Yeah, I'm thinking something similar here, that gnomes get the 3 rds of invisibility and halflings get something different. Something with luck tokens works, but so would something about hiding behind a medium or larger creature which would trump the "can't hide of anyone can see you even a little bit" rule (paraphrase, don't have the book in front of me). Maybe limit it to once per day?At the discord I mentioned this and posted my take. It wasn’t popular. But the idea of luck and tokens seems to have been. Either the halfling gets that instead and the gnome gets the invisibility or the gnome gets the ability to befriend animals or beasts.
For me it is because I grew up watching a dub of David the Gnome.Though he rides a small animal and turns into something elseI'm debating whether polymorphing into small animals sounds gnomish or not. Maybe? It's a very good ability, in any case.
Worth noting, however, that all the basic game races have an ability that boosts them in combat, which this doesn't.
One of the reasons I'm looking forward to getting The Monster Overhaul this summer is for precisely that.Shadowdark* classes and ancestries don’t have to try to replicate other games.
If something seems cool and fun, maybe that thing is what defines the class or ancestry in your world. Maybe Gnomes shoot lasers out of their eyes. (I hope not…it was just an example.)
*True for any RPG.
This is a most excellent description of how I’ve been thinking about Shadowdark. In can overlap with D&D, doing D&D-ish things in SD ways. But I’d downloaded a bunch of my old WotC and TSR PDFs with an eye to adapting them, only to end up, tossing them out in favor of new imaginings and old ones I could never make fit into D&D. (Which is of course not to say that nobody could. Just that I couldn’t.). Feels happier right now.One of the reasons I'm looking forward to getting The Monster Overhaul this summer is for precisely that.
Do I want iron dragons who breathe out swords in my Shadowdark game? Hell yes, I do.
This doesn't have to be D&D. I've already got D&D and will continue to play it. When I play Shadowdark, I want something different, darker, more lo-fi and weirder. I want the gaming equivalent of Dungeon Synth.