Gary has his own thing, i get that. I'll stand by my general statement though. Killer stuff should be buried at least 20 minutes in.Tomb of Horrors has entered the chat![]()
Gary has his own thing, i get that. I'll stand by my general statement though. Killer stuff should be buried at least 20 minutes in.Tomb of Horrors has entered the chat![]()
Tomb of the Serpent Kings does a good job of slowly ratcheting up the danger, while telegraphing that there will be deadly traps ahead.Gary has his own thing, i get that. I'll stand by my general statement though. Killer stuff should be buried at least 20 minutes in.
I think not ratcheting tension before you spring a deadly whatsit seems like a missed opportunity.Tomb of the Serpent Kings does a good job of slowly ratcheting up the danger, while telegraphing that there will be deadly traps ahead.
... if you're writing a story.I think not ratcheting tension before you spring a deadly whatsit seems like a missed opportunity.![]()
By the time adventurers in the tomb get to the thing in the basement (which is great), they are appropriately ready to run screaming at any moment.I think not ratcheting tension before you spring a deadly whatsit seems like a missed opportunity.![]()
I'm thinking that ToH would make an excellent Shadowdark adventure. Enjoying watching your peasants die a quick and painful deathGary has his own thing, i get that. I'll stand by my general statement though. Killer stuff should be buried at least 20 minutes in.
If it's treated as a funnel, it's fine. I did that for a Christmas adventure one time with my buddies and we all liked it.I'm thinking that ToH would make an excellent Shadowdark adventure. Enjoying watching your peasants die a quick and painful death![]()
No, that's a bit of a canard. The goal of a tournament design in player enagement. It makes sense to ratchet up tension before killing anyone off. KIlling someon off 5 minutes in accomplishes none of the goals of the design. That's not to say that someone couldn't die 5 minutes in, of course they could (and should). All I'm saying is that specifically lethal encounters in the first five minutes are crap design, which, generally, they are. Exceptions are possible, of cousre, but I'm talking about in general.... if you're writing a story.
It's not really deadly. I'd probably call it unforgiving.I think folks generally make too much of the deadliness of SD (I even did it in response to the "kids game" bit). But I have run a pretty good amount of SD, both in home campaigns and at cons, and while it is deadlier than modern D&D, that isn't really saying much.
One thing I do find frustrating is how SD threads always gravitate toward talking about old D&D modules. Running old D&D is about the least interesting thing you can do with SD.