Camelot
Adventurer
As you dance, shadows stretch and swell to the rhythm of your footfalls. As your enemies are mesmerized by the dance, their own shadows will betray them.
BUILDING A SHADOWDANCER
The shadowdancer theme uses the Full Discipline mechanic debuted by the monk class in the Player's Handbook 3, but behaves a lot like the assassin class, found in Dragon Magazine. This theme can be applied to any class, though. Melee classes that want more mobility, such as rogues and druids, will love this theme.
SHADOWDANCER TRAITS
- Secondary Role: Striker
- Power Source: Shadow
- Granted Power: You add the Stealth skill to your class skills list and gain the shadow dance power.
SHADOWDANCER POWERS
The following powers are available to any character who has chosen the shadowdancer theme.
Shadow Rhythm - Shadowdancer Feature
You begin an eerie dance, and suddenly you disappear into your shadow. Your foe doesn't see that its own shadow has now raised a dagger behind it.
Encounter * Full Discipline, Implement, Shadow
Attack Technique
- Standard Action - Melee touch
- Target: One creature
- Attack: Primary ability vs. Reflex
- Hit: 1d10 + ability modifier damage, and the target grants combat advantage until the end of your next turn.
- - Level 11: 2d10 + ability modifier damage.
- - Level 21: 3d10 + ability modifier damage.
Movement Technique
- Move Action - Personal
- Effect: You teleport your speed to a square adjacent to a creature.
LEVEL 2 UTILITY HEX
Hide in Plain View - Shadowdancer Utility 2
Your enemies' eyes skip right over you as you blend into a small shadow.
Encounter * Shadow
Minor Action - Personal
Effect: Until the end of your next turn, you gain total concealment against all creatures within 5 squares of you. In addition, you move up to half your speed.
LEVEL 3 ENCOUNTER HEX
Shadowy Reflection - Shadowdancer Attack 3
You create a shadowy reflection of yourself, allowing you to sneak up on enemies who are focused on your decoy.
Encounter * Conjuration, Full Discipline, Implement, Shadow
Attack Technique
- Standard Action - Melee touch
- Target: One creature
- Attack: Primary ability vs. Will
- Hit: 2d8 + ability modifier damage, and you mark the target. If you have a shadowy reflection currently active, the target is instead marked by your shadowy reflection. The mark lasts until the start of your next turn.
- Level 13
- - Hit: As above, but 3d8 + ability modifier damage.
- Level 23
- - Hit: As above, but 4d8 + ability modifier damage.
Movement Technique
- Move Action - Personal
- - Effect: You teleport up to half your speed to a square adjacent to a creature. In the square you left, you conjure a shadowy reflection. If any creatures are marked by you, they instead become marked by your shadowy reflection. Your shadowy reflection can be attacked, and disappears after a creature attacks it. It will also disappear at the start of your next turn. Any creatures marked by the shadowy reflection when it disappears is no longer marked.
LEVEL 5 DAILY HEX
Twirling Shade - Shadowdancer Attack 5
Your body turns into a gray mist that dances around, tearing apart your enemies' souls as you pass them.
Daily * Implement, Necrotic, Shadow
Standard Action - Melee 1
Effect: Until the end of your next turn, you are insubstantial. In addition, shift up to your speed and make the following attack once against each enemy you move adjacent to during the shift.
- Target: One enemy
- Attack: Primary ability vs. Reflex
- Hit: 2d8 + ability modifier necrotic damage.
- Miss: Half damage.
Level 15
- Hit: 3d8 + ability modifier necrotic damage.
Level 25
- Hit: 4d8 + ability modifier necrotic damage.
BUILDING A SHADOWDANCER
The shadowdancer theme uses the Full Discipline mechanic debuted by the monk class in the Player's Handbook 3, but behaves a lot like the assassin class, found in Dragon Magazine. This theme can be applied to any class, though. Melee classes that want more mobility, such as rogues and druids, will love this theme.
SHADOWDANCER TRAITS
- Secondary Role: Striker
- Power Source: Shadow
- Granted Power: You add the Stealth skill to your class skills list and gain the shadow dance power.
SHADOWDANCER POWERS
The following powers are available to any character who has chosen the shadowdancer theme.
Shadow Rhythm - Shadowdancer Feature
You begin an eerie dance, and suddenly you disappear into your shadow. Your foe doesn't see that its own shadow has now raised a dagger behind it.
Encounter * Full Discipline, Implement, Shadow
Attack Technique
- Standard Action - Melee touch
- Target: One creature
- Attack: Primary ability vs. Reflex
- Hit: 1d10 + ability modifier damage, and the target grants combat advantage until the end of your next turn.
- - Level 11: 2d10 + ability modifier damage.
- - Level 21: 3d10 + ability modifier damage.
Movement Technique
- Move Action - Personal
- Effect: You teleport your speed to a square adjacent to a creature.
LEVEL 2 UTILITY HEX
Hide in Plain View - Shadowdancer Utility 2
Your enemies' eyes skip right over you as you blend into a small shadow.
Encounter * Shadow
Minor Action - Personal
Effect: Until the end of your next turn, you gain total concealment against all creatures within 5 squares of you. In addition, you move up to half your speed.
LEVEL 3 ENCOUNTER HEX
Shadowy Reflection - Shadowdancer Attack 3
You create a shadowy reflection of yourself, allowing you to sneak up on enemies who are focused on your decoy.
Encounter * Conjuration, Full Discipline, Implement, Shadow
Attack Technique
- Standard Action - Melee touch
- Target: One creature
- Attack: Primary ability vs. Will
- Hit: 2d8 + ability modifier damage, and you mark the target. If you have a shadowy reflection currently active, the target is instead marked by your shadowy reflection. The mark lasts until the start of your next turn.
- Level 13
- - Hit: As above, but 3d8 + ability modifier damage.
- Level 23
- - Hit: As above, but 4d8 + ability modifier damage.
Movement Technique
- Move Action - Personal
- - Effect: You teleport up to half your speed to a square adjacent to a creature. In the square you left, you conjure a shadowy reflection. If any creatures are marked by you, they instead become marked by your shadowy reflection. Your shadowy reflection can be attacked, and disappears after a creature attacks it. It will also disappear at the start of your next turn. Any creatures marked by the shadowy reflection when it disappears is no longer marked.
LEVEL 5 DAILY HEX
Twirling Shade - Shadowdancer Attack 5
Your body turns into a gray mist that dances around, tearing apart your enemies' souls as you pass them.
Daily * Implement, Necrotic, Shadow
Standard Action - Melee 1
Effect: Until the end of your next turn, you are insubstantial. In addition, shift up to your speed and make the following attack once against each enemy you move adjacent to during the shift.
- Target: One enemy
- Attack: Primary ability vs. Reflex
- Hit: 2d8 + ability modifier necrotic damage.
- Miss: Half damage.
Level 15
- Hit: 3d8 + ability modifier necrotic damage.
Level 25
- Hit: 4d8 + ability modifier necrotic damage.