5 Elusive body
6 Sneak attack +2d6, blindsight
7 Improved evasion
8 Shadow jump (80 ft)
9 Shadow swarm, improved blindsight
10 Sneak attack +3d6, weapon of shadow
SPECIAL ABILITIES
All the following are special abilities of the shadow warrior.
Weapon and armour proficiency: The shadow warrior is proficient with all simple and martial weapons. He is proficient in the use of light armour, but not shields.
Darkness (Sp): At 1st level, the shadow warrior learns the rudiments of controlling the essence of shadow. He can create darkness 3 times per day.
Blind-Fight (Ex): The shadow warrior gains Blind-Fight as a bonus feat, if he doesn't have it already.
Sneak Attack (Ex): This is exactly like the rogue ability of the same name. The extra damage is +1d6 at 2nd level, and +1d6 for every four levels after that. If the shadow warrior gets sneak attack damage from another source (such as rogue levels), the bonuses to damage stack.
Darkvision (Ex): At 3rd level, the shadow warrior gains darkvision to a range of 60 feet.
Blindsense (Ex): At 3rd level, the shadow warrior can perceive the locations of those around him, without the need for sight. He gains the blindsense extraordinary ability as described in the DMG, with a range of 60 feet.
Elusive Body (Su): At 5th level, the shadow warrior can evade the blows of his enemies with supernatural ease. Attacks against him are subject to a 50% concealment miss chance, as per the spell displacement. The shadow warrior can use this power for up to 10 rounds per day, and the duration need not be consecutive rounds. Activating and deactivating this power takes no time in itself, but the shadow warrior can only do it during his action, not in response to somebody else's action.
Grasping Darkness (Sp): At 4th level, the shadow warrior's power over shadowstuff is such that he can give it corporeal form, sending it to grapple and constrict his enemies. This duplicates the effect of black tentacles, and is usable once per day. The shadow warrior's caster level for the purpose of figuring the effects of this ability is equal to 5 + his levels in this prestige class.
Blindsight (Ex): At 5th level, the shadow warrior is fully at home even in magical darkness, gaining the blindsight ability. His blindsight has a range of 30 feet.
Improved Evasion (Ex): At 7th level, the shadow warrior's evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks such as a dragon's breath weapon or a fireball, but henceforth she only takes only half damage on a failed save.
Shadow Swarm (Su): At 9th level, the shadow warrior can summon 2d4 shadows once per day (see the MM for the shadow's statistics). The shadows cannot be turned, rebuked, or commanded by any third party, and are unswervingly loyal to their summoner. The duration of the summoning is one minute, although the shadow warrior can dismiss them at any time. Unlike normal shadows, summoned shadows cannot create spawn.
Improved Blindsight (Ex): At 9th level, the range of the shadow warrior's blindsight increases to 60 feet.
Weapon of Shadow (Su): At 10th level, the shadow warrior can make a melee attack as an incorporeal touch attack, bypassing armour and natural armour bonuses to AC, and any hardness and DR his target may have. (Force effects and ghost touch armour are not bypassed.) On a successful attack when using this ability, the shadow warrior deals damage as for a normal attack, except he substitutes his Charisma bonus (if any) for his Strength bonus to damage. His Charisma bonus is not multiplied by 1/2 or 1-1/2 for off-hand or two-handed weapons, respectively. The shadow warrior can use this ability a number of times per day equal to 3 + his Charisma bonus (if any), and no more than once per round.
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