Wik
First Post
Hey all.
I've heard a lot of people talk about how SR 4e is a much better version of SR, and I would think - it'd have to be. Looking over my copy of SR 3e (and remembering 2e from "back in the day"), I know how complicated the system can be.
However, that being said, I've been in the mood to fiddle with some new systems. We tried out Savage Worlds, and at first it was a blast. But the combat system wound up annoying the players a few too many times. And WFRP's CharGen system meant it was instantly vetoed by half my group - they hated it.
So, I was at my FLGS and came across the 4e SR stuff, and started flipping through the books. Not only is the main book seemingly well done, it's surprisingly cheap! (38 bucks cdn, when the average player's book is usually ten bucks more... though this probably has to do with new canadian pricing than anything on wizkids' part) So, I started flipping through it, and I like what I see - info on what runners actually DO, a list of 2070s lingo, some harsh language that actually FITS the setting (I like curse words, I must admit), and an interesting section on the sex trade, drugs, and all those other things we know runners did, but which FASA never had the guts to truly dwell on (Besides B-T-L).
So, how easy are the rules to learn? I imagine they'll be tough, but they are somewhat lighter than those in 3e, right? Does it preserve the usual SR lethality? Are armour rules, grenade rules, rigging rules, etc... decent? And, most importantly, how is the new Chargen system working? I always loved SR's priority system... is this new system similar? What about contacts, buddies, and the like? Also, how many critters are to be found in the main book?
My goal, ideally, would be to pick up the main book, and maybe one or two sourcebooks (the one on corporate Enclaves really appealed to me... a campaign set in Nairobi? I'm there!) and run a mini campaign before we fully commit to 4e in August or so.
Any feedback would be awesome. Thanks.
I've heard a lot of people talk about how SR 4e is a much better version of SR, and I would think - it'd have to be. Looking over my copy of SR 3e (and remembering 2e from "back in the day"), I know how complicated the system can be.
However, that being said, I've been in the mood to fiddle with some new systems. We tried out Savage Worlds, and at first it was a blast. But the combat system wound up annoying the players a few too many times. And WFRP's CharGen system meant it was instantly vetoed by half my group - they hated it.
So, I was at my FLGS and came across the 4e SR stuff, and started flipping through the books. Not only is the main book seemingly well done, it's surprisingly cheap! (38 bucks cdn, when the average player's book is usually ten bucks more... though this probably has to do with new canadian pricing than anything on wizkids' part) So, I started flipping through it, and I like what I see - info on what runners actually DO, a list of 2070s lingo, some harsh language that actually FITS the setting (I like curse words, I must admit), and an interesting section on the sex trade, drugs, and all those other things we know runners did, but which FASA never had the guts to truly dwell on (Besides B-T-L).
So, how easy are the rules to learn? I imagine they'll be tough, but they are somewhat lighter than those in 3e, right? Does it preserve the usual SR lethality? Are armour rules, grenade rules, rigging rules, etc... decent? And, most importantly, how is the new Chargen system working? I always loved SR's priority system... is this new system similar? What about contacts, buddies, and the like? Also, how many critters are to be found in the main book?
My goal, ideally, would be to pick up the main book, and maybe one or two sourcebooks (the one on corporate Enclaves really appealed to me... a campaign set in Nairobi? I'm there!) and run a mini campaign before we fully commit to 4e in August or so.
Any feedback would be awesome. Thanks.